ShiroKobbure
Still modding Civ3
no problem
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I noticed the tanks say they have a movement handicap in hills, forest and jungle, but it does not mention mountains and marsh. Are those latter two terrains still impassable by most units, unless a road is present?
I noticed that Babylon-Iraq got the axe, but it's cool to see Australia/Polynesia.
Should the new civ be called Anzac?![]()
Hm, sad to see Iraq gone. I thought both Iraq and Arabia had a nice place. Saudi is a dominating military force, but then Iraq with Saddam could have been. Then ole Babylon was a very true classic ancient powerhouse. Shouldn't you have picked another nation to make room for the Aussies ?
But then ... who am I to know![]()
Hello Civinator and everyone!
Once again I would like to congratulate you for this mod. It is really good, it keeps me playing this game after so many years...
I have a question regarding the tech tree. I want to play a game that it's limited to the first Era, as I am playing with Rome and would like kind of reenact the ancient time only. I used before the CivIII editor to modify the biq file, but I have not found any possible way of locking eras or technologies in the tech tree. I tried putting a maximum research cost of 1000 to Feudalism, but eventually that will not do anymore so...
Is there any way I can modify the tech tree for the game not to progress beyond a certain era / technology.
I would appreciate any help on this.
Thank you everyone![]()
Civinator,
Noticed on the buildings-32 pcx you posted, that slot 50 & 152 are both Supreme Court. Did one of those get replaced with another civ-specific wonder?