CCM1 (epic mod)

Yes, today CCM really rocks. :lol: May be I add a Zombie and a Santa unit, so this can happen at Haloween and Christmas, too? :)

CommandoBob, thank you very much for your list about corrections in the civilopedia :) and thank you all for your staying interest in CCM, that will soon have its second birthday.:)

When I have finished these monstrous WW2 projects I´m working on since a longer time (SOE and WW2 Global Gold), I will return to CCM. :)
 
Playing as America, I'm getting more units changing to Elvis every turn. While I like Elvis as an entertainer, this getting to be a bit too much. I first noticed the workers which were auto-produced change along with supply shipment units and now it's the Flying Boat and marines. Is there something that makes them change back? Very creative what you did but it's just not for me. :confused:
 
CCM is now celebrating its 2nd birthday. :band:[party]:bday:

This is the time to say a big thank you to everybody who contributed to this mod. :thanx: And please note; CCM is a mod in development. New versions of the biq, the CCM worldmap and improvements to this mod are not forgotten. When the SOE/WW2 Global Gold betatest files are released (what will be very soon), I will set the focus of modding again to CCM. :)
 
Could you perhaps put out an update that just includes the fixes you already have. Mainly so new players do not have to discover this or that txt file needs a correction. I presume that you already incorporated those correction as they were reported.

I am not sure that I have all the known pedia or art tweaks that have been known, mainly in the SG games. One would have had to play all the civs through all the ages to find out.
 
Could you perhaps put out an update that just includes the fixes you already have.
Ah, this stuff is not for this day! :)
H A P P Y B I R T H D A Y C C M!
I personally want to say "thank you" to Civinator for creating a mod - I learned a lot of things from it. Once I had a situation which seemed to be unsolvable - I made a change, I found it logical, but the result was crucially bad... I opened CCM and started to learn. :) Thank you, Civinator!
 
:D...and many happy returns! Yeah, I miss the progress on this mod, but understand and patience will bring a reward indeed. vxma's point about all the civs inspires me to start to use other than the Inca.:)
 
To Mr Civinator
Downloaded this recently on a whim, not reading the actual thread and not expecting much. Was I surprised, to say the least! Quite a few novel ideas turned into new game mechanics transforming your typical Civilization 3 Conquest into something refreshingly interesting and ... well, enigmatic (like your avatar picture, for example).
Playing mods haven't felt like this in ages, there's something new around the corner every turn. Virtually every building is useful now, not at all like your standard Civilization 3 and much ubiquitous run-of-the-mill mods.
New concepts in technologies and units breed new tactics and strategies; hmm, let's invent this technology and see what it really does and how it's units are actually performing, or build that robustly named building or is it minor or greater wonder...choices, choices. And consequences too, indeed.
In my first few games I was ruthlessly ploughed over by competing civilizations, their military so larger, I just new I was doing , not something, but actually a lot of it wrong.
Not to elaborate here, but after scratching the surface of this mod with first complete playthrough, it left me with the long forgotten feeling of accomplishment in gaming and with the new respect for our venerable game of the Civilization 3 mods.
And yes, on the shoulders of the giants, but bravely ingenious, fresh and, which is significantly more important, ludicrously fun.
To you personally, my well earned warmest congratulations and utmost respect, beside the obvious thanks for making this available.

...And they just informed me of your other project called Storm over Europe.
You, sir, have slipped the surly bonds of Earth, as Mr Meier so affectionately ineptly read. Sky, if anything at all, is indeed your limit. Kudos!
Sorry about the tirade; great mods inspire long speeches, I'm afraid.
Best wishes
 
guygodbois, thank you very much for your very kind words :) and sorry for the delay in the reply, but I thought your post should stay a longer time at the end of this thread, as something better will hardly follow (including this post). :D

BtW.: I´m only a -very- human beeing, working at present in my spare freetime on the next SOE patch and the CCM world map.
 
I played a round. It's a little disappointing, but still very addictive.

1. I had no idea what to do with all the slavers the slave hut kept making, or with all the workers the worker housees kept making. Also had no idea what to do with all the prophets Stonehenge kept making.

2. I appreciated that you made Stalin the Leader of Russia from the Industrial Age through the Atomic age -- though it was Lenin who carried it through from 1917 to 1924 FYI, i.e. the industrial era.

3. Greatly appreciated that Carthage could make War Elephants. That always bugged me about CIV3PTW and Conquests (save for the Ancient Med scenario).

4. Would love to see this on an earth Map. Perhaps I will create and upload one.

All told, I appreciate the effort. You clearly put a lot of work into this.
 
As I promised, here is the Civ Conquests MOD (CCM) rule and players on TETurkhan's 256 by 256 world map.

This is not fully tested, but it opens okay.

Some of the start points may be wrong. Please post of you have corrections and I will gladly make them.
 

Attachments

You can attack rival civs with slavers and prophets; slavers will sometimes enslave the enemy unit, increasing your supply of workers. Prophets will sometimes convert the enemy unit, giving you a monk who you can join to your cities to boost the culture borders.

Workers from the Worker House should be used like workers in regular Civ 3, after upgrading from Apprentice to Worker. Just make sure you cover them with a couple of spears for defense!
 
I played a round.

1. I had no idea what to do with...

Maybe you need another round.

It's by no means my intention to tell you or anyone what to do, but I recently realised/learned the error of my ways. Please allow me to explain.

Yeah, I played a round too. Then I played a round of another great mod, and then another, and then another. I could barely contain my excitement as I enthusiastically set off to make my own mod (still working.)

What was I thinking? (Hypothetical question)
I saw a lot of great ideas, but learned little even as I thought I learned a lot. Now, test playing my own round after round after round I can see the details and their cumulative effects when played out in different ways. And of course, these are my own details and effects. I realised someone who only plays my mod once (if at all) wouldn't necessarily get the point that I had hoped they would. They wouldn't see why this wonder/unit/obsoletion happens now and not at a different time. They wouldn't see the subtle advantages or disadvantages of different routes up the tech tree.

I didn't learn regular CIV III with all its intricate details in one round; I didn't learn which tech path I thought was best in the first time playing. I had to play many many many times until I knew it without checking the tech tree and Civolopedia every turn.

Finally, what I've come to realise is that after I'm done with mine, I need to go back to these other mods I played and play them each quite a few more times. Then maybe I'll truly see what these modders were doing.

So, I'll close with this again. Maybe you need another round. I know I do.
 
Maybe you need another round.

It's by no means my intention to tell you or anyone what to do, but I recently realised/learned the error of my ways. Please allow me to explain.

Yeah, I played a round too. Then I played a round of another great mod, and then another, and then another. I could barely contain my excitement as I enthusiastically set off to make my own mod (still working.)...

Amen.

I agree. I wasn't trying to be unfair. I did, after all, make a world map for the CCM MOD and I am quite impressed with the level of detail this MOD has in it and I do appreciate the effort.

As you never get a second chance to make a first impression, I posted the comments off of that first round of play (mind you it was 3 hours of play which for my schedule is significant). However, since nothing in CIV 3 is mastered in one round, I will try more rounds of this MOD per above, as it intrigued me and it has incredible detail.

Thank You.
 
BTW guys, I created a thread for a PBEM of CCM:

http://forums.civfanatics.com/showthread.php?t=458316

I'm looking to get a few more players before starting that up. I'm very tempted to use your world map conversion for that game, ReindeerThistle!

Please do. I want to know how the map works. I played 2 hours on it myself as Carthage at Monarch Level (I am usuallu Warlord, so, kind of a newbie). It was a challenge with the raging barbarians and 30 other civs -- all of whom seem to build the wonders way before I did. The speed question I resolved by using caps lock during the AI turns, and the game is up to 175 BC.

Shout out to wuhjah, who said I should play another round. CCM is becoming one of my faves. :goodjob:

Thanks to all.

My next experiment: playing Russia.
 
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