barbslinger
Gun blast'n shot drinker
Found it in Pediaicons.txt.
#WON_SPLASH_BLDG_Capital "should be capitol"
art\wonder splash\Capitol.pcx
#WON_SPLASH_BLDG_Capital "should be capitol"
art\wonder splash\Capitol.pcx
I have CCM-v1.4.biq. I only got ot about a 10 days ago or so. I'm guessing I need to download all the test again too or risk mis-matches. I really hate to do it while I'm in the middle of our game Exploring CCM.That was fixed, so you may not be using the latest.
Don't know if this has been reported yet, but there is a slight graphical glitch with the Leopard I fidget. A darkened box appears around it, and the tank itself becomes a different color green. When the fidget is done, everything is back to normal.
Civinator - The defence value of the Russian SU-76M Self-propelled gun needs adjusting. Although its open rear made it vulnerable to small arms fire and grenades, it was surrounded elsewhere with 16-35mm armour. It therefore does not deserve the defence value of a bare-chested club wielding Stone Age warrior.![]()
I doubt that the hstorical accuracy is the key. I would think play balace would take precedence.
I doubt that the hstorical accuracy is the key. I would think play balace would take precedence.
Compare it with the SU-100. That has good defence. Maybe give 1-2 more defence to the SU-76, but drop the cost by half (15?). Then you have playability and an historical unit.Btw, the SU-100 has a lower attack value than the -76. Why? The -100 had an outstanding naval 100mm gun. It's attack value should match (or surpass) the T-34/85...
Don't know if this has been reported yet, but there is a slight graphical glitch with the Leopard I fidget. A darkened box appears around it, and the tank itself becomes a different color green. When the fidget is done, everything is back to normal.
Once I`ve reported this. So Vuldacon has done a fix. Please visit Ares recolor thread to download the fixed version. (v1.4)
Ares' little color conversion workshop
http://forums.civfanatics.com/showthread.php?t=165385
Thank you Civinator.But to please rhodie, I think a defence of two could be possible for the selfpropelled guns in WW 2.
On another matter, could I suggest some clarification regarding the capabilities of flak and mobile SAM units and AA Battery?
I haven’t looked at the Flak and SAM settings in the biq, but I presume they have similar effects as the AA battery? It would therefore help if the same AA descriptive in the Civilopedia were mentioned for Flak and SAM.
i.e. add: ‘Flak / SAM has a 50% chance of intercepting a conventional bomber (5% for stealth aircraft). If the ‘Flak / SAM’ fires there is an 80% chance of destroying the aircraft. If the aircraft is not shot down and survives, it cannot do any damage.’
OK, but if they dont have similar effects on attacking aircraft as an AA Battery, how do Flak and SAM work? I just thought that some editorial in the descriptive text of Flak and SAM might help the player understand their role (as I cant and unlike city fighters, my Flak units seem to have no effect against attacking bombers).Rhodie, the flak-building and the flak- and SAM-units are working different.![]()