CCM1 (epic mod)

Found it in Pediaicons.txt.

#WON_SPLASH_BLDG_Capital "should be capitol"
art\wonder splash\Capitol.pcx
 
That was fixed, so you may not be using the latest.
I have CCM-v1.4.biq. I only got ot about a 10 days ago or so. I'm guessing I need to download all the test again too or risk mis-matches. I really hate to do it while I'm in the middle of our game Exploring CCM.
 
You would need to have the updates from 1.3 to have all the pieces. I cannot recall if any other things were found and not in 1.3. You would have to go back in this thread to the point where 1.3 was created and read forward to see.

Wait just looked at my 1.3 folder and the current one and they are the same date for Pediacon. So you must not have 1.3 updates.

You can make a copy of the one you are using for your game and update the copy. Switch to the one that goes with the game you are playing at the time. I am not sure if games prior to 1.3 are compat or not.
 
Is there something newer than these that I downloaded 5-13-10? Isn't 1.4 NEWER than 1.3?

CCM-v1.4.zip and CCM-Betatest.rar.

They are the files that are pointed to on page one of this thread.
 
1.4 is a biq only. No new text files. So if you had 1.2 and skip to 1.4, you won't have all the corrections.
 
If you had 1.3 you should be able to run both games, by swapping the biq. The thing is your CCM text cannot be complete or you would not have the spell check issue for Capitol.

I am not certain, but I would think you could update to 1.3 and run even 1.2 games as long as you use a 1.2 biq and 1.4 for Rat40. The only issue would be if a name was changed, not just a spelling error, but a total replacement or a unit or struture replaced/dropped.

That would have been mentioned in the thread when 1.3 was posted by Civinator.
 
Don't know if this has been reported yet, but there is a slight graphical glitch with the Leopard I fidget. A darkened box appears around it, and the tank itself becomes a different color green. When the fidget is done, everything is back to normal.

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Just attacked and wiped out the Portuguese (all 7 or so of their cities) for one source of aluminum. It was beyond easy. I had Leopard's, self-propelled artillery, modern infantry, and a modern navy whereas the Portuguese didn't have any iron, coal, or rubber and were basically in the Stone Age.

But I now know how the world felt at the start of World War I with the cascade of war declarations due to mutual protection pacts. Right now I have 3 "city islands" in enemy territory on one island (surrounded to the North and Northeast by Babylonians/Iraq, with my mutual protection ally Canada to the South and Southeast). My initial city here is completely surrounded by upgraded fortresses manned by heavy MG teams and Infantry.

And in my other "colonial" holding is bordered to the Southeast by the Chinese. Strategically, economically, and infrastructurally I'm doing better here than on the other front (better developed cities, railroads, iron, coal, rubber, and most importantly airports).

My hope is that my enemies are more interested in hitting the bigger threats in their areas until I can land my main force that just wiped out Portugal. I would rather not go nuclear on them.
 
Don't know if this has been reported yet, but there is a slight graphical glitch with the Leopard I fidget. A darkened box appears around it, and the tank itself becomes a different color green. When the fidget is done, everything is back to normal.

Once I`ve reported this. So Vuldacon has done a fix. Please visit Ares recolor thread to download the fixed version. (v1.4):)


Ares' little color conversion workshop
http://forums.civfanatics.com/showthread.php?t=165385
 
Civinator - The defence value of the Russian SU-76M Self-propelled gun needs adjusting. Although its open rear made it vulnerable to small arms fire and grenades, it was surrounded elsewhere with 16-35mm armour. It therefore does not deserve the defence value of a bare-chested club wielding Stone Age warrior.:)
 
Civinator - The defence value of the Russian SU-76M Self-propelled gun needs adjusting. Although its open rear made it vulnerable to small arms fire and grenades, it was surrounded elsewhere with 16-35mm armour. It therefore does not deserve the defence value of a bare-chested club wielding Stone Age warrior.:)

Sorry to disagree, but that open top did made it extremely vulnerable. The "elsewhere" was of very limited use. It either faced tanks (which would punch that armor easily) or concealed infantry (which woud either use grenades/mortar or call up artillery)...
 
I doubt that the hstorical accuracy is the key. I would think play balace would take precedence.
 
I doubt that the hstorical accuracy is the key. I would think play balace would take precedence.

You can mix both :)

Compare it with the SU-100. That has good defence. Maybe give 1-2 more defence to the SU-76, but drop the cost by half (15?). Then you have playability and an historical unit. :goodjob:

Btw, the SU-100 has a lower attack value than the -76. Why? The -100 had an outstanding naval 100mm gun. It's attack value should match (or surpass) the T-34/85...
 
Thank you all for your interest in CCM. I´m now back from my hollyday trip and work on the next version of CCM. :)

I doubt that the hstorical accuracy is the key. I would think play balace would take precedence.

Yes that´s true. :yup: But to please rhodie, I think a defence of two could be possible for the selfpropelled guns in WW 2.

Compare it with the SU-100. That has good defence. Maybe give 1-2 more defence to the SU-76, but drop the cost by half (15?). Then you have playability and an historical unit. :goodjob: Btw, the SU-100 has a lower attack value than the -76. Why? The -100 had an outstanding naval 100mm gun. It's attack value should match (or surpass) the T-34/85...

I will have a look on the unit stats of the SU-100. :)
 
Don't know if this has been reported yet, but there is a slight graphical glitch with the Leopard I fidget. A darkened box appears around it, and the tank itself becomes a different color green. When the fidget is done, everything is back to normal.


Once I`ve reported this. So Vuldacon has done a fix. Please visit Ares recolor thread to download the fixed version. (v1.4):)


Ares' little color conversion workshop
http://forums.civfanatics.com/showthread.php?t=165385


Thank you both for the report and the link. :) For the next upload the Leo 1 is replaced now by the fixed version.
 
But to please rhodie, I think a defence of two could be possible for the selfpropelled guns in WW 2.
Thank you Civinator.:goodjob:
Welcome back.

On another matter, could I suggest some clarification regarding the capabilities of flak and mobile SAM units and AA Battery?
I haven’t looked at the Flak and SAM settings in the biq, but I presume they have similar effects as the AA battery? It would therefore help if the same AA descriptive in the Civilopedia were mentioned for Flak and SAM.
i.e. add: ‘Flak / SAM has a 50% chance of intercepting a conventional bomber (5% for stealth aircraft). If the ‘Flak / SAM’ fires there is an 80% chance of destroying the aircraft. If the aircraft is not shot down and survives, it cannot do any damage.’
 
On another matter, could I suggest some clarification regarding the capabilities of flak and mobile SAM units and AA Battery?
I haven’t looked at the Flak and SAM settings in the biq, but I presume they have similar effects as the AA battery? It would therefore help if the same AA descriptive in the Civilopedia were mentioned for Flak and SAM.
i.e. add: ‘Flak / SAM has a 50% chance of intercepting a conventional bomber (5% for stealth aircraft). If the ‘Flak / SAM’ fires there is an 80% chance of destroying the aircraft. If the aircraft is not shot down and survives, it cannot do any damage.’

Rhodie, the flak-building and the flak- and SAM-units are working different. :)
 
Rhodie, the flak-building and the flak- and SAM-units are working different. :)
OK, but if they don’t have similar effects on attacking aircraft as an AA Battery, how do Flak and SAM work? I just thought that some editorial in the descriptive text of Flak and SAM might help the player understand their role (as I can’t and unlike city fighters, my Flak units seem to have no effect against attacking bombers).
 
I am currently playing a AW game. It is surely tougher than C3C due to the lack of armies. It is fun nevertheless as it requires different tactics, which is a nice change.
 
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