CCM1 (epic mod)

There must be something wrong with the old system as it is almost the same as one I used up to recently as my backup. It had 3gh cpu and 768mb mem and ran 250x250 maps with 31 civs in AWE mode.

Memory is only a minor issue as I never really seen C3C use all that much, 700MB-900MB mostly. It is not memory bound, it processor bound. The speed is important, but the cache is even more important.

Now I have 4GB and a lot more L2 and L3.
 
I can't remember how I used to clean the cache... can you give me a hint? What program might do it ... in Win 7?
 
The L2/3 cache is just a back pocket for data that saves the processor time. Low end or or older processors had very little and hence almost al data was accessed from main memory.

Recent processor have offered ever larger L2 and L3 cache so the likely hood of have key data there is increaded. This memory or cache has faster access for the processor and hence it wait a little less.

You would not want to clear it normally as it would tend to contain data that is frequently retrieved. At least this is my limited understanding of it. It has been a long time since I actually paid attention to this arena.

What I am saying is you old system and my old similar one had very little L2 and probably did not even mention L3. The next machine I got after that I looked for one that had at least 1mb L2.

Still L3 was not commonly mentioned. Now you can go to the better places lke CyberPower and see them offter systyems with 8mb L3. These system will tend to run games like Civ5 better than those older one, even though the raw cpu speed are about the same.

My first Pent IV had hyperthreading, so all we seem tohave gained in some cases is quad cores. That I would expect is of little value to most games. It would be swell for some of the better apps, but nt I doubt Civ5 has that many parallel process going on at once.

I could be wrong though.
 
Depends on how memory is shared between cores. To use civ3 as an example, trade routes could be recalculated by spawning child processes to calculate various batches of routes. If the different CPU cores all share the same memory, splitting the calculations like that wouldn't help very much -- they'd all be waiting in line for access to the same memory. If, OTOH, they all have their own separate cache stores, such calculations could be split VERY efficiently.

Another option would be to split AI factions onto separate cores and calculate IBT moves simultaneously. Synchronization could be tricky, but IIRC that problem was pretty well-solved for databases long ago.
 
Hi, I'm playing as the Americans and after building the "Hagia Sophia" I'm able to build Mosques. It states the prerequisite is Islamic Community, but I can still build them. Error? :)
 
You can have both as long as you have both World Religions. We have both right now in our SG and have had more than 2. Well actually we have Christian and Buddist.
 
There are certain wonders that allow you to cross over religions. One is Hagia Sophia and the other the Dome of the Rock (forgot the name of the temple in Jerusalem). This is very important as it allows you to build more temples etc.
 
Hi, I'm playing as the Americans and after building the "Hagia Sophia" I'm able to build Mosques. It states the prerequisite is Islamic Community, but I can still build them. Error? :)

Hi Tigris of Gaul,

as ThERat explained in the post above, CCM introduces some new kind of religious wonders. The Hagia Sophia is a religious "cross-over"-wonder, that allows you the access to a new worldreligion if you are lucky enough to build it.

The thought behind this new kind of wonder is, that there are some religious wonders that are important for more than one worldreligion. The most famous in my eyes is the Dome of the Rock, the Hagia Sophia is another one. In modding terms this kind of wonders uses the fact, that a great wonder can give a special building to each city on the world and additionally can give another building to each city on the continent. So for example the Hagia Sophia gives a christian community (a building) to each city on the world and an islamic community (another building) to each city on the continent. With the access to more worldreligions a civ in the later phases of CCM can become much more powerful, as it can build a lot of additional buildings to restore happiness and therefore even can stand longer wars in the governments democracy or republic while receiving a big boost in economics the civ otherwise wouldn´t get.

Here you can read more about religions in CCM and the religious "cross-over"-wonders:

http://forums.civfanatics.com/showpost.php?p=8074056&postcount=198
 
I'm not sure I understand how the Dome of the Rock fits in for the Jewish religion. Isn't that one of the points of contention between the Jews and the Muslims, that the Dome of the Rock is built on the same lot where the Jewish Temple used to stand?
 
I'm not sure I understand how the Dome of the Rock fits in for the Jewish religion. Isn't that one of the points of contention between the Jews and the Muslims, that the Dome of the Rock is built on the same lot where the Jewish Temple used to stand?

Yes, it´s the place where the building stands. :)
 
Now I have a question about prophets.

In my solo game, I just saw a prophet appear just outside my culture border. I moved my worker stack away, and when I did that, he disappeared.

Two turns later, he reappeared when he started converting the spear defending my worker stack. He disappeared again after the attack.

What I don't understand is how I saw him in the first place. Shouldn't he have been invisible the whole time?
 
No, workers can see him. That is why he "disappeared", you moved them away.

Edit my lazy sentence structure.
 
No workers can see him, that is why he "disappeared", you moved them away.

:mischief:I think you missed a comma...

No, workers can see him,....
 
Now I have a question about prophets.

In my solo game, I just saw a prophet appear just outside my culture border. I moved my worker stack away, and when I did that, he disappeared.

Two turns later, he reappeared when he started converting the spear defending my worker stack. He disappeared again after the attack.

What I don't understand is how I saw him in the first place. Shouldn't he have been invisible the whole time?

As vmxa and darski answered, this is a matter of the unit that can detect an invisible unit. Of course you know the situation if a submarine (invisible-flag) is in the line of sight of a destroyer (detect invisible-flag). The submarine appears on the screen. If the destroyer moves on and the submarine comes out of the line of sight of the destroyer, the submarine dissapears. When the destroyer again closes up to the sub, the submarine will be visible again.

It´s the same mechanism with workers (detect invisible-flag) and holy men, lawyers and enslavers (invisible-flag). :)
 
Any progress to report on CCM earth map? Hope it will soon be posted! Will civs have pre-determined start locations?

A merry christmas to you Moosezilla and to all other supporters of CCM. :xmastree::xmassign:

There is progress on the CCM earth map, so my current main focus in modding Civ 3 is to push an old giant WW 2 scenario to an enjoyable and playable betatest version - a kind of CCM in WW 2.

The CCM worldmap holds 31 major civs and more than 70 minor civs with pre-determined starting-locations. Attached is a very old screene about the CCM worldmap showing the starting locations for France, Netherlands, Britain and Germany.

Spoiler :
attachment.php


In a second screenshot taken out of a testing game, you can see the era of Moscow and something about the mechanism of the CCM -worldmap-cities. As you can also see, the graphical quality of the citynames must be improved (what is a lot of work).

Spoiler :
attachment.php


The CCM worldmap has a size of 306 x 300 and this could be too big for your old pc , Moosezilla. I hope Santa is giving you a new strong pc for that worldmap. :)
 

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Frohe Weihnachten und ein gutes neues Jahr wuensch ich Dir auch.

Yes, a world map would be nice :D However, I don't quite fancy those cities. Can those be replaced with standard CCM cities?
 
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