- Joined
- May 5, 2005
- Messages
- 8,884
Hi Civinator. Were you able to include the no city limit/no unit limit/no city razing in your mod?
Haka, welcome at CFC !
Exes with these patches can start the CCM2.50 expansion of C3C independently from the Antal1987 exe, that is attached with the CCM 2.50 download.
Tsubasanut made the newest of these exes, based on the Antal1987 exe 4, but on my demand without the NCL part, as the NCL part has some bad "issues".
You can find the Tsubasanut exe here: https://forums.civfanatics.com/threads/ccm2-epic-mod.625812/page-32#post-15755612
An older version of the Tsubasanut exe including the NCL part can be found here: https://forums.civfanatics.com/threads/ccm2-epic-mod.625812/page-14#post-15439894 But be warned! When testing it, I run into severe memory problems during the game, the number of additional cities is limited and additionally only working for the human player. The same problems arise with older versions of exes with an NCL part (knuckles and friends).
Patches including a No-Raze part (first created by skyer2) in my eyes are suited better for scenarios based on a fixed map, especially historical scenarios. For mods with random maps (as it is CCM) in my eyes an exe without a No-Raze part is fitting better, as in games with random maps,the decision for the AI to raze a city sometimes is a better solution for the AI.
The big hour for the Tsubasanut exe will come with the next version of CCM for starting the reworked SOE and WW2 Global scenarios (both connected to the CCM 2.50 expansion of C3C), as these scenarios (of course) have fixed maps and they will be started with the best exe available for scenarios with fixed maps and in my eyes this is the Tsubasanut exe. For the comeback of these both highly demanded and massively upgraded WW2 scenarios, still a lot of work is needed. In the next version of the reworked SOE scenario Tsubasanut has a special 'city of honour' as a thank you for his great work on that exe.
Spoiler :
Haka, if you want to play CCM2.50 at present with the Tsubasanut exe (or another version of the No-Raze exes), simply copy that exe in the C3C mainfolder, that holds the CCM 2.50 expansion files and start the game with that exe instead of the Antal1987 exe.