All players of CCM mods, please don´t forget, that we are nearing the 8th January. On this day we have
Elvis alarm !
Is that why all my units turn into Elvis?
TomorrowHow long until my units go back to normal?
I had an idea about fixing the so-called 'houseboat bug': In the CCM and RARR mods nearly all settlers need support. A civ without any cities is not able to generate gold. If there is not enough gold for a civ, the unit with the greatest distance to the (no longer existing) capital will be eliminated in the interturn.
In the next versions of the CCM and the RARR mods, I will set all settlers to not needing any support or to give each government a support bonus of at least two free units (a ship and a settler). I´m excited, if this could fix that very nasty bug.
They will still try to disband the ship probably, unless you make all transport ships cost free.
In my case, Brazilians had a whole fleet, supporting Medieval Naval Explorer with a Settler. Like 5-6 ships.
Just in case: I found a typo (I guess), the wonder "Ford's Factory" is named "Fordr's Factory".
Fortis1, thank you very much for your interest in CCM2.5-6 escort ships for the last settler is a lot. In that case may be it would indeed help (may be), when all transport ships have no support costs.
At least in the last versions of the CCM 2 and RARR biqs there is no typo in Ford´s Factory.
I also thought it was RRAR causing this issue, but it seems to be CCM2. When my units engage in combat, the game will freeze when one of them goes to die and play the animation.
I see the same thing on my machine. As far as I can tell, it has to do with managing computer resources -- I'm using a really old computer to run Civ, and I often have Firefox (resource hog) running at the same time.
Similarly, I'll often see the screen freeze or go white during the IBT. My only advice is to try rebooting your computer, then start Civ and *only* Civ. That might help.
If I run civ III normally (not in compatibility mode) the game freezez for the duration of unit death animation but otherwise runs normally with good performance. Happens in nonsteam and steam version.
If I run the game in compatibility mode (XP or abve) the game doesn't freeze during unit death but the performance is ruined.
With nonsteam version the game uses all the CPU power it can get and is unplayable when there are moderate ammount of units on map.
With steam version the game run better but still pretty badly.
Starting new game has good/decent performance. It seems like worst performance drop only happens when a save is loaded. I tested with the "age of discovery" scenario and the game ran ok but not too well when I start the scenario. But if I save and load it the game is completely unplayable. If I load the game without compatibility mode performance is perfect.
OS: Windows 10
GPU: RX 480
CPU: i5-3570K
EDIT:
After some testing the game freezes during unit death if task manager is open. If I close task manager the animation plays properly. Perhaps some other programs cause it too if they are running on background.