Mologyec, welcome at CFC!How to create scenarios in the C3C map editor to run them based on the CCM technology tree?
Thank you civinator and gl with ccm 2.6Hazem, thanks I am fine, so my time at present is very limited for modding by RL issues.
A setting, that a unit can be produced at expensive costs without a needed resource and be produced much cheaper with a needed resource can be done very easily with all C3C editors. You only must set the expensive unit to be obsoleted by the cheaper unit. Per example: The musketman without saltpeter, available with tech Gunpowder costs 90 gold and the saltpeter musketman, available with tech gunpowder (the same tech) costs only 60 gold. Set the expensive musketman upgrading to the saltpeter musketman.
Thanks for the quick reply!Mologyec, welcome at CFC!![]()
For those operations you have to use the Import option of the C3C editor:
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To add a map to CCM, you have to use the Import Map option (red arrow) to the conquests biq, to import the CCM techtree and/or other parts of CCM to a map, you have to use the Import Rules (or parts of it) to the biq of the map.
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Please note, that the slots for resources and the resources themselves between CCM and map biqs can differ. Here the Quintillus editor can be helpful.
Save the new biq in the scenarios folder of C3C.
Oh my God, I feel super freaking stupid right now, lol. I just exposed how little I've played the game in the last decade+ that I forgot something so basic...This can be done by klicking on the skull button or with the D shortcut.
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For enabling the supply shipments, the options Victory Points and Supply Shipments must be activated in the game configurations when starting a game.
Kakeldaaa, thank you for your continuing interest in CCM, but you still need patience.CCM 2.60 ready>?![]()
Now, that's what I call a good timeIn my CCM2 games I frequently try to use a more robust ironclad as a kind of 'flagship', covering a fleet of Commerce Raiders and playing havoc among the ships of AI civs that are not in war with me (and gaining even more pirate ships that I can upgrade to Commerce Raiders and later submarines), but at the end of the turn having all Commerce Raiders in a tile with the covering flagship, so they cannot be attacked by the AI without declaring war. On the other side in a few cases, the AI used the same tactics to attack my 'peaceful flagship'and its fleet with an even bigger fleet of their Commerce Raiders - those bloody pirates!
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timerover51, do you need a tutorial how to add a unit to C3C and have you noticed, that the download thread of Wyrmshadow also holds an auxiliary cruiser, so listed under the Kriegsmarine units, but of neutral design?I keep wanting to add Wyrmshadow's Liberty Ship as an auxiliary cruiser in Theov's Civ3 Mod so as to have a modern hidden nationality raider. I have the download, I just have never tried to add a complete unit to the game.
https://forums.civfanatics.com/threads/ww2-navies.223235/
Yes to both questions.timerover51, do you need a tutorial how to add a unit to C3C and have you noticed, that the download thread of Wyrmshadow also holds an auxiliary cruiser, so listed under the Kriegsmarine units, but of neutral design?
Bless you, Civinator.Here are the links to two tutorials about adding units to C3C:
[TUTORIAL] - How to Add a Unit to Sid Meier's Civilization III Conquests v01 (Simplified)
Note: This is a somewhat simplified tutorial made in 90 minutes for Discord. In time, I hope to create a more in depth tutorial (including adding custom icons, upgrading info, etc.). /***Step 01 - Setting Up the .biq & Scenario Folder*** Step 01-01: Make sure you save the .biq (editor file) to...forums.civfanatics.comADDING UNITs TO C3C: Thorough Guide for the Newbie
UPDATED 06/10/04 NOTE: I no longer provide support for this tutorial. Sorry. HOW TO ADD UNITS TO C3C FROM THE BEGINNING Even if the only thing you're going to do is add units to the game, you should create a scenario. So if you goof up, you don't have to reinstall the game. The first...forums.civfanatics.com
As you are adding an existing unit to an existing mod, you fortunately already have many of the files you need for adding this unit to that mod.
In the mod you have the biq and the pediaicons and civilopedia files in the text folder of that mod (you only have to add the text according to the tutorials into those files) and the units folder (where you have to add the downloaded unit and to paste the unit32 image from the downloaded unit into the existing unit32 file of that folder) and you also have the unit-large and unit-small images in the downloaded unit, that you have to add to the Art/civilopedia/Icons/Units folder of that mod.
So you don´t have to create all those files.![]()
I hope this is non-infectious, as I tried to start your save file (of course without any success).My PC has gremlins...![]()