A. The Firaxis editors 1.00 and 1.03:
I have both Firaxis editors (1.00 and 1.03) but I prefer using editor 1.00, as in Firaxis editor 1.03 the scientific great leader cannot be set to be working in the game. In other words: Firaxis editor 1.03 is bugged. Editor 1.00 is the original C3C editor (before both parts of the C3C patch) when C3C was released.
Firaxis editor 1.00 still can be downloaded here:
https://www.civforum.de/showthread....Modding-Ecke&p=2326584&viewfull=1#post2326584
A biq modded with Firaxis editor 1.00 or 1.03 has the version of the editor, that was used last for doing a change to that biq that was saved. So if you do a change to a 1.00 biq with the Firaxis editor 1.03 and save it, the biq now is a 1.03 biq. Reverse, if you do a change with the 1.00 editor to a 1.03 biq and save it, it will become a 1.00 biq (at least this is my theory).
With both editors, existing maps (even with the option of importing the cities, starting locations and so on of that map) can be transferred by the Import option of those editors to an opened biq. In any case you should have a backup of the biq that you will treat with the import option of these editors. Now open the biq that should receive a map (in that case the CCM biq). While doing this import you will receive a warning message, that there is the danger that your biq will receive some not wanted changes, too. Each of the imports inherits some risks, so mostly all is working well. Only import the map and not the rules of the other biq, if you only want to add an existing map to the biq !
B. The Quintillus editor:
CCM 2.50 - other than earlier versions of CCM - was done with the Quintillus editor. This is a brilliant editor, allowing tons of settings, that are not possible with both Firaxis editors. The option of a cultural victory in CCM 2.50 was only possible by using this editor, as here values had to be set, that are far beyond the possibilties of both Firaxis editors to cover the situation that a single great artist in CCM can provide 1.000 culture points to a city. On the other side, if changes were done in the cultural point settings of the CCM 2.50 biq with one of the Firaxis editors, these settings can only be restored by the Quintillus editor (here a big thank you very much to the civers of the CCM succession games, who did two games about the cultural victory in CCM to find the best values for a cultural victory in this mod).
This brilliant editor not only allows to import maps to a biq (as it is done with the Firaxis editors), but also has a programming to set resources at the same place of the map, even if this resource has different places in the settings of the biqs. It is sufficient, that the resource in the imported map biq has the same name as the resource in the other biq. Therefore it can be necessary, to rename the resource in the other biq to the name used for that resource in the map-biq.
I described this in the thread of the Quintillus editor:
https://forums.civfanatics.com/thre...ts-now-available.377188/page-58#post-15724926
"I imported an old 180x180 earthmap, done by Kal-EL to the new RARR 1.7 biq. The resources in the biq of the imported map and the biq of the mod had partly different names and different slots. It was enough to adapt the names in the new RARR biq (per example rename cereals1 to wheat in the RARR 1.7 biq) so the placed resources on the map were imported at the correct places. It was not necessary, to change the pediaicons entries of those renamed resources for that operation. Your editor worked like charm and is a wonderful tool for testing, what kind of map fits best for a mod. It makes tests about fitting maps for existing mods so much easier! I gave you and your editor the proper credit for it in the rewritten introduction page 1 of this mod.
The imported old 180x180 map had the specialty, that there are a lot of tiles of coastal terrain directly bordering to ocean terrain with no sea terrain between the coastal and the ocean terrain. Your editor handeld that speciality of the map without any problems. Quintillus, your editor really is a great work!"
The RARR 180 x 180 worldmap produced with the Quintillus editor, that can easily be adapted to CCM, too, can be found here: RARR 1.7 World Map:
https://forums.civfanatics.com/threads/rise-and-rule-revisited-epic-mod.549166/page-53#post-15817925
Here an additional hint, so I am sure, that the most civers are aware ot this: The RARR mod can also be played with the CCM 2.50 expansion and a very small additional scenario folder file (13 MB, holding mostly the changed techtree graphics of RARR) and the biq
at the end of this post.
Please always be aware, that by importing a map from one biq to another, there is always the
risk that strange things can happen and that you always must have an additional look at the luxuryicons_small file in the city screen folder, if you add new luxury resources.
Of course after such an import mostly a lot of additional work is needed to the new biq to adapt the correct starting positions, set additional resources that were not covered in both biqs and so on.