Shark Diver
King
That is totally contradictory to the original aims for the series. If anything, I think we should be giving less emphasis to finish time.
Also, finish time is its own reward. No reason to give points for that. People work to win quickly as it is. Especially given that finish time is the metric for every other series. Scant attention to finish time for achievement points is a distinguishing feature of this series!
Well, I wasn't around when those discussion took place so please forgive me for having the audacity of contradicting that which should have been so blatantly obvious to me (slight case of sarcasm there).
I do like the other rewards as it does change game play and forces us to try things we don't normally do. But I'm still trying to finish as quickly as possible while still accomplishing as many of the other tasks as I can. I'll still emphasize finish time as that's the first way I compare my game to others.
I don't care too much if finishing time is over or under-emphasized, I just am not going to sit around and extend a game so I can pick up a couple of extra achievement points. That's incentivized now, and it is a bit cheezy IMHO, so that's where my comments come from.