First off, my apologies in advance. I'm in a sarky mood. Read on at your own risk. And, with that warning in mind, please don't take offense.
Wodan, a circular argument is one where one case X has base in another case Y, and case Y has grounds in case X.
My apologies. I believe this is more properly "Affirming the Consequent". It's hard to tell, because a double negative was used.
http://www.don-lindsay-archive.org/skeptic/arguments.html#consequent
Or, perhaps, this is "Excluded Middle".
http://www.don-lindsay-archive.org/skeptic/arguments.html#middle
In any event, the
point is that just because a CE city takes longer to regrow, does not mean that it can't be whipped. Of
course it can be whipped.
And regardless, it doesn't take "forever" to regrow

; it takes a finite time, quite a bit less than forever, actually.
Besides, who cares if the CE city is at size 5 (instead of size 6) for 15 turns longer than the SE city? What matters is the bottom line benefits compared between the two. Even at size 5, the CE city is working 5 cottages/hamlets/villages/towns. That is nothing to shake a stick at, which is exactly what you guys seem to be doing. Right?
What I tried to said was that, once a city heavily sounded with cottages reaches a certain size, it is extremely inefficient to whip it (even once, let alone several times in a row), because it will take forever to grow back to its previous size, as we all know this from our games.
There's that word
forever again.
Also, "Appeal to Widespread Belief":
http://www.don-lindsay-archive.org/skeptic/arguments.html#bandwagon
That is not the case with city with farms; provided happiness, it can be whipped multiple times to the ground basically, and can grow back in a MUCH shorter amount of time which is the point I’m trying to make here.
Congrats!! You have successfully converted food into hammers.
However, this says nothing for the amount of commerce/research/etc produced by that city. In fact, your commerce/research/etc is zero, nil, nada, goose egg, zilch.
I’m positive that buffer time where city works only farms to grow back to its desirable position where it assigns maximum number of specialist is better than slow grow time of city which works one cottage at the time.
Evidence, please? May I beg an anecdote, perhaps?
And, where do you get only "one cottage"? The city has to be working at least 2, because a whip of 1 for a size 1 city is prohibited (that would be zero and would disband the city). The city, whether CE or SE, has to be at least double the number of whipped citizens. Thus, if we're whipping 2, then it has to be size 4, whipping 3 has to be size 6.
In the worst case, I can assign specialists as it grows back.
That defeats your own argument in speed of regrowth.
If you assign a specialist per 2 farms, this effectively makes the SE regrow exactly identical to the CE (pre-Biology). This makes slavery pretty much the same for to the CE and SE case.
You can experiment on your own and see that this is correct.
Why? My assertion was that you can "extensively whip" or you can do CE or SE. If you whip, you are retarding your CE or SE strategy. That is self-evident.
Somebody, not sure if it was futurehermit or you acidsatyr, said that slavery is somehow magically better for a SE, that it takes "forever" for a CE to regrow, and that somehow the constant influx of commerce from the regrowing CE city is worse than the ups-and-downs of the SE specialist use. The burden of proof would seem to be on you, not me.
http://www.don-lindsay-archive.org/skeptic/arguments.html#burden
Wodan