CFC.COM, the MES/NES: A Second Chance

1. Polish Armour
2. Train with spear
3. Sleep
4. Wake up and do calisthenics
5. Eat breakfast
6. Get ready for mission
 
1. Go to the practice yard, practice hitting fast moving objects
2. Train hand-to-hand combat
3. Sleep
4. Spy on other crew members, begin creating psyche profiles in my head
5. Dig around the kitchen for some food
6. Get ready to kill.
 
No one took a morning s hit? You're all gonna be uncomfortable for hours.

Sorry, Milarqui..
 
1. Go to the engine room
2. Learn the ins and outs of the engine and the ships mechanics, possibly with help from Mike.
3. Set up a makeshift mad scientist laboratory in the spare room with spare engine parts.
4. Sleep in the spare room ("A brilliant way to acclimatize with a new laboratory!")
5. Eat breakfast.
6. Get ready for the mission.


OOC: I can't see the map.
 
1. Perform standard maintenance on exoskeleton.
2. Improve power of core motors. (Strength training)
3. Cry Power down for energy regeneration.
4. Prepare for Ask Milarqui why he recognized me.
5. Research flight mechanics of the ship.
6. Report for duty.


Spoiler :
Also, if my story didn't clarify specifically, Jade did not voluntarily become a robot, she died and her organs and tissues were harvested to put into a robot.
 
1. Sit aimlessly and alone near a Parcheesi board.
2. Acquaint myself with the layout of the ship.
3. Acquaint myself doubly with the location of food and weaponry.
4. Engage in small talk with other crew members. Relentlessly. Particularly the reserved ones. They must want a friend.
5. Attend to my needs - feed, sleep, and perform maintenance on my gloves.
6. Engage in weapons practice.
 
@Optical: if you give me a general rundown of what kind of things you want to do, I can play for you.
@Everyone: there is no place to practice shooting or hitting things. The map is already up (sorry, I thought I had done it). Though, if you want to know which rooms you have already, there is a magnificent list on the first page, second post. If it is not on the list, then it is not on the ship.
 
For now:

Ask Agent Orange to learn how to play Parcheesi
Find a place in a bunk room and set up.
(this one should probably be for the female characters)
Sleep
Go and eat
Count arrows and check bowstring
Report for the mission.


OOC: Basic guidelines, go along with the plan, use magic if required (but only if nobody else can do the task), provide cover with archery if needed, the electrum ring could be used as a bribe but only as a last resort and only if it's likely to work, "stitch up" people if needed. Provide morale through speeches and encouragement.
 
Heck, Agent Orange is trying to conserve ammunition. The practice will be swinging that sword at likely-looking wall implements. Stabbing 'em, too.

It further occurs to me that the CFC.com is not equipped with a Parcheesi set. Instruction 1 will be preceded by carving a board into a table with my sword, and rummaging around for dice and little tokens to use as pieces.
 
1. Play a game of Go against myself.
2. Study the details of the misson
3. Sleep
4. Eat some rice-based breakfast
5. Clean and maintain the weapons
6. Practice a bit of iaido and the kin.
 
1. Go to the armory and search for some extra weapons.
2. Begin to create psyche profiles of all other crew members.
3. Sleep.
4. Let the pocket fairy out to spy on Pilot cabin.
5. Search around for food.
6. Shoot Milarqui with Revolver Get ready to kill
 
1. Look around the ship for any information on what exactly I got caught up into.
2. Talk to my fellow team members. See what they are like, how they act, what they do.
3. Sleep. Preferably away from the crazies.
4. Eat something simple, but healthy.
5. Study from my notebook, and work on improving the spells.
6. Pray for the Crazies. Then report for duty.

Edit: I also do not believe I have added my spells. I'm working on that right now.

Spoiler Spells :

Holy Fire: A ranged ability that will set something on fire. This needs to be something that could normally be set on fire, obviously. This can be used as a weapon, but also has some obvious survival uses. Requires Charcol.
Telekenisis: Ario has the ability to communicate over distances. This must be someone he knows, can't be too far away, and must be in the same TL. Requires some some form of living organic matter. Plant life is most commonly used.
Wind Blast: Blast of strong gusts come from Ario's hand. Can be used to knock someone back, disrupt flight, etc. Requires a feather.


Look good? I was trying to make it not too overpowered, but still somewhat useful. I can also make enchantment (of weapons to take vitae from enemies) a spell as opposed to part of Vitaecraft, if you so desire.
 
Sorry for delay. Gone for almost a week. 16 PMs! Yay!

Orders:

1. Move all sleeping stuff to a corner or the garage. Assuming it is safe.
2. Investigate the armory.
3. Sleep.
4. Eat.
5. Equip ... equipment.
6. Head to briefing.
 
@Milaqui: Is it possible to increase our stats (Int, Str) as the game progresses?
 
The twelve CTs abandon the meeting room and disperse around the ship, some to eat, some to look around the ship, and some simply to enjoy life.

For example, Agent Orange goes to the storage room and “draws” a Parcheesi board in the floor, then drops a few cards to use them as tokens, and then stays there, aimlessly walking around his “board” until the Touareg woman – Lemta – approaches him.

“Would you mind showing me how to play this game?”

“Sure,” Agent Orange replies.
Spoiler :
Agent Orange: 28 vs INT 60, Quite Good
Lemta: 28 vs INT 60, Quite Good

After some time explaining the rules, the two of them start playing. Since they have no dice, they use the pack of cards, removing all cards with numbers over 7, and then enjoy some time playing the game, which in the end is won by Agent Orange.

“Good game,” Agent Orange says. He then excuses himself and starts to acquaint himself with the layout of the ship.

While the two of them are playing, the rest of the team also do their things. For example, Honda Takashi, the American-Japanese samurai, after unsuccessfully trying to find a way to play Go against himself, decides to study a few mission details, although he is unable to get much, as I have already retired to the pilot cabin.

Many others decide to spend their time repairing or ensuring that their current armor is in a good state, and thus can be counted on to protect them when it comes down to fighting.
Spoiler :
Alex Harper: 21 vs INT 75, Quite Good
Jade: 47 vs INT 75, Not So Bad
Wesley Grimmer: 49 vs INT 65, Not So Bad
Zenon Alphyactes: 54 vs INT 75, Not So Bad


Ario and Agent Orange then begin to explore the ship. Emile tries to check the weapons control room, but it is closed right now (there are no weapons attached to the ship anyway), so he goes to the storage room and gets drunk on beer. Sancha and Leon (the pixie) enter the armory, clearly intent on getting some extra weaponry, but they find the armory is empty. Leon, frustrated, begins to fly around the ship, trying to get an inkling of how everyone around him behaves, while Sancha tries to move a few things from one of the bunk rooms to the garage, only to find the beds are fixed to the floor. In the storage room, several people train for the future, as they do not know what it might bring to them: Harper's exercises make him pull a muscle, so he is forced to retire for the night. Victor enters the Propulsion Drive room and studies the workings of the drive, to later go to the storage room in an attempt to make a small makeshift lab, but he cannot find any of the required supplies for it.
Spoiler :
Alex Harper: 76 vs END 60, So... Near...
Jade: 22 vs STR 60, Quite Good
Leon Alexandros: 52 vs INT 75, Not So Bad
Victor Von Videnhausen: 26 vs INT 75+5 Mechanic Lvl 1, Quite Good; 74 vs PER 65, So... Near...
Zenon Alphyactes: 3 vs STR 60, That Was Great!


At this point, most everyone goes to sleep, save for Agent Orange and Ario, who talk to each other for some time before joining their partners.

When they wake up, most of them decide to have some breakfast. They manage to enjoy some nourishing food, washed down with water, before continuing with their tasks. Leon tries to get his pocket fairy out of his pocket to spy in the Pilot Cabin, but he fails to find it anywhere, as it seems that he left it behind in his world. Most people train in preparation for the chaos that awaits them at this Earth.
Spoiler :
Agent Orange: 34 vs INT 60, Not So Bad; 83 vs INT 60, Awww
Alex Harper: 82 vs INT 75, So... Near..., Nervous (-3 to all actions during this mission)
Ario Palermo: 32 vs INT 75, Quite Good
Emilio "Emile" Savoldelli: 32 vs STR 60, Not So Bad
Honda Takashi: 10 vs INT 65, That Was Great!; 27 vs AGI 75 + 5 Blademaster Lvl 1, Quite Good
Lemta: 56 vs INT 60, Not So Bad
Jade: 23 vs INT 75, Quite Good
Zenon Alphyactes: 75 vs STR 60, So... Near..., Sore (-5 to all physical actions during this mission)

A shot rings within the storage room, and a light explodes after being hit by the bullet. Harper's attempts to concentrate and relax are broken, and he awakens in a bad state. Zenon also gets distracted by this and makes a wrong move, pulling his muscle in a wrong way and leaving him unable to move as fast as before.

It is then that everyone finally gets to the meeting room for the pre-mission briefing.

“Hello, everyone,” I say. “I hope you slept well this night, because today is going to be a very hard-working day for you. Mike, please, the map.”

“Sure thing, mate,” Mike replies, and a map of France is shown.

“Your first objective is to land the shuttle somewhere near the old city of Paris. This is the headquarters of the European survivors. There are some other places around where there are survivors, but this is the most important one. Your task is to speak with the leaders of the survivors, try to capture a Revenant and bring the leaders somewhere else that is safer than the Île de la Cité. You will, very probably, have to fight the Revenants, so please remember that you have limited ammunition. Try to use local resources, or, better yet, your melée weapons or magic to destroy as many of the attacking Revenants as possible. Remember, if you save this world, you will officially be part of the MEC, and I hope to see you working with us for a lot of time. Now, off you go!”

Spoiler :
Agent Orange: +3 EXP Teacher, +1 EXP Armorer, -1 EXP Handgun Mastery
Alex Harper: +3 EXP Armorer
Ario Palermo: +3 EXP Sorcery
Emilio "Emile" Savoldelli: +1 EXP Strength
John T.H. Crompton aka Honda Takashi: +5 EXP Armorer, +5 EXP Blademaster
Lemta: +3 EXP Parcheesi, +30 Arrows
Leon Alexandros: +1 EXP Psychology
Omnitech Incorporated Model M3-A7-Tango-JB56 Jade: +1 EXP Armorer, +3 EXP Strength, +3 EXP Mechanic
Sancha Rodriguez:
Victor Von Videnhausen: +3 EXP Mechanic
Wesley Grimmer: +1 EXP Armorer
Zenon Alphyactes: +5 EXP Spear User
CFC.com: -13 Food units, -12 l of water, -1 l of beer


M.N: Well, you are all set for your first mission! Hopefully, this time it will be far more successful, and we will be able to carry it to the end.
About the captaincy and all of that: we'd better wait until we reach the Hub to choose the captain and all other positions.
For the next update, you have 6 actions. You already carry your weapons and other things on you. Please, try to do worthwhile actions: if you want to interact with an object, make sure that you carry that object within you (I'm looking at you, Seon and JoanK).
@KaiserElectric: Jade was already briefed on the situation and the reasons why she was recruited, so asking Milarqui why he recognised her is stupid.
@NinjaCow64: yes. Though, it will be more difficult than upgrading your abilities.
 
You only need something to draw the lines and something to use as tokens. :p

I did that once IRL. :p
 
Cards? ;)
 
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