MagisterCultuum
Great Sage
I really don't see why the Hippus should have Hippus UUs if no one else does. I suppose it is ok if it is not something that replaces another unit, but as a replacement of a more tradition mounted unit it is not very thematic. The Hippus live in the saddle most of their life, but I know of no actual references to them riding in chariots. With chariots the relationship between horse and rider are not that strong. There is no reference to the Hippus excelling at making machinery even as simple as a chariot. I tend to think they are not good at it, since the civ of their opposing sphere (The Khazad) are the best. Also, the Hippus lands are described as being hilly, so chariots wouldn't do so well there.
While I think letting Chariots carry cargo could be cool, I was not suggesting that that change be made. From what I hear the AI cannot understand the concept of using land units as transports for other land units, so this ability would place them at an unfair disadvantage. I would really like it if they could be taught, and also if cargo restrictions were redesigned so that certain units could take up more spots than others, so that ships could carry rangers carrying hawks, so that Beastmasters could carry all sorts of animals around, etc., but I don't really expect this to happen and am not sure it is worth dealing with at all unless we are willing to put a lot of effort into doing it right. I'm thinking it is something that it would be better to try to get Xienwolf to figure out and use for FF than to try to get done in Ice.
I could go for having a Light Cavalry (basically horse archer) and Heavy Cavalry line, but I'd probably want to these two in addition to a chariot line, at least in my version.
I'd guess that the light mounted units would need to gain defensive strikes like archer have, and in FF or my modmod also have ranged attacks, but not have access to matal promotions like the heavy cavalry does. If we ever do get cargo working the way I'd like it it would be awesome to have 3 mounted lines with very different uses.
Whatever is done, Dwarven (War) Chariots and Ophanim must remain, and should gain the ability to deal collateral damage.
While I think letting Chariots carry cargo could be cool, I was not suggesting that that change be made. From what I hear the AI cannot understand the concept of using land units as transports for other land units, so this ability would place them at an unfair disadvantage. I would really like it if they could be taught, and also if cargo restrictions were redesigned so that certain units could take up more spots than others, so that ships could carry rangers carrying hawks, so that Beastmasters could carry all sorts of animals around, etc., but I don't really expect this to happen and am not sure it is worth dealing with at all unless we are willing to put a lot of effort into doing it right. I'm thinking it is something that it would be better to try to get Xienwolf to figure out and use for FF than to try to get done in Ice.
I could go for having a Light Cavalry (basically horse archer) and Heavy Cavalry line, but I'd probably want to these two in addition to a chariot line, at least in my version.

Whatever is done, Dwarven (War) Chariots and Ophanim must remain, and should gain the ability to deal collateral damage.