Checking in from the dev team: June update is almost here!

I rush Piety, but only because I want to snatch the best relic-generating beliefs. Once that is done, I don’t come back to religious civics until the very end of the game if I need to stall era progression.
 
Yes, other than a couple policies that give bonuses to your cities with your religion, there isn't an incentive to spread your religion to your cities. Unless I am missing something, having your religion in your settlements doesn't prevent or affect other civs spreading their religion into your settlements either. Hopefully these added beliefs help with that.

Although those policies are really nice, they come too late in the age to be very effective. Spreading religion to my own cities is never worth it to me.
 
Although those policies are really nice, they come too late in the age to be very effective. Spreading religion to my own cities is never worth it to me.
They don't have to come late. You can research them pretty quickly, if you want to. The problem I have is that those policies compete with traditions and some other early, important policies for a limited number of slots.
 
Interesting thought...devs, can you make it so we can choose to have more than one crisis during game setup? I'm curious as to how traumatic it would be ending the antiquity age with plagues, unhappiness and an IP invasion. Giving players options is always good ;)
 
Interesting thought...devs, can you make it so we can choose to have more than one crisis during game setup? I'm curious as to how traumatic it would be ending the antiquity age with plagues, unhappiness and an IP invasion. Giving players options is always good ;)
There's some changes coming in next weeks update, they are giving us the option to select which crisis we have in a game so there may be other changes to how the crisis works also, we'll soon see.
 
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They don't have to come late. You can research them pretty quickly, if you want to. The problem I have is that those policies compete with traditions and some other early, important policies for a limited number of slots.

I guess in my mind they came through late because I'm always focused on my civ tree and, like you said, other important policies. They're great bonuses but I just want to get the missionaries done and forget about them. I don't even found a religion until like halfway through the age generally.
 
The main annoyance with religion is that there's no way to automate based on goals, so it becomes a constant whack-a-mole of religion. If you want to keep your cities with your religions you need to constantly convert them back. It would be nice to have some policies with a drawback that prevent conversion, a diplomacy action to forbid a religion or automating missionaries to keep your cities or spread to ones that will give relics.
 
Same for me with religion. I bother with it as little as possible, as it is just not fun in any way in its current implementation. It is a tedious stalemate of for and backconverting for little gain (converting a city does not even stop the other religions ability to pump out a missionary there)...and even if I leave that aside for a moment and would decide to enter the religious game to become the religious superpower, then the perfect strategy to me seems mass-building missionaries to start conversion very late in the age, as that solves the problem of the AI converting cities back. Since misionaries are even completely immune to military unit, what stops me (aside from forementioned unfun tedium) from strategically deploying them everywhere and striking then in one moment with a mass-conversion left and right?

I really, really hope that Firaxis will rework religion in Civ7 in a groundbreaking fashion. The current implementation is worse than Civ6 (which was MM-heavy as well, but involved a least some meaningful decisions and was part of it own subsystem of a "faith economy") and it also doesn't fit in Civ7 spirit of "less clicks but instead bigger decisions". Building tons of missionaries and playing whack-a-mole with the AI is sadly the exact opposite. But as mentioned earlier in the thread...I have a tiny bit of hope that this could happen because of this line in the Update-Checkin message:

Religion still has room to grow when it comes to engaging gameplay. This update adds some variety, but we’ve got our sights set on bigger changes in the future.
 
Id say that line counts for more than just a tiny bit of hope that they'll be reworking it in future
 
Id say that line counts for more than just a tiny bit of hope that they'll be reworking it in future
I hope so - the reason I worded so carefully is that religion is really not in a good shape ATM, so I hope that future changes are big enough to transform it into something fun. Said approach of iterative patches and paving the way with smaller changes might help, but here in end a whole new concept is needed...as what we have largely feels like a void to me with religion just being there to be in as feature and being part of the victory system.
 
I hope so - the reason I worded so carefully is that religion is really not in a good shape ATM, so I hope that future changes are big enough to transform it into something fun. Said approach of iterative patches and paving the way with smaller changes might help, but here in end a whole new concept is needed...as what we have largely feels like a void to me with religion just being there to be in as feature and being part of the victory system.
I think they can definitely make it better but still keep the same basic victory system (Relics from converting foreign settlements to "your" religion)

Instead of creating a religion when you build a Temple, you "adopt" a religion... there are only 2-3 available on each "land".. the First Human player to adopt a religion gets to name it. (the other religions get named when every human player has adopted a religion).
The first to Adopt a religion gets to add a belief to it
You can change which religion you have adopted
Religious achievements (most Relics for that religion, first to get religion civics) let you add beliefs
one of the Religion Civics will let you make "your" religion from a shared religion. Christianity->Catholicism/Protestantism/Orthodox... or Catholicism to Norman Catholicism/Chola Catholicism, etc.
By the end of the age, every civ would have its own religion so the diplomacy aspect of religion would pretty much vanish.

Spread would still require missionaries.... but it would also require influence. The influence cost would be based on the pressure of different religions in the settlement. Pressure would be build up from the settlement having a religion and connected settlements having Relics.. and there would be a modifier depending on the Religion the state has adopted.

That way the first religion that is spread in an area would be harder to dislodge... and keeping your cities your religion would be a bit easier.
And there would diplomacy involved early on as there would only be a few religions... like the ideologies.
 
I guess in my mind they came through late because I'm always focused on my civ tree and, like you said, other important policies. They're great bonuses but I just want to get the missionaries done and forget about them. I don't even found a religion until like halfway through the age generally.

Yeah, you can get to them, but they're not usually better than your civ's tree, and it takes some work to make sure to keep your religion. If I am playing a game where I'm in constant celebration and have a ton of policy slots, I have used them.

I think the key answer is they need to make sure those 2nd and 3rd level of beliefs don't take converting 75%-95% of the world to unlock, and then give a few more bonuses through there for converting your own cities. Making sure those bonuses don't come at the expense of other traditions would help a lot.
 
You had me at pettable scout dog. :D

Seriously I believe I'll start playing again with this patch. I've been focused on my mmo, but I'll go back to splitting my time. My main thing is I hope they fix economic legacy path in exploration age, it's one of my favorite legacy paths, and after reading (from others; I haven't played in a couple patches) that it's so difficult now I have not been motivated to play. Larger maps seem pretty cool too, def have to check that out.
 
You had me at pettable scout dog. :D

Seriously I believe I'll start playing again with this patch. I've been focused on my mmo, but I'll go back to splitting my time. My main thing is I hope they fix economic legacy path in exploration age, it's one of my favorite legacy paths, and after reading (from others; I haven't played in a couple patches) that it's so difficult now I have not been motivated to play. Larger maps seem pretty cool too, def have to check that out.

Treasure convoys should help with that legacy path, but I suspect that it will still be the hardest legacy path in exploration (maybe also because the others are too easy)
 
Tomorrow's update has been pushed back to next week. Sounds like a good thing as it will give them time to address more changes, and make the game even better.
Really? So when will be release? First days of next week?
 
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