China - Qin Shi Huang Thread

Must have missed that in the video about it only being built on borders. That will certainly help the AI with placement :p

It was in early reviews. In preview build people played as China.

As for it affecting movement points, did the video say this or is it just speculation? I know that's what it did in Civ V. I get the impression that it's being presented this time more as a physical barrier that has to be overcome, but I'd be interested to know if it needs to be manned in order to be defended or if - as you suggest - it could actually impede enemies getting across on its own.

Would certainly be interesting if it did!

I'm just speculating. Since terrain has movement cost now, it's totally possible some improvement (especially such as Great Wall) affect it.
 
It was in early reviews. In preview build people played as China.



I'm just speculating. Since terrain has movement cost now, it's totally possible some improvement (especially such as Great Wall) affect it.

I hope the Great Wall consumes all movement points or at least like you said has an increased movement cost. It could be interesting to have double walls then. I am also curious how double walls would be illustrated (think of roads).
 
Have you seen the amount of tourist trampling the walls these days. They bring lots of money.

While this is obviously true, the reason behind it is because the Great War is not purely for military purpose. It was also used to stop the smuggling between China and Mongolia, by actually stop the merchants, thus form a monopoly of weapons, cloths and grains for China to Mongolia.
 
Have you seen the amount of tourist trampling the walls these days. They bring lots of money.
It provides the wall in the early game, along with the defensive bonus, though. It's culture and tourism in late game. Or have I misunderstood something?
 
Doesn't work for me either, could some one upload the video to YouTube?

Or take a screen shot of the leader screen at least?
 
I think they sound reasonably well balanced, overall; the eureka/inspo boost will be insanely useful throughout the game, the builders will both give an edge on wonder production and simply overall in the earliest parts of the game (you need to build less builders, letting you build other things/you'll have more good tiles to work in between builders). Meh about the Great Wall but they couldn't have a super powerful infrastructure because the science/culture boost seems so powerful, at least at first glance.
 
Love the Great Wall. Im wondering if it will actually stops enemy units to enter completely.

That lead looks awesome once again. So chuffed from the quality of the leaders look and animation!
 
I love the UA. The leader bonus is pretty nice too. The UU is kinda meh though. I expect this is to balance out all the awesome.

The GW had better have some good gold bonuses attached to it, because it is just a glorified Fort for most of the game. And since Unstacked Cities have placed tile space at a premium, it is going to have to compete with farms, districts and Wonders.
 
The GW had better have some good gold bonuses attached to it, because it is just a glorified Fort for most of the game. And since Unstacked Cities have placed tile space at a premium, it is going to have to compete with farms, districts and Wonders.

This is a concern of mine as well. I imagine one of the most important decisions you have to make as China is when to place the Great Wall - you'll not want it to take up too many tiles that you could be using for districts, other UIs and all those Wonders it's supposed to be easier for you to build, so you'll want to expand as much as possible before building it; but you'll still want to place it early enough to get good use out of the yields.

Having an inner ring replaced with a second, outer ring that you build once your empire has expanded sounds very undesirable in terms of space usage.
 
This is a concern of mine as well. I imagine one of the most important decisions you have to make as China is when to place the Great Wall - you'll not want it to take up too many tiles that you could be using for districts, other UIs and all those Wonders it's supposed to be easier for you to build, so you'll want to expand as much as possible before building it; but you'll still want to place it early enough to get good use out of the yields.

Having an inner ring replaced with a second, outer ring that you build once your empire has expanded sounds very undesirable in terms of space usage.

Good placement is a border with some civ you don't plan to conquer. Especially if the border is thin. Other than that - quite good planning is required.

Also, we know 3 rings are workable, but if the cities could expand beyond the third ring (as in Civ5 where cities could grab tiles in 4th and 5th rings), it could be a nice space for Great Wall, unusable for districts / wonders / other improvements.
 
Good placement is a border with some civ you don't plan to conquer. Especially if the border is thin. Other than that - quite good planning is required.

Also, we know 3 rings are workable, but if the cities could expand beyond the third ring (as in Civ5 where cities could grab tiles in 4th and 5th rings), it could be a nice space for Great Wall, unusable for districts / wonders / other improvements.

True, but the 4th and 5th ring usually don't expand unless the first three are filled up (unless there's a resource in 4th or 5th, in which you wouldn't build a Wall there)
 
I think they sound reasonably well balanced, overall; the eureka/inspo boost will be insanely useful throughout the game

I'm actually quite happy about China this time. I LOVE they're receiving a bonus to science. Historically, the chinese were the creators and discoverers of a lot of technology and their culture was strong. I also like the UU, at least the idea and the appearance (but the bonus seems quite weak. Let's hope it has something else to it).

This is a huge improvement from the Civ 5 version, which had some strange uniques such as a bonus to great generales (which I don't think is a defining characterstic of this nation), the zhuge nu and a paper maker :confused:

I think I might have chosen the first civ I'll play with.
 
Good placement is a border with some civ you don't plan to conquer. Especially if the border is thin. Other than that - quite good planning is required.

Also, we know 3 rings are workable, but if the cities could expand beyond the third ring (as in Civ5 where cities could grab tiles in 4th and 5th rings), it could be a nice space for Great Wall, unusable for districts / wonders / other improvements.

If we assume the Great Wall loses its defensive bonus again with dynamite, by the time you have 4th and 5th rings, you probably want to have the wall inside your work range for culture/tourism bonuses.
Or maybe, you can do that with national parks. Who knows.
 
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