StrideColossus
Warlord
- Joined
- Oct 30, 2010
- Messages
- 277
I hope there's a great work called crouching tiger hidden cannon.
Very good sir!

I hope there's a great work called crouching tiger hidden cannon.
I hope there's a great work called crouching tiger hidden cannon.
Must have missed that in the video about it only being built on borders. That will certainly help the AI with placement![]()
As for it affecting movement points, did the video say this or is it just speculation? I know that's what it did in Civ V. I get the impression that it's being presented this time more as a physical barrier that has to be overcome, but I'd be interested to know if it needs to be manned in order to be defended or if - as you suggest - it could actually impede enemies getting across on its own.
Would certainly be interesting if it did!
It was in early reviews. In preview build people played as China.
I'm just speculating. Since terrain has movement cost now, it's totally possible some improvement (especially such as Great Wall) affect it.
I am not sure why the Great Wall provides gold though. That doesn't strike me as very logical.
Have you seen the amount of tourist trampling the walls these days. They bring lots of money.
It provides the wall in the early game, along with the defensive bonus, though. It's culture and tourism in late game. Or have I misunderstood something?Have you seen the amount of tourist trampling the walls these days. They bring lots of money.
It requires Flash. Maybe you're using a browser without it?Not loading. Oh well.![]()
The GW had better have some good gold bonuses attached to it, because it is just a glorified Fort for most of the game. And since Unstacked Cities have placed tile space at a premium, it is going to have to compete with farms, districts and Wonders.
This is a concern of mine as well. I imagine one of the most important decisions you have to make as China is when to place the Great Wall - you'll not want it to take up too many tiles that you could be using for districts, other UIs and all those Wonders it's supposed to be easier for you to build, so you'll want to expand as much as possible before building it; but you'll still want to place it early enough to get good use out of the yields.
Having an inner ring replaced with a second, outer ring that you build once your empire has expanded sounds very undesirable in terms of space usage.
Good placement is a border with some civ you don't plan to conquer. Especially if the border is thin. Other than that - quite good planning is required.
Also, we know 3 rings are workable, but if the cities could expand beyond the third ring (as in Civ5 where cities could grab tiles in 4th and 5th rings), it could be a nice space for Great Wall, unusable for districts / wonders / other improvements.
I think they sound reasonably well balanced, overall; the eureka/inspo boost will be insanely useful throughout the game
Good placement is a border with some civ you don't plan to conquer. Especially if the border is thin. Other than that - quite good planning is required.
Also, we know 3 rings are workable, but if the cities could expand beyond the third ring (as in Civ5 where cities could grab tiles in 4th and 5th rings), it could be a nice space for Great Wall, unusable for districts / wonders / other improvements.