JFD
Kathigitarkh
Just wanted to chime in and say that I really like the way that Loyalty is balanced at it's present state, in my current game (Mannerheim, on small continents plus) by the Enlightenment and Industrial eras it really felt like I had to make a conscious effort to keep my colonies loyal - which is imo how it should be.
I noticed that the tooltips (in the CityScreen with EUI at least) for national wonders don't seem to display their negative impact on specific crimes - the reduction does display when mousing over the Crime value in a city though - so I guess it's no major loss.
By the way, do you have any plans for any of your future or existing civs to interact with any of CiD's systems in unique ways (ie. UAs relating to Healths/Crimes etc.)?
Fantastic work as always - looking forward to any additional updates when they may arrive.
Great! Hopefully the few changes I make don't upset this too much (basically, starving citizens will now contribute disloyalty and the penalty from war will now scale with war score).
Intentional, though it could be changed because I can't remember why

None atm, although I'm sure I'll think of something for Health. There's not a lot of unique things that I could do with Crimes. Otherwise, unique buildings here and there might have specific crime reducing effects. I believe Innocent's Ecclesiastic Court is intended to reduce Heresy.