JFD
Kathigitarkh
All this info is on the OP, people
v40:
- Reduced the flavors for Shackles - hopefully nullifying their worth to the AI a bit (keep me posted!)
- Plagues will no longer trigger on top of an existing Plague.
- Plague breakdown now indicates the number of Plague turns remaining.
- Fixed an issue wherein disabling Power would cause the mod to crash (the Wind Mill building was being added without its class).
- Activated CP Resource Flavour system, which should make AI response to Shackles more variable (depending on their military flavour).
- Fixed an issue wherein Civilizations with a non-Civ-based derivative (e.g. Italy) would cause the Civilopedia entry for that civ to not work.
And EUI Comp Files (no changes, but different version numbers seems to be an area of confusion).
[*]Plagues will no longer trigger on top of an existing Plague.
Can confirm this.Edit: My city is in a state of permanent plague, the plague counter never drops.
[*]Plagues will no longer trigger on top of an existing Plague.
It doesn't happen to support saved games, does it...
You can already raise Levies in Colonies, and, although it did/still would increase Loyalty, that shouldn't be its entire purpose.
Ok, fixed the infinite plague bug. Sorry about that - was an oversight. Update to v41.
EUI Compt Files.
Runtime Error: C:\Users\Yampi\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 41)\Components/Health/Lua/JFD_CID_Health_Functions.lua:73: attempt to call method 'SetAdditionalFood' (a nil value)