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Cities in Development (Obsolete)

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The intention was to mar the Professor's wonder-Jynxing, but I dunno if I can be bothered developing it - pun indeed!

I don't want to steal what motivation I have left from Sovereignty, so if anything it'd be the last component I work on. Beginning Monday, I'll be working on Sovereignty - maybe also Bhutan (ugh, diplo, events, etc.). Hopefully no major bugs crop up to thwart me.
 
I don't want to steal what motivation I have left from Sovereignty, so if anything it'd be the last component I work on. Beginning Monday, I'll be working on Sovereignty - maybe also Bhutan (ugh, diplo, events, etc.). Hopefully no major bugs crop up to thwart me.

Don't give up JFD! Honestly, I think CID is good as it stands. Sovereignty is the last thing big thing before QOL updates and then your Civ 5 mods will be complete! Have you decided to abandon Currency? Understandable if you have, but it was a really cool idea.

Should get an intern to take care of those diplo lines :p
 
No, I haven't abandoned Prosperity. But I am having doubts on its functioning (particularly viz. happiness, which might be too radical to balance). I'll hopefully be able to think about it over the next two-three weeks, however, as I've just finished my last essay, and all I have left to do is prep. for my exam on Friday (which doesn't take much time in itself, and sort of overlaps with working on Sovereignty, as the exam is on human rights and various ideas and concepts therein - just gotta memorize a bunch of different articles, conventions, covenants, declarations, protocols, etc. - thank Arceus this is neither a Laws nor a History class :p).

Actually, seeing as Wangchuck is my only Buddhist civ, I've taken to just throwing in a bunch of quotes attributed to the Buddha. It works :p So I'm down to just needing 1 more event and to writing the Dawn of Man, which shouldn't take too long.
 
IIRC someone with financial experience posted some really good ideas about a month ago, not sure if your drawing any ideas from that or not.

Good luck with your studies!

(Event: A Comet doesn't appear in the night sky!)
 
CID\shared\lua\ui\overrides\tooltips\infotooltipinclude.lua:796: bad argument #2 to
ConvertTextKey' (Argument must be .)

IGE doesn't work.
 
CID\shared\lua\ui\overrides\tooltips\infotooltipinclude.lua:796: bad argument #2 to
ConvertTextKey' (Argument must be .)

IGE doesn't work.

Using the new CP/CBP June edition.
Same. Lots of lots of them, not just that. Though I don't use IGE.
 
Since installing Vox Populi (6-14) and Vox Populi (6-15), I get the simliar errors when CID 43 or 44 is enabled. It was mentioned that the major rewrite of Corporations in the Vox Populi maybe part of the issue.



Using the new CP/CBP June edition.
Same. Lots of lots of them, not just that. Though I don't use IGE.
 
Code:
[3142.530] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development (v 44)\Shared\Lua\Utilities\JFD_CIDUtilities.lua:380: attempt to index local 'player' (a nil value)

Code:
[7337.709] Runtime Error: C:\Users\Christopher\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD's Cities in Development - EUI Compatibility Files (v 44)\Lua\UI\Overrides\UnitPanel.lua:783: attempt to index local 'city' (a nil value)

And yeah, the previously reported EUI issue applies to the <Help> tag for all buildings.
 
I just wanted to thank you for all your work, JFD. I still have yet to finish a full game with this mod (I have that habit with all Civ games where I play on epic or marathon until I get sick of the game and come back to it a few weeks/months later and start a new game.) Even though that's the case, I can see the epic amount of content you have added. There are definitely balance issues but I don't think it's physically possible to get the game balanced with this mod due to all the content you've added. It would take a full developer staff of 100's of employees to even come close.

I still have a blast with all the extra buildings and other content you've added. I can't wait to jump into Civ 6 and start playing whatever you come out for that.

~Nathan
 
Crimes and "upgraded" health&plague seems very interesting. I wonder is there a possibility to make them as separate mod components or it's impossible?
 
Crimes and "upgraded" health&plague seems very interesting. I wonder is there a possibility to make them as separate mod components or it's impossible?

For what purpose? If you don't want the other components, they can just be disabled.
 
v45:
  • Updated to support the latest VP (CPP), which should fix various Lua errors.

I just wanted to thank you for all your work, JFD. I still have yet to finish a full game with this mod (I have that habit with all Civ games where I plan on epic or marathon until I get sick of the game and come back to it a few weeks/months later and start a new game.) Even though that's the case, I can see the epic amount of content you have added. There are definitely balance issues but I don't think it's physically possible to get the game balanced with this mod due to all the content you've added. It would take a full developer staff of 100's of employees to even come close.

I still have a blast with all the extra buildings and other content you've added. I can't wait to jump into Civ 6 and start playing whatever you come out for that.

~Nathan

Great to hear :D Thanks.
 
I downloaded with the automatic installer Vox populi 6-15
The game plays normally but there are tool tip errors for all the buildings.
c\user\my name\my games\Sid Meier Civ 5\mods\JFD cities in development_EUI compatabilityfiles\v44\lua\v6 override EUI_tooltip-Library.L ver 7:bad argument#2to L(argumentnull ,)
I am using Haile Selassie Commitatis map Standard size Strategic balance
The mods are:
CP v79
cbp v13
city-state diplomatic mod for cbp v27
C4DF-CBP v11
More luxuries CBO edition v155
Community Balance Overhaul compatible for v1
Community events
City limits
City state leaders
Community patch compatibility v13
Ethnic units v31
JFD Cities in developmentv43
JFD cities in Development compatability v44
JFD cultural diversity v16
JFD Rise to power v25
JFD rise to power compatability v25
Surikract Event and Decision v24
 
Same problems. Doesn't fix anything.

You're missing a Specialist. Have you updated to the latest version of Rise to Power? Are there other mods you're using that add new Specialists? Really, though, I need your Database log.
 
You're missing a Specialist. Have you updated to the latest version of Rise to Power? Are there other mods you're using that add new Specialists? Really, though, I need your Database log.

[1546.593] columns StrategicViewType, TileType are not unique
[1546.593] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1580.437] no such table: ContentPackage.LocalizedText
[1580.453] no such table: ContentPackage.LocalizedText
[1580.453] no such table: ContentPackage.LocalizedText
[1589.890] no such table: ContentPackage.LocalizedText
[1600.343] columns StrategicViewType, TileType are not unique
[1600.359] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[1602.640] no such table: ContentPackage.LocalizedText
[1602.640] no such table: ContentPackage.LocalizedText
[1602.640] no such table: ContentPackage.LocalizedText
[1623.296]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6235968 75798560
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5821200 62893656
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[1624.234]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6237144 75798560
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5822376 62893656
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 6
------------------------------
[1755.140] no such table: Language_zh_CN
[1755.140] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[1755.140] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_CivilopediaC4DF.xml.
[1755.187] no such table: Language_zh_CN
[1755.187] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[1755.187] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_Generic_DiplomacyC4DF.xml.
[1755.234] no such table: Language_zh_CN
[1755.234] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[1755.234] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_UIC4DF.xml.
[1782.703] no such column: CorporationMaxFranchises
[1784.890] duplicate column name: SlotTexture
[1810.500]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 13100872 75798560
PageCache: 8 54
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 12066936 62893656
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 14
------------------------------
[1814.687]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 13102048 75798560
PageCache: 8 54
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 12068112 62893656
Scratch: 0 0

Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640

Prepared Statements:
Current: 14
------------------------------
[1910.390] no such column: Type
[1910.390] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1
 
You're missing a Specialist. Have you updated to the latest version of Rise to Power? Are there other mods you're using that add new Specialists? Really, though, I need your Database log.

[1940.281] EUI_context: ==================================================================================================
[1940.281] EUI_context: EUI CONTEXT LuaContext: 1D503A70
[1940.281] EUI_context: ==================================================================================================
[1940.375] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia
[1940.375] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire
[1940.375] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire
[1940.375] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark
[1940.375] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea
[1940.375] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World
[1940.375] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe
[1940.375] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon
[1940.375] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack
[1940.375] EUI_context: Active DLC: 46EAEFFC-7B1D-443D-BFC8-F825DFEFB094 Scrambled Continents Map Pack
[1940.375] EUI_context: Active DLC: 4255F5F7-D3AB-4E55-ACEE-4670082040ED Scrambled Nations Map Pack
[1940.375] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack
[1940.375] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack
[1940.375] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1
[1940.375] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1
[1940.375] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 79
[1940.375] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul Version 13
[1940.375] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27
[1940.375] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11
[1940.375] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBO Edition (5-14b) Version 155
[1940.375] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Overhaul - Compatibility Files (EUI) Version 1
[1940.375] EUI_context: Active MOD: 10e9728f-d61c-4317-be4f-7d52d6bae6f4 JFD's Cities in Development Version 45
[1940.375] EUI_context: Active MOD: 27219efc-1d23-4c5f-8aad-993bf1708026 JFD's Cities in Development - EUI Compatibility Files Version 44
[1940.375] EUI_context: Active MOD: 31a31d1c-b9d7-45e1-842c-23232d66cd47 JFD's Cultural Diversity (Core) Version 9
[1940.375] EUI_context: Active MOD: 6676902b-b907-45f1-8db5-32dcb2135eee JFD's Exploration Continued Expanded Version 16
[1940.375] EUI_context: Active MOD: eea66053-7579-481a-bb8d-2f3959b59974 JFD's Rise to Power Version 24
[1940.375] EUI_context: Active MOD: b817fb3e-17ba-4ffb-885d-3f82a640cd6c JFD's Rise to Power - EUI Compatibility Files Version 24
[1940.375] EUI_context: Active MOD: 1f941088-b185-4159-865c-472df81247b2 Sukritact's Events and Decisions Version 3
[1940.375] EUI_context: ==================================================================================================
[1941.203] CivilopediaScreen: SetSelectedCategory(12)
 
You're missing a Specialist. Have you updated to the latest version of Rise to Power? Are there other mods you're using that add new Specialists? Really, though, I need your Database log.

When you hover the mouse on the buildings, you see things like....

5\MODS\JFD's Cities in Development - EUI Compatibility Files (v44)\Lua\UI\Overrides\EUI_tooltip_library.lua:77:bad argument #2

kind of thing...
 
You're missing a Specialist. Have you updated to the latest version of Rise to Power? Are there other mods you're using that add new Specialists? Really, though, I need your Database log.

I tried using NO EUI mode now and it seems there's no problem (on the buildings tooltip).
I guess this has something to do with the EUI.

But now, I get weird tooltip on terrains wherein I see the coordinates like...
Grassland
2 Food
66x 40y 66i 40j

Anyway, all these strange things happened after that JUNE VOX version. Before that, all MODS are working perfectly.
 
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