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Cities: Skylines - Paradox Interactive Makes A SimCity

Discussion in 'All Other Games' started by cybrxkhan, Aug 14, 2014.

  1. calad

    calad Emperor

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    Since there is no medium zone anymore I wonder are there "steps" in low and high density areas. It sounds too plain that low density areas are private houses and high density are flats, skycrapers... are there skycrapers in game?
     
  2. warpus

    warpus In pork I trust

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    My guess is the size and density of buildings will be determined by the size of your city. If you zone high density areas in a village, you're not going to get skyscrapers.. in a mid-sided town, you might start seeing medium density stuff.. and in a larger city skyscrapers would pop up.

    I'm 100% guessing, but with only 2 types of zones, that's how I would do it.
     
  3. calad

    calad Emperor

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    But I want to have a city of one skyscrapper surrounded by farm :cry:
     
  4. Antilogic

    Antilogic --

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    Reminds me of the Simcity4 town where I put the mayor's house and a church inside a crater and turned the people into devil-worshippers.
     
  5. cybrxkhan

    cybrxkhan Asian Xwedodah

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    I'm paraphrasing here, but the devs mentioned somewhere (can't find the thread/post where I saw it) that what would be considered medium density would depend on the situation. What I mean is that for instance in low density you could have both family houses and small apartment buildings, but the latter would appear in certain situations.

    Oh goodness, that sounds exactly like the kind of SC4 hilarity i miss.
     
  6. plarq

    plarq Crazy forever

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    I'm still wondering about commute algorithm. Main problem I had with SimCity 4.
     
  7. cybrxkhan

    cybrxkhan Asian Xwedodah

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    The devs have mentioned several times that they intend to make CS' simulation heavy, so every car going somewhere will be an actual car going somewhere, rather than just an abstraction. I dunno how this will influence the commute algorithm though.


    Anyways, third dev diary up, on natural resources. Reminds me of cities XL's natural resources a bit, though it seems a bit more complex. Besides the farms being a bit too small, no complaints yet, as I'm still trying to process how exactly this system will work. Link: http://forum.paradoxplaza.com/forum...es-Skylines-%96-Dev-Diary-3-Natural-resources

    And for those too lazy to go to the link:

     
  8. Leonel

    Leonel Breakfast Connoisseur

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    Thanks for these updates, cybrxkhan! I'm very interested in this game but I always see updates on this thread because I'll otherwise forget about it.
     
  9. cybrxkhan

    cybrxkhan Asian Xwedodah

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    Glad to be of service!:goodjob:
     
  10. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Sounds fairly good, and I like that it sounds like you don't have to manually manage trading resources. Essentially you zone for a certain type of industrial development, and the resources themselves remain privately owned. Cool, as long as you don't plan to emulate Venezuela.

    Seems kind of odd that the effect of organic farming is healthier food, though. I would've expected less water pollution downstream from the farms instead.
     
  11. cybrxkhan

    cybrxkhan Asian Xwedodah

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    New dev diary up, on outside connections (i.e. tourism/monuments and import/export of resources). Also they've changed the UI. Link: http://forum.paradoxplaza.com/forum...ties-Skylines-Dev-Diary-5-Outside-Connections

    And text copypasta (huge pics warning):

    Spoiler :


     
  12. Maniacal

    Maniacal the green Napoleon

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    I assume there is still a lot of work elft to do with the graphics, because those images are kind of painful to look at with all the jaggies, fuzzy blur and did I mention the blurry jaggies?
     
  13. Leonel

    Leonel Breakfast Connoisseur

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    You jerk, cybrxkhan! You missed posting the mass transit update and I trusted you maaaaan! :cry:
     
  14. cybrxkhan

    cybrxkhan Asian Xwedodah

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    I think you can turn the blur on or off. The graphics and interface are still a WIP, as they've already gone through several changes already. They've stated they're aware the graphics aren't the best but they will do their best to get it to a satisfactory level, so we shall see. Though personally at the moment I think it's better than cities XL and just a tad bit worse than SimCity overall (though better thanSimCity's in terms of not looking as cartoonish, in my opinion)

    Oh yeah... I forgot that one for some reason. :mischief:
     
  15. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Nice post. The public transit one sounds interesting, too. Probably more interesting than this one, actually.

    I didn't notice the graphics (in a negative way) until Maniacal's post, so I guess that means they're sufficient for me. Looking in more detail now, the blur effect is noticeable... which is actually kind of odd. At first I thought, "oh, they just have the camera focused on a certain building, so the background's blurred... you could probably get some really nice bokeh with the right zoom and angle". Then I realized this is a video game where things usually are perfectly crisp, not an optical camera. So, in a way, it's almost more realistic due to the blur, but I can see why it might not be universally popular.

    The quote copypasta could probably use a spoiler and 56K warning, though. It made my appreciate my 30 Mbps Internet and 1920x1200 monitor, but sadly not everyone has those yet. I'm glad I wasn't viewing it on my 1280x800 laptop (16:10 forever).
     
  16. cybrxkhan

    cybrxkhan Asian Xwedodah

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    Actually yes a spoiler would probably be useful. I've added that in.
     
  17. grandad1982

    grandad1982 Deity

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    I said this over on the PDX forum but I'm not so keen on the idea of the wonders fulfilling one need for the entire city.

    I would rather they had a really large range and a very strong effect that tailed off with range but never decreased to zero on a city wide level.
     
  18. Quintillus

    Quintillus Archiving Civ3 Content Supporter

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    Yeah, that could wind up being a bummer. If a wonder, say, eliminated crime for the entire city, that would break both the balance and the realness.
     
  19. cybrxkhan

    cybrxkhan Asian Xwedodah

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    And here's your next CS dev diary, concerning the map editor. LInk: http://forum.paradoxplaza.com/forum/showthread.php?822199-Cities-Skylines-%96-Dev-Diary-6-Map-Editor

    Looks like it does the job for, well, map editing. Hopefully we'll get more climate themes in the future.

    Spoiler :

     
  20. Leonel

    Leonel Breakfast Connoisseur

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    I am EXTREMELY pleased to see that not only will they allow for height-map importing but also different levels of water. :D
     

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