Citizen Group - RPGists

Strider said:
Well, there are to choices really:

1) Keep the RPG forum as it currently is, which does run the risk of being removed (not enough traffic to warrent its own forum).

2) We can attempt to bring back the organized RPG's like in DG2 and DG3, they brought alot of traffic (The DG2 RPG even threatened to leave no one playing the DG itself), but are hard to run and manage.
I do remember the organized RPG. It seemed like an awful lot of paperwork to roleplay a story. I'm fine with a person opening up a story/game that they'd like to run and/or narrate. However, this requires people to take an active part, otherwise the RPG will receive its death warrant.
 
RegentMan said:
I do remember the organized RPG. It seemed like an awful lot of paperwork to roleplay a story. I'm fine with a person opening up a story/game that they'd like to run and/or narrate. However, this requires people to take an active part, otherwise the RPG will receive its death warrant.

I think you might be remembering DG4's RPG, which wasn't what I was talking about. I was thinking more along the lines of the economic sim, just not has huge as it was in DG2, and also encouraging more story-based threads.

I do not want to see a copy of the DG2 RPG, for one it threatened to turn the Demogame itself into a ghost town, and the second reason is because part of the deal I made with TF to get the RPG forum back last DG was that it wouldn't turn into the huge pile of spam like DG2.
 
I would think the best way to get a new organized RPG going would be a two-pronged approach. Some experienced players need to get it kicked off and lead by example, and they need to actively recruit new players to keep it alive.

It would help to have someone to do the admin job (the paperwork that you're referring to) who is not also a player in the RPG world. Two things keep me from just taking the bull by the horns and starting it based on one of the existing rules proposals -- I don't have anywhere near the right amount of time, and having key players actively dislike the manager isn't a good idea.

Trying to be an active RPG player myself would be an even bigger disaster. I'm creative technically but not socially, and way too inhibited.

All in all, my best advice is if you want the RPG to live then stop talking and start doing. :)
 
Yeah if you guys get it workingm i will try to be active in it. we just need good people to get it started. and we need a good mix between structure and too much rules.

(like no nobody you can't enter into the game until the next fincial month, and you need to fill in the 3 green forms and 2, and then elect a leader of the bank and a deputy leader of the bank and a aurditor of bank and a 3 person judicalry of the bank, plus Leader of advertisment and council of people who watch over the leader of advertisment and to by a advertisment you need to have X amount of gold, X is defined as the amount of gold/amount of players x the amount of post you have - a random number not large than the square root of the first prime number between 194782.274 and thunderfalls age)
 
i'll join up i guess...

i'm not really sure what it really is but i guess there's only one way to find out so....
 
Well, since your post was thirteen days since the previous one, you can tell that the willpower to continue the RPG is dead. I think that it should remain there for the occasional thread, but its glory days are indeed a thing of the past.
 
Just to stick a firecracker under the head of the RPGist to get him working.

We should revert back to the DG2 RPG, but tone down less on the economics model and more focus on group and/or personal stories related to the game. Unfortunately we have lost the greatest RPGist in the march of time.
 
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