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City Combat guide. Any eyes out there.

Discussion in 'Civ6 - General Discussions' started by Victoria, Aug 18, 2019.

  1. Victoria

    Victoria Regina Supporter

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    Meluhhan, CoconutTank, Pure24 and 9 others like this.
  2. tedhebert

    tedhebert Chieftain

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    awesome thx @Victoria

    after all this time I still can learn new stuff on civfanatics :)

    Always wondered why sometimes i was able to siege with only 3 units and sometimes not... never occured to me that ZOC has an impact

    great guide btw... did not notice any errors or omissions
     
  3. Victoria

    Victoria Regina Supporter

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    Try and think outside of the box, any weird questions, I think it is an important and useful guide which is why I want it done right.
     
  4. tedhebert

    tedhebert Chieftain

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    @Victoria ok well actually maybe you should add in the fact that naval range units can be used for long distance attacks and naval melee units for melee attacks when the city is coastal ?

    I'm sure you assumed everyone knows, but hey :)
     
  5. Victoria

    Victoria Regina Supporter

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  6. The_Quasar

    The_Quasar Chieftain

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    • When a city is captured, all units within it are destroyed.
    Unless the unit is a Builder or a Settler, when they become the property of the captor. (I think this is still true for both, it's certainly still true for Builder).

    Excellent guide, btw.
     
    Last edited: Aug 18, 2019
  7. Victoria

    Victoria Regina Supporter

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    What version are you playing. I have capture many cities with builders since June and not got one. I have to rely on anecdotal evidence but it seems not anymore... if you dispute it maybe we whip up a thread unless others can confirm they can still capture builders.
     
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  8. WillowBrook

    WillowBrook Lurker

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    Hmm, I seem to recall capturing a builder on capturing a city since June, but I'm not at all certain.
     
  9. lotrmith

    lotrmith Chieftain

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    I believe it depends if you wipe the civ out or not. If the city capture wipes the civ, this event I believe happens first, which would wipe any remaining units (ie builders).
     
  10. Victoria

    Victoria Regina Supporter

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    I have just taken 5 cities with builders today without wiping out civs.... no builders
    Neither statement sounds empirical. I play a lot as you know and have yet to see it.
     
  11. The_Quasar

    The_Quasar Chieftain

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    I will be watching out for this in my next game. I am fairly sure I took over a Builder in my last game, but not 100% certain.
     
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  12. Timothy001

    Timothy001 Chieftain

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    I took a Settler last game, but no builders.

    BTW, great guide. Nice read..
     
    Last edited by a moderator: Aug 18, 2019
  13. Bitterman

    Bitterman Chieftain

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    I did take city a few hours ago with a builder inside and got no builder.

    Took it with ironclad in atomic era if that's useful.
     
  14. enKage

    enKage Follower of Zoamelgustar

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    If you raze a city with a naval melee, you get a boat on land tile :p
     
  15. Victoria

    Victoria Regina Supporter

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    I have not managed to get a settler either, ran quite a few tests.
    Are you on the June patch, what mods you got?
     
  16. Brutus2

    Brutus2 Chieftain

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    Typo under Tips & Tricks...

    "...if the city is adjacent to water we aware... "
     
  17. Sostratus

    Sostratus Warlord

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    Naval ranged don't have the -17 penalty; their attacks seem to be a hybrid of ranged (when attacking land units) and bombard (when attacking naval and defenses.)
    It's why frigates & Bships are so soul crushing.
    In your guide it currently has a slightly oddly worded line about that - "naval ranged gets -50% but does not suffer the -17 penalty." Is the implication that walls apply a hidden % dmg reduction, but naval units send in their attacks at their full strength value while ranged units make it at half strength, which then gets further reduced?
     
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  18. Victoria

    Victoria Regina Supporter

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    Yes, all ranged gets their damaged halved. But land ranged also attack at -17 while navy does not.

    So +30 is a good example as it is roughly 100HP of damage. This is a 400HP wall (rebelled urban defences)... and my battleship is estimated to do roughly 50HP damage not 100. hence -50% damage.
    You OK with that or need something clearer? It the wording bad? It says "Naval ranged is at -50% damage but does not suffer -17 ranged strength. Naval melee works like land melee against cities."
    How should I change?.. Nice to know there was something you were not aware of :)
    upload_2019-8-19_0-58-15.png upload_2019-8-19_1-2-35.png

    Here it is after firing the battleship, the combat log only shows the garrison damage, not the wall damage which is annoying but at least this makes is clear.
    upload_2019-8-19_1-5-39.png
     
    Last edited: Aug 18, 2019
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  19. Sostratus

    Sostratus Warlord

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    I knew walls had invisible % damage reduction, I just never mentally connected that ranged units' -17 was distinct from the 50% penalty; because -17 is -50%.
    You may want to just very clearly state that there is an invisible damage reduction component to walls that isn't shown on the combat preview - because walls have non standard amounts of health, it may not be obvious that it is happening twice to ranged units.
     
  20. Palo

    Palo Chieftain

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    I have no mods. I do not get builders on city capture but I'm pretty certain I always capture a settler if one is hiding inside.
     

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