City Graphics: Indian

RedAlert

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Dec 23, 2003
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Here are the Indian city graphics I made for R8XFT's Anno Domini. Representing pre-muslim India, there are four eras, beginning with the Indus Valley Civilization.
Credits to Aion, Sword of Geddon, and Varwnos, as some of their buildings make an appearance in this set. Some buildings were also inspired by Ogedei the Mad's work.
Special thanks to Blue Monkey, as his extensive knowledge and research of Indian Architecture was invaluable to the making of these cities.

For a full ancient to modern Indian city set, I would suggest looking here.

Preview:


Download Indian Cities
 
This city-set is very nice. RedAlert, thank you very much for doing this. :thanx:

Is it possible, that the seize 2 and 3 cities get city-walls, too, as the game considers them automatically "walled" and these are all "ancient versions" ?
 
Awesome work RedAlert. Even if I do like your old style a bit better, this is still very cool. :goodjob:
 
Quite good but for an indian city it could be much more colourfull... esp the hindu tempels are quite bright and have quite often a lot of blue...
 
Quite good but for an indian city it could be much more colourfull... esp the hindu tempels are quite bright and have quite often a lot of blue...
I could have sworn there was a lot of blue in them....Blue Monkey's influence that is ;) !! Like he stated, the screenshots here don't do them justice - wait until you see them in-game.
 
Thank you everyone! :)

This city-set is very nice. RedAlert, thank you very much for doing this. :thanx:

Is it possible, that the seize 2 and 3 cities get city-walls, too, as the game considers them automatically "walled" and these are all "ancient versions" ?
I don't think I could do that, as to add walls to the larger sizes would likely make the graphics too big to fit, and they would get cut off in-game. Sorry :(

Quite good but for an indian city it could be much more colourfull... esp the hindu tempels are quite bright and have quite often a lot of blue...
There was a lot of blue in the fourth era when I was making the cities, but it unfortunately only shows up greyish in the final product. This is because the palette has only 256 colours, and there were just so many colours in this city set, I knew not all of them would make it through the conversion to 256 colours.
 
Superb, Red Alert, superb! Now I've just got to find the time to add these...
 
It was about time someone made an Indian city-set as spectacular as this one! This is absolutely beautiful, some really nice eye-candy for us detail freaks! I can just marvel at these all day...


...but then again, I'd rather see them in game. I think the Rise of the Mughals scenario needs some serious updating. ;)

Damnit, we need another cultural slot so I can add this to my epic games as well...screw it, I'll once and for all scrap one of the others.

Man, the detail in these is insane! I love how the pyramid structures actuall age from the third city to the last city. They become darker and more aged. Excellent work man, I want to see a lot more from you in the future!

Perhaps you'd be interested in making a Japanese city set? I need some diversity in my scenario.
 
Thanks again for your praise, all! :)
I decided to go ahead and enter the cities in this month's competition.

Gen. Rommel: I could give a Japanese set a shot, sure. What specifically do you have in mind?
Sorry for taking so long to reply to you, by the way.
 
Well, considering the amount of skill and attention to detail you possess, it would be nice if you could make a four era set. I was thinking something like this:

Ancient Era City Set: A city set using Jomon or Yayoi period architecture would be perfect here. These were essentially the pre-Chinese influence periods, where we get insight on how Japanese architecture and culture looked in its raw, untouched form.

Middle Ages Era City Set: A city set reminiscent of the feudal Japanese era, one that spanned a considerable chunk of the countries modern past. Essentially, the country stayed the same for hundreds of years, making very little progress in this time (technologically speaking). This would be the set that would be used in my Sengoku-jidai scenario.

Industrial Era City Set: A city set dating to the Meiji Restoration/Era. If you've seen the Last Samurai, than those cities would be a perfect model for how to make this one look. Essentially, it needs to be a clashing of cultures: the old feudal Japanese city amalgamating with the quickly arriving industrial, western influences (such as phone and electrictiy lines, etc.).

Modern Era City Set: A super metropolitan Japanese city, greatly resembling cities like Tokyo, Kyoto, Yokohama, etc. This one will be the easiest to find references for.

I believe that is one way to approach it. If you're interested (which would make me happier than you can imagine), I would gladly help you in gathering resources (which I can send you via PM, post here, or in a new thread). Tell me what you think.

And to convince you even more to accept (;)), here are some examples to do this:

- It can let others replace the shoddy Firaxis Japan city set
- Each era will be perfect for moders when making certain era mods or scenarios
- You will be bestowing a work of beauty upon us, for which we shall praise you for eternity
- I will be using each of those era city sets (either one or multiple city sets per scenario/mod) when creating my Japanese series of mods and scenarios
- You would be cited in the credits of each and everyone of those mods/scenarios

I do hope you'll accept! :please:
 
I meant to mention, I'm sure you are aware of Ogedei the Mad's Japanese city set, no? I would consider Ogedei's work exemplary, something I could never top, especially when it comes to East Asia. If you are looking for somthing different though, for whatever reason, I would be happy to help you.
You laid out a lot of good reasons to make these cities (are you in marketing? You should be!) so I'm basically sold. Thanks for your compliments too!
 
Excellent! Remember, if you need anything (as in references and resources) I will gladly send you some stuff your way!

You laid out a lot of good reasons to make these cities (are you in marketing? You should be!) so I'm basically sold.

Hahaha, no I'm actually not in marketing, but your comment does make me think that my dad's getting to me (who, in fact is in marketing). :D
 
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