Archer99 posted:
I'm just saying that nobody wins by accident on Diety level. ... You have to exploit something to win.
Maybe you do. I don't.
Golf has a handicap system that, nominally, is aimed at giving players of different skill levels an equal chance to win any given round. Players with high handicaps get advantages comparable to those given the AI's in Civ3 on higher difficulty. Players with lower handicaps embrace the system to make the game more interesting for them, rather than a foregone conclusion.
Increasing the difficulty level in Civ3 is not required of you. You can play at dead-even on Regent level, where the AI's play you straight up. The AI routines and algorithms are adequte to defeat many novice players. The AI's ARE skilled, but their skill level is limited, and they suffer from an inhuman level of predictability.
There is a difference between outplaying an opponent and exploiting the rules. You do have to outplay the AI's by a huge margin on deity to win the game, but it can be done and has been done without exploiting loopholes, gaps, and flaws in the rules. Betrayal is intentionally part of the game, but the rules governing that side of the game are incomplete in some ways, incompetent in others. Some things it would be easy for any human to figure out are too complex for the AI to deduce. Either the programmers can't code it, or the code would be too resource-hungry to be practical. Does that mean you should exploit it, just because you can? Does the ability to get away with something mean that you should do it?
If you'll do this to the AI, because you can get away with it, what else might you do because you can get away with it? The game is incapable of enforcing some rules it has or which are implied, but likewise, this tournament is incapable of enforcing all of its rules, either. Is there anywhere that you will draw a line other than "I can get away with it"? If so, where? And why there?
Things you can do, but choose not to do, are called principles. I would expect (hope?) you have some of those in real life. If you do, why? Because there is something to be gained in choosing NOT to do certain things. Some things you could do, and nobody could stop you. They might penalize you later, but they could not prevent you doing those. Other things you might be able to do and get away with, that you would still not do because they harm someone else or yourself. Setting principles and adhering to them enriches a person's life. It also enriches the gaming experience. If you find value in adhering to the rules of this contest, and not reloading or not secretly adding workers to whip camps in a way that would be hard to detect, not hex-editing your save file or employing mods and hacks, or not breaking any of the other rules, why not extend that to the rules within the game?
You're feeding us a line. "Deity AI has so many advantages, you have to cheat it to beat it!" That's just not true. And don't bother to try blurring the line any more in regard to the AI's tactics. If you buy an alliance with a third AI, who is closer to the AI you're targetting than you are, then knowing that your target will likely send its offensive forces at your ally, leaving its territory lightly defended for you to go attack, is not an exploit, that's playing the game. Making trade deals then pillaging a road, over and over, to wring free goodies out of a system inadequately complex to detect what you are doing, is not beating a dumb opponent, it's cheating the game. And you know it.
You can do it if you want, but don't tell us it's the only way to beat the game on deity. I beat GOTM7 without cheating on any of my diplomatic deals. I didn't even go to war at all until the modern age, so up until the endgame, everything I owned I built on my own, acquired on my own, or bought or traded for in deals that I honored. I did have to maneuver the AI's into war to slow their launch or I'd have lost, but I did not send all my army on a RoP Rape to take out their spaceship. I set up my alliances and went to war the old-fashioned way, and let the chips fall where they fall. It was good enough to win, and all the more satisfying to me to beat the game by playing, rather than by exploiting.
It's not even about keeping your word. You can break deals, make betrayals, up to a point. But there's a difference between making an alliance with one nation, then betraying them to ally with one of their enemies -- which is clearly within the spirit and intent of the game -- and a RoP Rape, which is clearly a loophole in the rules. Or silly road pillaging, as if some nation would ever send out its trade caravans and then mysteriously go home and shrug their shoulders if the road was a little torn up, and just forget the whole deal -- especially if they paid in advance. They would demand their payment back, or they would be extremely upset about it, or they would insist on continuing the deal the next year, when the road has been repaired.
Betrayal deserves its due and its place in the game. That's how Firaxis wants it. But they have been clear about rebalancing the game and closing out loopholes through the patch process, too, so there are clearly moves players are undertaking that Firaxis designers do not like. Some of those problems can't be fixed, as I already explained -- just like the GOTM cannot enforce its rule of no reloads. Some things have to go on the honor system.
Deity is there to pose an extreme handicap. You're only half a step short of going all the way over into cheating. You've got the rationale in place. You are already there in spirit.
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Matrix, are you reading? You've got a few exploits listed as known but allowed. Why?
If they are allowed for lack of enforcement ability, because you do not believe you could detect them, I submit to you that this is inconsistent with the no-reload rule. If the honor system is good for the no-reload rule, it would work just as well for any other rule you choose to implement.
On the other hand, if there is some rationale for why RoP Rape and a couple other loopholes are OK, would that same rationale not apply to the loopholes and exploits you've marked as off limits? That's the part I don't understand.
I can understand a contest that says, "If the game allows it, it's OK." I can understand a contest that says, "We recognize flaws in the rules of the game, so we're adding our own rules to cover these areas. Here's a list of known exploits, they're all off the table." What I don't get is picking and choosing among the exploits, these are OK but these are not. Doesn't make sense.
If you recognize it as an exploit, doesn't that mean by definition that you know it's against the spirit of the game?
- Sirian