chrissifniotis
GoogleCiv 2.0.0 coming...
I hear ya. I've done a solid hour of finding any references to any noted Nazca leaders; nothing. Just a few stray remarks on the social structure, but no chiefs or any other leader figures.
Khazar
Leader
Religious Acceptance - Religions need -33% pressure to convert Khazar citizens, Cities receive follower beliefs benefits from non-dominant religions in in their cities, addition to regular, Major religion beliefs effects.
Unique Unit: Tarkhan, replaces Swordsman. Provides a +10% combat strength boost for adjacent friendly units
Unique Building: Khazar Mint , Replaces mint, Provide +3 Gold for each Silver, Gold and Salt. Building provides +1 Happiness for each of those luxury resources connected to the trade network
Khazar
Leader: Ziebel
Capital: Atil
Starting Bias: Grassland/River
Music Theme:
Unique Unit: Khagan Bek. Replaces Great General. Upon spawing a Great General, there is even chance that it is a Khagan or a Bek - The Bek gives a larger bonus to nearby troops than the regular GG. The Khagan does not benefit troops at all, however it improves tile yields for friendly cities within the same radius of effect. Note: They get randomly chosen upon spawning, they can't flip from being Khagan to Bek - it's one or the other. It was intended to be chance when it was spawned, and then remained either Khagan or Bek throughout its life.
Unique Unit: Varangian Mercenary. Replaces Pikeman. Cost: 100. Strength: 14, not 10. Movement: 2. Note: Armed with halbred, this mercenary unit does devastation against mounted units, but also has high combat value against melee units.
Unique Ability: Pax Khazarica. Resources from friendly City-States doubled. Receives Military Units from friendly City States double the usual rate when Piety Social Policy is enabled.
I much prefer 1 leader per civ, at least if they go with truly unique leaders.
Just wondering, have you played Civ 4?
The civ IV system is really quite drab. All the leaders are some combination of about 6 generic traits. I like civ V way better because it makes the traits into unique abilities so that no two civs play similarly even if they have the same tendencies, like warmongers.
Just wondering, have you played Civ 4?
@CELTICEMPIRE
Ottomans? Spain? Maya? Babylon? Sumeria?
For each of those you can easily find 3 very important and pretty well-known leaders
Yeah. I have. The system was completely different, so that's like comparing apples to oranges. If you're going to have a bunch of unique abilities, you might as well just have more civilizations. If you're going to go back to a pool of shared traits, that's regressing. It's just like how you wouldn't expect civ 6 to use the system from civ 1 where the leaders were only different based in their personality.