Civ 5: Civilizations/Leaders Wanted!

I'd have Richard Seddon as a leader m'self, it was really only under him we had anything that we could call an 'empire'

True. But I can't help but want to play as NZ with Sir Keith so I can stick it to America when they ask for assistance. It would be the major lols. Otherwise Seddon, definitely.
 
Golden Horde
Uzbeg
Start Bias: Tundra and Grassland
UA: Tatar Yoke. Can "whip" puppet states for an instant bonus of 200 gold, -1 global happiness that lasts 20 turns.
UU1: Halberdier. Replaces Pikeman. Higher cost to produce, 10% bonus versus melee units.
UU2: Steppe Cavalry. Replaces Knight. Melee strength of Knight and can melee attack, also has a slightly weaker ranged attack.

too close to Mongolia (it is a mongol horde). Plus, I seem to recall that the Golden Horde army was almost entirely cavalry (UU #1)
 
too close to Mongolia (it is a mongol horde). Plus, I seem to recall that the Golden Horde army was almost entirely cavalry (UU #1)

The later Golden Horde was as much Turkic as Mongol, even some Slavic cultural elements in the admixture. They were not nomadic like the Mongol predecessors. I admit I was having a hard time coming up with a UU other than Steppe Cavalry. I took the halberdier idea from a someone's EU3 mod I came across.
 
Belgium:
UA: Colonial masters, +1 :c5unhappy: per city on a different continent. Double resources on different continents.

or

UA: Industrial Revolution: Double Coal resources and +1 production for each. 10% production in all cities.

also

UB: waffle house: +1 :c5happy: for every waffle rescources in the city. (jk, jk)

(European graphics)


To be fair Belgium never Colonialsed good they only invaded congo and that was a mistake :( .

If i thinx of belgium I thinx about a land with strong diplomatic relations and power . It is best known for having EU headquarters in Brussels

unique ability : Strength through Unity
need less city state favor to become allies and recieve +2gold per city state ally.

UB : The head parlement : unique industrial building wich increase happiness and speed the growth of the citie.

UU : conscript
industrial World war 1 unit with a bonus in friendly lands and cost less then its counter parts.(in gods and kings) in civ 5 vanilla : the infantry replacement
 
unique ability : Strength through Unity
need less city state favor to become allies and recieve +2gold per city state ally.

I'm not sure if this is a good UA,because Greece already has such UA . Maybe it can be changed to something like this:

Unique Ability : Strength through Unity . Can be allied with a city-state when get 60 IP or more,even if the city-state already has another ally(and both allies will receive the same luxury-bonus) . Also receives +1 :c5happy: and :c5culture: for each DOF,Defense Pact and Embassy(bonus increased each time the player enters in a new era,with the increasing starting at Rennaisance) .

In this UA,where there are an UN vote and a DOW,the city-state will ally to the player with the most IP or ally with Belgium if both have the same IP .
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What do you think?
 
Could you remake the suggestion? I deleted it by mistake

Oh, of course

Civ: Hungary
Leader: Matthias Corvinus
Capital: Buda
UU: Huszar: Lancer replacement which is availeable earlier, somewhat weaker than Lancer but very fast (with free Scouting 2 promotion)
UB: Vegvar: Replaces Castle. Damages all enemy units in the surrounding area (representing the various raids)
UA: You can use the UA in Marduk's section for now, I will try to think something more unique to Hungary
 
BTW, if speculation proves true, we might have to compare our Sweden to their Sweden. Although I do think a Cannon UU is more likely than a Borg.
I'm impressed the Hakkapeliitta was included. I'm even more impressed that they kept it with the original Finish name as opposed to a German translation (Hackapel) that was more American-friendly. If that isn't an indication that Firaxis is paying attention on these boards, I don't know what is.


No Borg, but very impressed about Hakkapeliitta (with original Finnish name)! :D

After the releases of G&K, Sweden will probably be my most played Civ.


You forgot to replace the :c5culture: / :religion: bonus of Brazilian UA for a culture bonus during "We Love the King Day",which I suggested on the MARDUK80's public profile .

Sorry about that one. Forgot to change it. Will fix it now. :)
 
For the Hebrew UU, you could have David's Mighty Warriors.

I'd suggest a spearman or swordsman replacement with immense strength that has a bonus against enemy infantry, a huge LOS bonus and takes less damage from melee attacks. The offset? Huge cost, since there were only ever 30 of them.

Alternatively you could have the Maccabees, swordsmen who have an attack bonus in friendly territory, against foreign warriors (though the Foreign Legion already has that bonus), or an attack bonus against troops near puppeted/annexed cities (and an attack bonus against the puppeted/annexed city itself).

Synagogue will likely have to be the UB, though yeshivas are also possible.

I'd recommend Moses or David as the leader, both are considered sacred according to Islam, Judaism and Christianity.

The Hebrews should have a defensive/cultural/faith aspect to them. The UA could be called "Exodus," "Jewish Diaspora."

UA possibilities might include a city's strength going up for each religious building it has in the city, having faith generate culture, having Golden Ages unlock extra faith, allowing nearly any building to be purchased with faith (wonders too)...

Someone make an interesting proposal out of these ideas! :)
 
I would be unhappy if they included Israel / the Hebrews over any other civ. Most of the history is taken from a single set of texts, and is heavily biased.

However:

The Hebrews:
Leader: David
UA: Promised Land: Cities of the same religion as your state religion (you must have founded it) may defect to you (more likely the closer to the capital). Religious buildings increase happiness by 1. Chance that your country will re appear even if it is destroyed by conquest.

UU: Maccabees: +20% attack strength in areas recently taken over by your enemies (20 turns)

UB: Synagogue (temple): +2 culture, in addition to faith bonus of normal.
 
I would be unhappy if they included Israel / the Hebrews over any other civ. Most of the history is taken from a single set of texts, and is heavily biased.

However:

The Hebrews:
Leader: David
UA: Promised Land: Cities of the same religion as your state religion (you must have founded it) may defect to you (more likely the closer to the capital). Religious buildings increase happiness by 1. Chance that your country will re appear even if it is destroyed by conquest.

UU: Maccabees: +20% attack strength in areas recently taken over by your enemies (20 turns)

UB: Synagogue (temple): +2 culture, in addition to faith bonus of normal.

I guess you're being unfair. That set of texts shaped many of the featured civs. It may be biased, but would you prefer the Zulus? The Iroquois with their imaginary leader?

And the UA you suggested could be either utterly overpowered or almost useless depending on the situation.
 
Argentina
Leader: Juan and Eva Perón
Capital: Buenos Aires
Starting Bias: Grassland/River/Coast
Music Theme: War: Piazzola’s Adios Nonino. Peace: Ginastera’s Estancia.
Unique Unit: Gaucho. Replaces Lancer. Cost: 176 (not 220). Combat: 12 (not 22). Ranged Combat: 18 (not melee). Range: 1. Movement: 4. Penalty on Defense; Can move after attacking; When standing in a pasture, costs no maintenance and yields +1 food (sheep/cattle) or +1 production (horse).
Unique Unit: Caudillo. Replaces Great General. Spawn rate increased by 25%. Movement: 4 (not 2). Mounted Units are trained 15% faster and the city gains +1 happiness and +2 culture if a Caudillo is inside it.
Unique Ability: Justicialism. Whenever a city grows, your empire gains x culture towards a new Social Policy. Whenever you adopt a new Social Policy, your empire gains y gold for each of its cities.

Additional Information/Trivia:
Leader Scene: The Peróns share the Leader Scene. They could be depicted in a balcony, before the crowd. Mind a focused and artistic version of this:
Spoiler :

Color Scheme: Primary: White or Light Blue; Secondary: Yellow or Golden. Sol de Mayo as the icon:



Unique features: The ideas behind Justicialism - a better name for Peronism - are: “Social Justice, Economic Independence, and Political Sovereignty”. Social Justice is represented by the proposed UA’s first component; Economic Independence by the second component and; Political Sovereignty by the Caudillo UU.

Strategy: Argentina’s UA benefits from wide and tall empires, so expansionist and militaristic posture is advised. Unhappiness and territorial defense may be addressed by the Caudillos. The Gauchos are fairly weak, but they can - and shall - to use hit-and-run tactics. Also, they are produced faster and may be deployed in pastures, making them useful even in peacetimes. Argentina has a nice cultural advantage, and that could be used to pursue a cultural victory or to adopt militaristic policies.

Please make the necessary adjustments and balance.
 
That's true. Well, that's because I just copied and pasted the Sol's image to give a general idea, a suggestion of how it should look. I guess the Sol could\would be styled in a way we could tell it apart from the Hunnic icon. The colors actually help that.
 
To be fair Belgium never Colonialsed good they only invaded congo and that was a mistake :( .

If i thinx of belgium I thinx about a land with strong diplomatic relations and power . It is best known for having EU headquarters in Brussels

unique ability : Strength through Unity
need less city state favor to become allies and recieve +2gold per city state ally.

UB : The head parlement : unique industrial building wich increase happiness and speed the growth of the citie.

UU : conscript
industrial World war 1 unit with a bonus in friendly lands and cost less then its counter parts.(in gods and kings) in civ 5 vanilla : the infantry replacement

Yes, invading the Congo led to many sad attrocities :(
I still think we should focus less on modern Belgium and more on Belgium in the 1800s. Any ideas for that?
 
Does anyone know what the Hunnic icon in Civ V even is? I see nothing on the Internet about Hunnic standards....
 
Does anyone know what the Hunnic icon in Civ V even is? I see nothing on the Internet about Hunnic standards....

That's a good question...

The closer thing I could find was this:


It's the Presidential Seal of Turkey; Each star symbolizes a historic Turkish state, the Hunnic Empires among them.

This site (http://www.tccb.gov.tr/sayfa/cumhurbaskanligi/fors/) probably tells the Seal's history, but the English version is not working. My Turkish is a little rusty (as is Google Translator's), but it seems to describe this guy's legend and something about the star and crescent, among a lot of things.



But I don't know, it could be everything else...
 
I would be unhappy if they included Israel / the Hebrews over any other civ. Most of the history is taken from a single set of texts, and is heavily biased.

However:

The Hebrews:
Leader: David
UA: Promised Land: Cities of the same religion as your state religion (you must have founded it) may defect to you (more likely the closer to the capital). Religious buildings increase happiness by 1. Chance that your country will re appear even if it is destroyed by conquest.

UU: Maccabees: +20% attack strength in areas recently taken over by your enemies (20 turns)

UB: Synagogue (temple): +2 culture, in addition to faith bonus of normal.

I disagree with you about the importance of the Hebrews. They were an important part of the ancient world, and interacted with many of the great powers (Egypt, Persia, the Hittites, Phoenicians, etc). There are many aspects of the Bible that archaeological evidence has shown to be accurate (feel free to differ about the Garden of Eden story in Genesis of course, but that's a separate matter). Furthermore, they would have really fit the Gods and Kings theme, and I think many people have been looking forward to seeing them in Civ. Now that the Polynesians and Austria are in (civs people have been requesting for a while), I think there's a slightly higher chance Hebrews will be in as DLC at least (though I don't think Israel, the modern country, will be in, due to controversy).

I don't know why Firaxis has been so reluctant to add the ancient Hebrews in. They were important in springing up tenets of three of the world's great religions, are recognized on the dome of the Library of Congress as important in world history, and furthermore, their inclusion wouldn't stir controversy since "Hebrews" is not equal to "modern Israel around whom Palestinian conflict is stirred."

I do like your idea of religious buildings adding extra happiness, and while the "resurrection of civ" idea is cool, I don't think it would be balanced (though Korea in their scenario had a similar ability). Maybe the Hebrews require less faith to unlock beliefs, and/or generate Great Prophets faster? Maybe they don't need to pay faith to build faith buildings like the Cathedral, Synagogue, etc? Faster construction for religious/cultural buildings?

I think Maccabees maybe having extra strength within enemy borders, or extra healing (!) would represent their zealous revolt rather well. A yeshiva could increase culture and science, a synagogue culture and happiness along with faith, perhaps (and wouldn't require faith to build, unlike other religious buildings).

Also, I would like to see King David or Moses speaking Hebrew in Civ V. That would be awesome. You could have this music for the Hebrews' main theme: Where in the World is Carmen Sandiego--Israel Sad, but hopeful. Represents the plight of the ancient Hebrews in Egypt and Judea. Not sure how ancient the music is, but it sounds like what I imagine the ancient Hebrews might have played.
 
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