Civ 5 Design Challenge IV - History/Eras

Vedic Civilization

Sudas
UA: Sruti and Smriti
- Gain +1 faith :c5faith: on pastures and +2 faith :c5faith: from Great Works of Writing. All units can repair pillaged tiles.

UU: Aryan Chariot
- A melee cavalry unit with 10 strength :c5strength: and unlike the Chariot Archer it replaces, does not have a penalty against cities. Also provides Great Writer points equal to experience gained from combat. Does not require horses.

UU: Sindhu Longbowman
- Weaker than the Composite Bowmen it replaces (5 Strength:c5strength:), the Sindhu Longbowman has 14 Ranged Strength :c5rangedstrength: and gains the Armour-Piercing promotion giving it a 33% bonus against adjacent units.
 
The next challenge will be The Ancient Era (3000- 500 BC).
I expect a battle for the Euphrates this time around... :D

It looks like we'll have a battle for a different river instead...
 
The Macedonian Empire

Leader: Alexander the Great

UA: Conquest of the World: Melee, Gun, Mounted or Mobile Units gain increased :c5strength: Combat Strength and Heal the further they are from the :c5capital: Capital. Great Generals grant nearby Units +1 :c5moves: Movement.

UU: Phalanx: Spearman replacement. Increased Combat Strength (from +11 :c5strength: to +14 :c5strength:). +15% :c5strength: Combat Strength if it starts its turn adjacent to a Melee, Gun, Mounted or Mobile Unit. +15% :c5strength: Combat Strength

UU: Heitairoi: Horseman replacement. If it starts its turn adjacent to a Great General, gains +15% :c5strength: Combat Strength when attacking and Flanking Bonuses are doubled.

All Cities are named Alexandria, save for one called Bucephalos.
 
Roman Kingdom (Numa Pompilius)

UA: Quidam dux:
During "Golden Ages" religious faith :c5faith: is increased by 50% in output and a free Missionary is born by the capital.

UU: Palatini (Replaces Swordsman):
For every unit killed by the Palatini, you gain Faith and Culture.

UB: Temple of Janus (Replaces Temple):
Whenever a war is declared on another civilization 2 Palatini units are born near the capital. Yields +2 Faith :c5faith: and +2 Culture :c5culture: .

1. You do realize that this is supposed to be an ancient era challenge, right? I mean, you gave the civilization two uniques from the classical era.
2. I don't get it: you want the player to enter golden ages bit encourage him to go for a wide empire? In such case, you wont need the faith bonus. Additionally, no point at gaining extra units in the capital when you declare war: they don't fit in your plan whatsoever and are somewhat penalizing, especially since they require iron, which you might not always have. Furthermore, the Palatini's bonus is unnecessary considering the function of the other uniques.

@GPuzzle: Sorry, but your design is out of the challenge's frame. So post a different one or.. Well, nothing. :p
 
Ah, damnit. Also, Natan, may I remind you that the firmly ancient Sumer... has a Temple replacement.
 
1. You do realize that this is supposed to be an ancient era challenge, right? I mean, you gave the civilization two uniques from the classical era.
2. I don't get it: you want the player to enter golden ages bit encourage him to go for a wide empire? In such case, you wont need the faith bonus. Additionally, no point at gaining extra units in the capital when you declare war: they don't fit in your plan whatsoever and are somewhat penalizing, especially since they require iron, which you might not always have. Furthermore, the Palatini's bonus is unnecessary considering the function of the other uniques.

Gotcha. I'll submit a more polished and well-rounded design as I do see the faults in it.
 
Natan, always unafraid to make the harshest of critiques.

I did sort of notice a few designs out of time period, though, it was mildly bothering me too.
 
Ah, damnit. Also, Natan, may I remind you that the firmly ancient Sumer... has a Temple replacement.

1. Sumer wasn't intended for a challenge.
2. Tom is aware that not everyone "loves" his designs...

@inthesomeday: yeah well, true that.
 
Civ5's tech tree is wonky, just because some buildings and units are unlocked in the classical era does't mean that they don't belong to civs from the time period you chose (3000-500 BC). Ziggurats definitely should replace Temples rather than small Shrines.
 
Alright, here's my complicated submission:
The Zhou Dynasty

Leader: Mu

UA: Mandate of Heaven: Every 10 excess :c5happy: Happiness increases :c5strength: City Defense and reduces Social Policy cost by 5%. Captured cities cannot enter resistance if you have conquered their owner's :c5capital: Capital.

UU: Zhengzu: Replaces Spearman. +2 :c5strength: Combat Strength in the territory of a civ with less :c5happy: Happiness than you. Provides a permanent +1 :c5happy: Happiness upon capturing a city.

UB: School of Thought: Replaces the University, but comes slightly earlier at Theology. +25% :c5science: Science instead of +33%. There are multiple Schools of Thought providing different bonuses, however you may only have one in a city at a time. It may be changed at any time at the cost of :c5culture: Culture. +1 :c5happy: Local Happiness for every era you have kept the current School of Thought.

Schools of Thought:

Spoiler :
Confucian: +1 :c5culture: Culture from Specialists. WLTKDs are 50% longer.

Taoist: +2 :c5faith: Faith. +2 :c5culture: Culture for every religion in this city.

Agriculturalist: +1 :c5food: Food and +1 :c5culture: Culture on Wheat. 25% of :c5food: Food is carried over on Citizen birth.

Militarist: +10 XP and the XP of starting units in this city contribute towards Great Generals/Admirals.

Mohist: +1 :c5science: Science from Specialists. +25% :c5greatperson: Great People generation.

Legalist: Removes occupied :c5occupied: Unhappiness and forms a :c5trade: City Connection. +2 :c5science: Science in conquered cities. (+10% Loyalty with CID)
 
Here is what I got.

Median Empire

Cyraxes

Eclipse of Thales
During a Peace Treaty all Cities gain a boost of :c5culture: Culture whenever a Unit is disbanded and the :c5capital: Capital enters a WLtKD. Whenever a Barbarian Encampment is cleared receive :c5influence: Influence with all known City-States .

Paridaiza
Replaces the Temple. +1 :c5happy: Happiness for every 2 :c5citizen: Citizens which increases for every City :c5trade: connected to it. Has an Artist Specialist Slot but much more costlier to produce.

Magi
Replaces the Great Prophet. In addition to all of its regular abilities it may write Political Treatsies but only generates half the :c5culture: Culture.
 
Oh, that reminds me, I actually have my own Kassite design. Might as well enter it:
The Kassites (Burnaburiash I)

Unique Ability: Dynasty of Karduniash - Receive a free Courthouse in conquered Cities if the previous owner possesses more Technologies than you. +1 :c5faith: Faith on Pastures.

Unique Unit: Sakrumash - Replaces Chariot Archer. Starts with Volley.

Unique Improvement: Kudurru - Can only be built in the workable radius of an annexed City, and not adjacent to another Kudurru. Yields +2 :c5culture: Culture and +2 :c5happy: Local Happiness.

The tech courthouse thing was chosen because Babylon is such a science-focused civ (though I will concede that basing a design around what a related-in-RL civ's design is like isn't exactly good practice, I liked the idea of encouraging wars with more advanced rivals). The faith from pastures represents horse worship; sakrumaš is just an Akkadian word for 'charioteer' that was apparently borrowed from Kassite; I wanted a chariot unit because the Kassites introduced the chariot to Mesopotamia (and indeed a huge portion of what little we know of their language is just words for chariot parts). The culture from Kudurrus represents the art on them and their architectural value, while the happiness represents their use as land grants to vassals - the idea being that the citizens are happier because they're being granted some degree of autonomy.
 
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Mitanni Kingdom (Shaushtatar) 1500 BC–1300 BC
UA: Controllers of Trade:
All land trade routes can travel +10% more distance than normal and yield +2 more gold :c5gold: per every city placed on the coast or next to a river.

UU: Two-Wheeled Chariot:
Has +1 more movement :c5moves: than the normal Horse Archer and gains more strength when crossing or stationing on desert tiles.

UU: Great Trader:
Unlike the Great Merchant, can build a tile improvement within a city's borders called a "Maryannu Market" which yields all trade routes from this civilization with +2 Gold :c5gold: and +1 Culture :c5culture:.
 
Ami People

Leader: Pangcah

UA: Malafi Ko Niyaro
During WLTKDs, gain +1 :c5food: food from sea resources and +10% naval production for every coastal city owned (max. +4 and +50%).

UU: Decorated Canoe (fishing boat)
+2 :c5culture: culture in cities building Decorated Canoes, and starts a 5 turn WLTKD in the nearest city when expended.

UB: Drying House (Granary)
No base :c5food: food yeild, and +1 :c5food: food on pasture resources and sea resources instead of on wheat. Starts a 5 turn WLTKD every time a civilian unit is built.
 
Babylonia

Leader: Hammurabi

UA: The Great Lawgiver: Upon capturing a :c5capital: Capital, Conquered Cities suffer no :c5occupied: Occupied Unhappiness and :c5culture: Social Policy costs are reduced by 15% until the end of the war. :c5culture: Culture from Conquered Cities contributes to :c5goldenage: Golden Ages.

UU: Bekhrum: Spearman replacement. +1 :c5strength: Combat Strength (12 :c5strength: versus 11 :c5strength:). Gains Experience whenever a :c5culture: Social Policy is adopted.

UU: Asumittu: Monument replacement. Grants :c5goldenage: Golden Age points whenever adopting a :c5culture: Social Policy - doubled if built on a Conquered City. +1 :c5culture: Culture.

I dug deep to find the resources for this one - man, I wish Zantonius Hamm was back.
 
Siyi

Leader: Di Cuo

Icon: A red macaw on a dark green field.

UA: The Four Barbarians - Horses yeild double, founding a city gives +2 horses. Gain culture from trade routes equal to incoming science. Gain a percentage of a city's culture generation over the entire game when you capture it (with some maximum amount applied that raises each era.)

UU: Brown Onion - Replaces Chariot Archer. No movement penalty in rough terrain.

UB: Zhang- Replaces Circus. Only +1 happiness, however it grants +1 gold on all pastures worked by the city and an extra copy of any ivory or furs improved by this city and can be built anywhere.

Thought I'd touch on China a bit.
 
@GPuzzle, is the +1 culture on the monument INSTEAD OF the +2 culture, or does it give +3 culture?
 
I have to think it's got +1 culture added to the normal monument's +2.
 
Precisely.
 
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