Civ 6 Portugal Civilization  (Not compatible with official Portugal Pack DLC) + Lusitânia

Civ 6 Portugal Civilization (Not compatible with official Portugal Pack DLC) + Lusitânia v32.00Beta

I'm afraid I still can't launch a game with this civ, the Punt and Persia mod both do seem to work but for some reason this doesn't. I did notice there is a lot of localisation missing(or you have something filled in with temporary text), maybe it has trouble due to that?
 
Analysing civics I will change Nau unlocks at Exploration Civics (still to make changes in Joao II bonus/agenda and this one in wanted final result).

Makes more sense for me since Portugal built Caravels first (the boost is 2 caravels), and with the success of caravels explorations they built Naus, for greater purposes of exploration and commerce.
 
Documentary that talks mainly about about Portuguese Caravels and Naus, about João II and Afonso de Albuquerque too. Additionally a little bit of early Globalization and Conquest by sea of Albuquerque. Shows Padrão and "feitorias".

 
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Changed final result, mainly João II Agenda, added the unique units and also a new unique district:

Bairro Alto :D (out of curiosity web summit is happening in Lisbon and elected Bairro Alto for the party site, a flood of web summiters there)

Making Portugal a Sea Controler with coastal city states, and producing culture and ameneties inside house.

The wanted final result: Go here
 
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Hi, I'm Brazilian and I also did not understand why they preferred to put Brazil instead of portugal on Civ6 (I admit that it gives a little patriotic pride but thinking a bit more, it should have been portugal), it's the same thing as Argentina instead of spain :/ But at least mods can still give us hope.
*Waiting for a more stable version =D*
 
Hi, I'm Brazilian and I also did not understand why they preferred to put Brazil instead of portugal on Civ6 (I admit that it gives a little patriotic pride but thinking a bit more, it should have been portugal), it's the same thing as Argentina instead of spain :/ But at least mods can still give us hope.
*Waiting for a more stable version =D*

Im happy with Brazil(With Napoleon wars Portugal pointed to Brazil to not loose Portuguese empire itself!) and Kongo (that at that stage, Portuguese had many infuence with, the religion they say Afonso likes was provided by Portuguese, at the time, by João II, without forcing , they wanted more power, like Portuguese had. And besides all, the name Afonso is Portuguese and because of conversion, and even his father is Joao I, showing that Joao II saw them as peers, not a feature of Manuel I. João II was really the visionary of Portuguese empire)

For all that, I want all 3 civs in game :)

I also have a beta version addding Joao VI, grand father of Pedro II ;) trying to give a Portuguese perspective on the start of Brazilian Empire: Here
 
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Im happy with Brazil(With Napoleon wars Portugal pointed to Brazil to not loose Portuguese empire itself!) and Kongo (that at that stage, Portuguese had many infuence with, the religion they say Afonso likes was provided by Portuguese, at the time, by João II, without forcing , they wanted more power, like Portuguese had. And besides all, the name Afonso is Portuguese and because of conversion, and even his father is Joao I, showing that Joao II saw them as peers, not a feature of Manuel I. João II was really the visionary of Portuguese empire)

For all that, I want all 3 civs in game :)

I also have a beta version addding Joao VI, grand father of Pedro II ;) trying to give a Portuguese perspective on the start of Brazilian Empire: Here

Thats right, I totally agree with you. Ive seen this post, Id love to be able to play with other leaders than the ones we already have in the game. I cant wait anymore to play with the great Roman, Spanish, Germany (You know who) and Portuguese leaders.
 
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But theres more to Brazil and Portugal relation into civ 6:

Brazil with Minas Geraes unit, considered the biggest and most powerful battleship in the world at the time.

Botafogo, also considered the biggest and most powerful warship in the world at the time, the 1536 Galleon Warship, with 366 bronze cannons, and had an artillhery power of 1,000 tons. And there is an interesting fact, since one member of the crew became famous because he was responsible for the ship's artillery, and he also got the nickname of Botafogo, which he later included in his family name. he went to live in the Portuguese colony of Brazil, fighting for Portuguese interests. As a reward, the Portuguese Crown granted him some lands known today as the Botafogo area ;)
 
But theres more to Brazil and Portugal relation into civ 6:

Brazil with Minas Geraes unit, considered the biggest and most powerful battleship in the world at the time.

Botafogo, also considered the biggest and most powerful warship in the world at the time, the 1536 Galleon Warship, with 366 bronze cannons, and had an artillhery power of 1,000 tons. And there is an interesting fact, since one member of the crew became famous because he was responsible for the ship's artillery, and he also got the nickname of Botafogo, which he later included in his family name. he went to live in the Portuguese colony of Brazil, fighting for Portuguese interests. As a reward, the Portuguese Crown granted him some lands known today as the Botafogo area ;)
Wow nice, I didnt know that. It seems that the Portuguese colony in the new world continued to follow the fate of being a great power in warships.
But even so, I think there should be a Portuguese empire in the game, with 15% faster building districts or tourism gain 25% higher in cities of other continents than their capital or every city that is founded instantly gains religion of its capital or any resource that is gained from cities that are not on the original continent of its capital grant +1 of it, Much like the English empire, both also had a good business relationship a few centuries ago then ... And one District called "Guarda Nacional Republicana", which gives 30/35% of production to all units when Portugal is at war and can be built in the camp, and a single unit called "Granadeiro" that looks like the archer and is available in the Renaissance/Industrial era and needs nitter, their damage is much more powerfull than the crossbowman dmg.
"Concorda comigo ou tem algumas idéias melhores? O que eu sei sobre portugal é o que leio em livros, sites ou wikipedia xD você deve saber de muito mais"
 
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Wow nice, I didnt know that. It seems that the Portuguese colony in the new world continued to follow the fate of being a great power in warships.
But even so, I think there should be a Portuguese empire in the game, with 15% faster building districts or tourism gain 25% higher in cities of other continents than their capital or every city that is founded instantly gains religion of its capital or any resource that is gained from cities that are not on the original continent of its capital grant +1 of it, Much like the English empire, both also had a good business relationship a few centuries ago then ... And one District called "Guarda Nacional Republicana", which gives 30/35% of production to all units when Portugal is at war and can be built in the camp, and a single unit called "Granadeiro" that looks like the archer and is available in the Renaissance/Industrial era and needs nitter, their damage is much more powerfull than the crossbowman dmg.
"Concorda comigo ou tem algumas idéias melhores? O que eu sei sobre portugal é o que leio em livros, sites ou wikipedia xD você deve saber de muito mais"

I like the first idea, makes sense since many cities in colonies were even better to live then Portugal at certain time. About the Granadeiro, not really an unique unit, besides the Portuguese name. And GNR is very similar to a police force nowadays.

For an unique unit we have the known Caçador, that fight along with Red coats (as allies). Or later Comando, a specialized Portuguese guerrilla unit in times of dictatorship, when Salazar wanted to maintain colonies by force.

For district we have Wine Company (at the times of Marques do Pombal until today), Fundação Portuguesa (since the end of ditatorship they appeared like mushrooms) and also more actual but gained its shape since many years ago, all the culture goes to places like that: "Bairro", "Bairro Alto" (upper district). Exists similar places in every known city in portugal, it is very known as the "old city", the "old place", "the old neighborhood", where everybody knows each other and party with each other, a lot of Fado, traditional Portuguese food and traditional festivities like "Santo António" or "Marchas Populares".
 
I like the first idea, makes sense since many cities in colonies were even better to live then Portugal at certain time. About the Granadeiro, not really an unique unit, besides the Portuguese name. And GNR is very similar to a police force nowadays.

For an unique unit we have the known Caçador, that fight along with Red coats (as allies). Or later Comando, a specialized Portuguese guerrilla unit in times of dictatorship, when Salazar wanted to maintain colonies by force.

For district we have Wine Company (at the times of Marques do Pombal until today), Fundação Portuguesa (since the end of ditatorship they appeared like mushrooms) and also more actual but gained its shape since many years ago, all the culture goes to places like that: "Bairro", "Bairro Alto" (upper district). Exists similar places in every known city in portugal, it is very known as the "old city", the "old place", "the old neighborhood", where everybody knows each other and party with each other, a lot of Fado, traditional Portuguese food and traditional festivities like "Santo António" or "Marchas Populares".
Nice, I liked the part of the upper district, it looks like the Brazilian carnival district, it would be a lot funny if both of them had the same functionality, but the upper district replaces the residential neighborhoods and offer the event: "Santo Antônio" or "Marchas Populares", that Provides a lot of cutural bonus.
Speaking of "Comando" would be cool to work as in the English Empire, and was automatically created in cities of other continents for free, it would be a good thing if they had to Ctrl+c Ctrl+v in some civilization to create Portugal. England was very similar to portugal at the time of the colonization of the new world (Although in the beginning, the Portuguese crown was not very sure about colonization So he came out knocking down all the "Pau Brasil" that he found ahead, for profit).
"or any resource that is gained from cities that are not on the original continent of its capital grant +1 of it"
 
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Nice, I liked the part of the upper district, it looks like the Brazilian carnival district, it would be a lot funny if both of them had the same functionality, but the upper district replaces the residential neighborhoods and offer the event: "Santo Antônio" or "Marchas Populares", that Provides a lot of cutural bonus.
Speaking of "Comando" would be cool to work as in the English Empire, and was automatically created in cities of other continents for free, it would be a good thing if they had to Ctrl+V Ctrl+C in some civilization to create Portugal. England was very similar to portugal at the time of the colonization of the new world (Although in the beginning, the Portuguese crown was not very sure about colonization So he came out knocking down all the "Pau Brasil" that he found ahead, for profit).
"or any resource that is gained from cities that are not on the original continent of its capital grant +1 of it"

Even with "control-c" "control-v", many to change :) But dont worry, it will be done, I have to confess that I dont have the game yet, thats why it is not working, because I cant test it ;)

Sugar was clearly a resource Portugal wanted from brazil, I identified the Engenho, a type of farm/factory specially for taking care of sugar.

What you have been saying makes alot of empires for Portugal (because Portugal has really a rich culture and history), thats why I made many empires in civ 4, in my super Portuguese mod, with 20 leaders, 9 unique units and 9 unique buildings (one of them is Engenho), if you are interested check it out: Portugal All ERAS!
 
raen updated Portugal Civilization (Civ 6) with a new update entry:

Portugal Civilization (Civ 6) v.06 Beta

Portugal Golden Age of was the Age of Exploration, and happened in Renaissance, boosting this Era big time.So I added:

João II - Henry the Navigator Legacy Trait
Feitoria - Unlocks at Mercantilism
Nau - Now unlocking at exploration
Caravela Redonda - Portuguese War Caravel!
Botafogo - Unlocks at Gunpowder, Portuguese "spitfire" Galleon!
Bairro Alto - Unlocks at Humanism. A neibourhood with alot of history and culture!

Also new colour, now RED WINE ;)

Still missing icons and some info (still beta)

Enjoy!!!

Read the rest of this update entry...
 
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This mod is amazing, I had one of my best games so far yesterday with him, the caravels and his +1 move helped a lot in the exploration. Never missing gold (advantages of being Portugal hehe) Certainly one of the funniest civilizations mod I've ever played (It's the only one I've played xD, but that does not change how fun it is).
 
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Hey, I'm having some problems with the "Bairro Alto" district, I'm not able to put it in certain places, such as: Desert and some land plains. Should it really be like that?

Yes, like the name says its upper ("alto"), meaning in plain hills. If someday you go there you will notice, going up, all squized, old streets. This neiborhood was created also because of discoveries.

See here for more info: Bairro Alto
 
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Yes, like the name says its upper ("alto"), meaning in plain hills. If someday you go there you will notice, going up, all squized, old streets. This neiborhood was created also because of discoveries.

See here for more info: Bairro Alto
I understand, but should not it work on desert hills too then? I have a city on the TSL map of YNAMP that is in Aoulef, Algeria, where there are some hills, only desert hills, and since I can not increase her population limit with the "Bairro Alto", the city stagnates ;-;
 
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