Duke William of Normandy
King of England & Unofficial Welcoming Committee
...Somali Pirates?I find it weird that Mogadishu's bonus is protecting your traders on water tiles.... can someone explain to me how this bonus is relevant to Mogadishu?

...Somali Pirates?I find it weird that Mogadishu's bonus is protecting your traders on water tiles.... can someone explain to me how this bonus is relevant to Mogadishu?
so Privateer ... I see......Somali Pirates?@Andrew Johnson [FXS] said that it references the Medieval Sultanates.
In exchange for paying them, they promise not to raid your ships.so Privateer ... I see...
Probably Mogadishu is based off of this historical time period considering the city-state icon is the same as the sultanate flag.I find it weird that Mogadishu's bonus is protecting your traders on water tiles.... can someone explain to me how this bonus is relevant to Mogadishu?
In exchange for paying them, they promise not to raid your ships.
But yeah it's pretty much a civfanatic theory that you get to ally yourself with Somali Pirates no matter what the devs say.![]()
Why do you keep referring to a mundane historical fact as if it were some secluded and convoluted bit of information? The history of the Republic and the flag is taught in 5th grade.
The flag is what the people want it to be, not something set in stone for eternity. Since we live in a democracy, I guess you're out of luck:
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"Picture of a wild Monarchist Party failing miserably, circa 2019"
I agree with that sentiment.
I still hope the devs manage to find a sweet spot where a civ isn't outright OP with the right decision making, but still unique enough to add a very distinct playstyle.
A leader like Wilhelmina for instance - I really do hate her.
She is about as bland as you can get, and her only real distinguishing feature is that she should prefer to settle along rivers and coast.
But a slight adjacency bonus for districts near a river/polders isn't fun for me at all, which is why I'll happily reroll if I ever get her as a random leader, as she's about as close to being a plain vanilla civ for me as you can get.
Contrast this to someone like Kupe or Aztecs, where you can get some very distinct playstyles and approaches to how you play the game, based on a few features alone that significantly change them from a vanilla civ.
It's a tough one for a quick mod, unfortunately. Feitoria bonuses and the trade modifier are easily adjustable (as numbers), but one is a flat number and the other is a percentage that is applied to every international trade route for Portugal (you can't give it to particular routes, I think).
Giving the feitoria different trade yields like science or culture seems possible too.
as I said you should get your knownledge properly, I never mentioned the Monarchy, your ignorance makes you think blue and white as monarchist colors when is just the colors of Portugal no matter what, if everyone used your logic then most of the countries that are republics have monarchist colors (Brazil, Italy, Greece, Austria, Hungary, Poland, Albania, etc) , these countries changed from monarchy to republic and they kept their identity flag colors which it was created, despite in democracy the flag is not what people want to be, is what people should respect as their country origins not a altered stupid logic under a ideology that killed to overthrown a regime instead of doing it in a democratic way respecting the people will.
But if you want to go into political then let show how "popular" really was the republican party during Constitucional Monarchy in the elections, yes the first steps of Democracy were in Monarchy not after 1974 like they teach you in school. You love so much Democracy but the Republic you have was never asked to the people not even the flag was chosen by the people, thats not very democratic.
is just the colours of Portugal no matter what
is what people should respect as their country origins
not a altered stupid logic under a ideology that killed to overthrown a regime instead of doing it in a democratic way respecting the people will.
No school anywhere teaches that.yes the first steps of Democracy were in Monarchy not after 1974 like they teach you in school.
Infallible logic. The same person who is of the opinion that people should be forced to respect the monarchic flag also believes that the republican revolutionaries should have prepared a referendum even before there was a democratic republic in place.You love so much Democracy but the Republic you have was never asked to the people not even the flag was chosen by the people, thats not very democratic.
Yeah, it's the thing - if you can fit Feitoria, they're quite good. Basically +6 gold and +1.5 production per trade route you send to a city, so you can often easily get multiple routes along the coast.
But you certainly can't fit them against every city, and they do have a somewhat limited placement ruleset, so they're not the sort of thing you can truly spam everywhere. So definitely a tough to balance improvement. Almost wished they changed them up to simply open more route spots. So, like, if they changed Portugal's ability to "can trade with any city on the coast or with a Feitoria", and they changed the Feitoria to be "Must be placed in neutral territory, next to a foreign civ's territory. Extends their territory to the tile, and counts as a Harbor for trading purposes". Now THAT would be awesome for Portugal, since suddenly if you have a foreign civ with a city one off the coast, you can place the feitoria and that will open up a trade slot to the city. Again, maybe it's still somewhat hard to place, but that's my one gripe to date with Portugal are all those annoying cities one off the coast. In my current game I can see at least 5 or 6 cities like that, and if I could manually place these Feitorias, that would open up a ton of new trading partners.
IIRC city states gain a tile for every envoy send to them, so if you have a good city state to trade with, you can create spots for Feitorias that way.
Just a question--i haven't played them--how much of portugal's perceived power stems from setting up very favorable maps for their abilities?
Just a question--i haven't played them--how much of portugal's perceived power stems from setting up very favorable maps for their abilities?
Or have a civ that LOVES to settle on coast... like indonesia and Phoenicians for example.Unleasing the full potential of Portugal is very much map-dependant. Of course, you can avoid RNG and set up an archipelago map that guarantees you a smooth game, but if you go on more landmass-y maps, you might have to struggle to get your bonuses working.
I tried the Continents and Islands map with Portugal, and I played through the ancient era on multiple maps only to realize that the AI and the city states just LOVE to settle not on the coast, but a tile away from the coast, making them unavailable for trade until they set up a Harbor in the distant future. Of course, all of those maps were perfectly winnable but when I'm playing a civ for the first time, I tend to look for a map that fits their playstyle.
Finally, I found a map in which I had a blue CS on the nearby coast, and I got myself a pretty good start only to realize at T80 that I'm locked in to an inland sea with no canal exits. That was a harsh blow but I intended to keep on until I realized that the civ ability screen is quite misleading: even if the trade route would be between two coastal cities, you can't connect them if the trader would need to touch a single land tile. This means that my core cities could not reach any other target but that one CS. Boom, abandon game.
Nearly cryíng, I rolled a few more games, and alas, the next coastal start turned out to be okay. Although my land movement was blocked by mountains to the south (might be a good thing for defensive purposes), I saw that a single canal city would allow me access for two coastal city states and after I met Japan who had a coastal city in the ancient age (a very rare sight), I knew that this map was the one. And that point, the game was won, I just had to keep sending those juicy trade routes ad nauseam and I snowballed into a peaceful T200 SV on Deity.
So, yeah, Portugal, S tier if you get the right map, but if you play random with no rerolls, you might get a C tier, bonus-less civ experience.
...Somali Pirates?@Andrew Johnson [FXS] said that it references the Medieval Sultanates.
Just a question--i haven't played them--how much of portugal's perceived power stems from setting up very favorable maps for their abilities?