Larsenex
King
I posted this also on the 2K forums. Does anyone think that the powers-that-be, will migrate to 64 bit platform so we can finally have insane/crazy sized maps?
If released, yeah, it probably will be since anyone with the specs required will most likely be running a 64-bit cpu.
I am kind of curious if a new civ is delayed because not everyone has a 64-bit OS yet, to say it very carefully. Because yes I expect a new civ will be 64-bit.
GalCiv 2 was released in 2006, nine years before the release of GalCiv 3 in 2015. There's a lot more advances in the tech in that game than just a migration to 64-bit.Supposedly Civ 6 is to be announced in April.
I am asking about it being 64bit because 32 bit is locked at 4 gigs of ram which caps out the size of maps we can have.
Galactic Civilizations III is 64 bit and the size of maps as compared from GCII is enormous.
Hopefully if they do intend on extending the franchise they migrate to a 64 bit engine.
I posted this also on the 2K forums. Does anyone think that the powers-that-be, will migrate to 64 bit platform so we can finally have insane/crazy sized maps?
It means those of us with 64-bit operating systems (as opposed to 32-bit systems), which is an increasing proportion of users, will actually be able to take full advantage of the enhanced computing power and efficiency of a 64-bit system when playing Civilization.What does 64 bit platform mean?
How many modern CPUs (ones that would be required to run a 2016 version of a Civilization game) are even 32bit? It would be silly to limit it to 32bit because of older CPUs
Supposedly Civ 6 is to be announced in April.
I am asking about it being 64bit because 32 bit is locked at 4 gigs of ram which caps out the size of maps we can have.
Galactic Civilizations III is 64 bit and the size of maps as compared from GCII is enormous.
Hopefully if they do intend on extending the franchise they migrate to a 64 bit engine.
Where do you get the info about the April announcement? I've heard about Brad Wardell saying it'd come out this year, but everyone here throws around the April announcement rumor and I haven't heard any substantiation for it.
Probably because Civ V and BE had similar trajects with an announcement of 6 months before release.
Your link proves exactly my point. Firaxis would be silly to produce a 32bit game just to appease 15% of an entire Steam user base. Aside from the enthusiasts that build computers, how many manufacture brand computers come with a 64bit CPU and a 32bit OS? That doesn't make any sense. This isn't Windows XP times, there are no reason to run a 32bit OS on a 64bit CPU, 64bit OS are just too smooth and zero compatibility issues.Well, first of all if a new Civ came out in 2016 it probably would be at least playable on mid/high-end computers of say 3 years back, so from 2013. That's why there are minimum requirements. The developers don't want to loose out much of there public, because not everyone has a high-performance computer bought in 2016.
Yes, most of the CPUs of these computers will be of 64bit architecture. But it also requires a 64-bit OS to support a 64-bit game/software normally (without the need of emulator). And I expect that even though most computers will have 64 bit CPUs, still a large part of those won't have 64bit OS.
So I am hoping for a release of a 64bit Civ 6 this year. But was kind a wondering if it would be delayed a year because of this and release a second expansion for Beyond Earth instead.
Edit: Looked up for some statistics. Found one of Steam users from march 2016. Roughly 85% of the Steam users has a 64bit OS, so my concern seems not valid for games played through Steam.
http://www.overclock3d.net/articles/gpu_displays/over_34_of_steam_users_are_using_windows_10_64-bit/1