Optical
The Fall of the Eleventh
Still 4 for me. The devs have to do one thing to change that for me: the new XP has to be good. Removing the Steam requirement would be nice too, since I can't seem to get that to work.
I happened to have a lot of fun playing CivIV vanilla, even before the first patch came out.
Am I the only one who finds the AIs in Civ V a little too trigger-happy compared to IV? Im just curious as to whether I screwed up somewhere.
Am I the only one who finds the AIs in Civ V a little too trigger-happy compared to IV? Im just curious as to whether I screwed up somewhere.
The Aggressive AI option makes the Civ4 AI pretty aggressive. Although more than half the time I am the instigator so I don't tend to notice one way or the other.
I never eneble that anyways
Civ5 AI are generally more aggressive. They're actually playing to win.
*Moves topic away from diplomacy because it's the weakest part of the game*
They have opinions of you. If you settle too close to them, their opinion of you goes down. The also don't like it if they think you're trying to win the same way as them. And these negative opinions stick around throughout the entire game, so it's much easier to form enemies than friends. The other half of the diplomatic mechanics is approach, which is different to previous titles, and where AI actually comes into it. This is how the AI is actually playing to win (in theory). In previous titles, there was no diplomatic AI in the same sense, so there wouldn't be any sort of adaptation, even if you were closing in on a victory. Approach has to do with the AI's deceptiveness, and whether they'll try and backstab you (if they think it furthers their aim of winning, for example; a big problem here is that the combat AI isn't good, so what they think will further their aim of winning ends up in them losing their capital).
The problem is that these mechanics aren't very transparent at all, and few people understand what is actually going on ('few people' as in, a really really small amount of people; I don't fully understand how it works). Combined with opinions being weighted towards the negative end of the spectrum, this can give the impression of a schizophrenic and overly-aggressive opponent.
Indications from recent previews/interviews of the expansion are that diplomatic modifiers will lose their permanency, however, and I'd hope that other areas of diplomacy are improved, too.
It's important to note, though, that diplomacy was pretty weak in Civ4, too. Especially in how it intersected with religion. It's never been a particularly strong part of the series.
Wasn't it Sullla who described the AIs not as playing to win, but as mindlessly lashing out at anyone and everyone near them, forever?
I hear that often, but don't really buy into this. Civ 4 vanilla was lacking in balance and AI, but Civ5's problems only begin there.Yeah, I shouldn't have said "crap", a little too brash on my part. What I was getting at was that vanilla, looking back, is nothing compared to the fully expanded version. And that the same thing will happen with Civ V.
Civ5 AI are generally more aggressive. They're actually playing to win.
*Moves topic away from diplomacy because it's the weakest part of the game*
The problem for me is that I like to play peacefully and win via cultural or diplomatic or something.![]()