Civ Quiz I

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Nope nope nope. :mischief:

Top of the page repost: Which three World Wonders and three National Wonders give Great Scientist points?
 
Dammit, I knew which mod lets you be a nomad civ.

It's called Barbarians, by the way.

In fact i was thinking in the "Genghis Khan" Warlords mod, where you have that unit that spawns military or others like it from time to time ( yurt, isn't it ?). You can choose to stay nomad and raze everything in sight or to conquer cities and to become sedentary. I think that regular civ should have that :p
 
Great Library
Space Elevator? Or is that Engineer?
U of Sankore

Obviously Oxford
Red Cross
National Park

Of course, those last two are complete guesses, since I'm on Warlords.

Yep, those are all right. Ramesses somehow got Oxford University confused with Ironworks. :lol:

You're up.
 
1270 beakers?
 
I think I remember having seen somewhere in the 1600's. 1675 sounds rightish.
 
You can bulb with GPs outside of cities and don't lose beakers. The correct formula is iBaseDiscover + iDiscoverMultiplier * TotalPopulation(Team). The GS is better than the other GPs because he has iBaseDiscover = 1500 (others 1000) and iDiscoverMultiplier = 3 (others 2).
 
Ok. :)

Demo Screen from turn 1 in a regular Monarch game with no goody huts and 2 AIs:

CivQuizDemo.jpg


Who are the 2 AIs and who am I?
 
The info is all there. I forgot to say that it's BTS and no random events.
 
Lets see... nobody is charismatic because the approval rate is the same for all. Then again, everybody could be charismatic. I'm not sure what the starting approval rate is

GNP is all commerce and commerce influenced stuff like culture and espionage right? So maybe cultural to get the extra bump in GNP with financial?

Could one AI be expansive, accounting for the extra life expectancy?

Somebody should dig out the reference chart that shows what each unit is worth in soldiers. It might help if somebody has an early UU like a quecha or bowman...
 
Wow - this is tough.

- how many square KM is a tile? If it's 1000, then you have 7 land tiles and two water. You also have extra food, and a higher GDP, so I'm guessing you're England (Fin) working seafood. That would also explain your lower hammer count.

I don't know if I can solve the rest of this without (I guess?) going into the files (python / XML?) that specify ratings for each civ on various things - or at least knowing how the numbers are calculated.

For example one Civ has a higher troop rating - does this just mean they have a warrior not a scout? Or a stronger archer (say Mansa Musa) than usual? Or that they are Agg or Pro - does the free promotion affect the troop rating?

I can also tell that one Civ seems to be Exp (higher life expectancy).

Maybe someone else can add to my observations and figure this out ...
 
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