1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Civ V - One World Speculation Thread!

Discussion in 'Civ5 - General Discussions' started by Aaron90495, Jan 12, 2013.

Thread Status:
Not open for further replies.
  1. Menzies

    Menzies Menzies

    Joined:
    Apr 27, 2007
    Messages:
    1,898
    Location:
    Australia
    For expansions they've tended to announce things in February for June releases and March for July releases.
     
  2. Heinage

    Heinage Khan

    Joined:
    Apr 5, 2012
    Messages:
    562
    Gender:
    Male
    Location:
    Auckland, NZ
    This morning I saw a pigeon clutching a hedgehog as it flew past my window. I took this as an omen.



    I cast my Oracle Bones and the prophecy foretold the announcement of Civ V One World this week.




    **--graphics courtesy of my girlfriend--**
     
  3. True_Candyman

    True_Candyman Emperor

    Joined:
    Oct 23, 2011
    Messages:
    1,713
    Location:
    Leicester
    Actually you made a slight error in your oracle bone reading. When bones are crossed in a perfect X next to the skull, that means announcement.

    When the are crossed like a slanted upside down T, it means no announcement.

    And when there is a snail present it means, 'death to those who read this'
     
  4. comatosedragon

    comatosedragon Emperor

    Joined:
    May 5, 2008
    Messages:
    1,106
    Location:
    Rockingham VA {616}
    Thing is, Basbeball is soon to start, may not have as much time to check for an announcement every day.
     
  5. Heinage

    Heinage Khan

    Joined:
    Apr 5, 2012
    Messages:
    562
    Gender:
    Male
    Location:
    Auckland, NZ
    oh but that's just an artist's impression of my reading.
    It told me an announcement would be provided on 6 March @ 6:45pm GMT.

    ...yeah, sorry about the snail, I can see how that would have caused confusion.
     
  6. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,403
    Location:
    Inside an Ikanda.
    :confused: I'm scared!
     
  7. les berceaux

    les berceaux Chieftain

    Joined:
    Mar 2, 2013
    Messages:
    85
    Is it stupid to want them to add the Olympics to the game? Starting in like 1850 or something? It makes sense with the title/theme of the new expansion. There could be some interesting gameplay components and nice boosts to culture or gold or science depending on what sports your civ wins
     
  8. fufie

    fufie Peanut Farmer

    Joined:
    Jan 3, 2013
    Messages:
    118
    Location:
    Norway
    Sports events will just be used as casus belli for declaring war anyway. Ref football war in 1969 between Honduras and El Salvador :)
     
  9. Aaron90495

    Aaron90495 King

    Joined:
    May 17, 2012
    Messages:
    926
    Location:
    'Murica
    I'm feeling a Wednesday announcement.

    Remember how the Gold Edition was a *Daily* Deal yesterday? Well, Steam extended the deal for another 24 hours, which I've never seen happen in my two years of regularly checking the Steam store. Firaxis wouldn't the new expansion to be announced while the deal is still active (people would probably wait and not buy it), so a Wednesday (or possibly Thursday) announcement is looking increasingly likely.
     
  10. mdl5000

    mdl5000 Warlord

    Joined:
    Sep 21, 2012
    Messages:
    264
    Hey, any thoughts on buildings?

    G&K buildings utilized a couple new gameplay elements. Like temples and religious buildings producing faith. Or constabularies and police stations which limit spying.

    "One World" buildings would seem to promote your influence spread over other civilizations. Obviously a Portuguese feitoria would replace the harbor a seaport, but what else could this or other buildings give which connects with the game's theme?

    Maybe something which gives better discounts on traded items, diplomatic boosts with city-states, colonies integrating into your empire faster, etc.
     
  11. Menzies

    Menzies Menzies

    Joined:
    Apr 27, 2007
    Messages:
    1,898
    Location:
    Australia
    I'd guess we'll hear about the Panama Canal and the LHC for this expansion. That is, if it really is called 'One World' and does have a modern kind of focus to it. Canals would be fantastic in general actually, so long as they had high maintenance costs (except the Panama Canal) etc. Maybe the Three Gorges Damn as well...



     
  12. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,154
    Location:
    Aotearoa
    I would love to finally see those ingame officially, it should be easy enough too (Five minutes for the coding, it's the text that takes the longest) given the art is done already
     
  13. poom3619

    poom3619 Ping Pang Poom!

    Joined:
    Oct 1, 2009
    Messages:
    1,421
    Location:
    /r/civ battle royale
    If 1W have Panama Canal. Some might whine about lack of Suez Canal.
    I guess Panama/Suez Canal should be powerful wonder. Like generate builder income from global or continental trade and give builder /and later, preferably by UN's voting, everyone to "warp" ship between canal's end for all movement point left and they should have limited place to build them, or penalty in building in unfavorable environment which mitigated by technological progress.

    I think they might have so-called "pollution" in 1W. But shouldn't have angry eco-activist that forbid you to do certain thing.
     
  14. fufie

    fufie Peanut Farmer

    Joined:
    Jan 3, 2013
    Messages:
    118
    Location:
    Norway
    Your eco-activists will be happy enough if you have locally-produced truffles, grain and fish though.

    Come to think of it, American and British civs should probably get extra unhappiness if you harvest whales or horses for the lasagna though.
     
  15. MARDUK80

    MARDUK80 Prince

    Joined:
    May 13, 2011
    Messages:
    459
    Location:
    Finland

    New building boosting your City-State influence could be a good one. There was a Compilation topic for new additions (Buildings, Techs, Units, Terrain etc.) a long time ago. There was some good suggestions. I especially liked likes of Zoo, National Park, Oceanographic Institute and Ski Lodge. :)


    So the great date of announcement? I'm guessing now it will be either Thursday 14th or 21st of this month.
     
  16. de_baser

    de_baser Warlord

    Joined:
    Sep 18, 2012
    Messages:
    103
    Where did that dam and canal artwork come from!?
    Is it extracted from in-game content or something?
     
  17. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

    Joined:
    Dec 27, 2006
    Messages:
    7,403
    Location:
    Inside an Ikanda.
    Vanilla Civ 5 left many unused artwork in the files.
     
  18. steveg700

    steveg700 Deity

    Joined:
    Feb 9, 2012
    Messages:
    3,467
    I'm interested how Panam Canal would actually work. I mean, unlike other wonders we have, this is a wonder that a civ built on someone else's turf. Maybe it flips a city-state over to your empire, like a one-shot Austria power.
     
  19. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

    Joined:
    Aug 12, 2010
    Messages:
    15,043
    Yeah, I was just wondering how a Great Canal might work. If they actually wanted it to function as a canal, would they want the player to select its course, or would it automatically decide what two bodies of water to connect and how to do it?

    Or would it simply be a economic style wonder without the canal functionality? I almost think they were going to give it the Machu Pichu benefits, but changed their mind. I could also see it getting something like the Carthage UA as a benefit, free harbors for all coastal cities.
     
  20. SalemSage

    SalemSage Warlord

    Joined:
    Dec 6, 2011
    Messages:
    134
    Gender:
    Male
    Maybe it could offer a unique ability to all naval units that the player built it - If a naval unit is in one of the player's cities, it is able to disappear from that city and reappear in any other coastal city the player owns.

    Maybe give it a cost of gold or a cooldown, to stop ships literally going around the world in one turn.
     
Thread Status:
Not open for further replies.

Share This Page