To anyone who is still interested in this subject I've been updating the content of the guide extensively and have been converting it to a new platform due to issues with Google Docs -- It cant handle the raw quantity of information without extreme lag. The link has been updated :beer:
 
To anyone who is still interested in this subject I've been updating the content of the guide extensively and have been converting it to a new platform due to issues with Google Docs -- It cant handle the raw quantity of information without extreme lag. The link has been updated :beer:

Thanks for reformatting your guide! Of course it's primarily for multiplayer, but it's a joy to read & I learned stuff I didn't know.

Edit: There is some outdated information, for example trade routes come now not with commercial hubs, but with the buildings.
 
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Thanks for reformatting your guide! Of course it's primarily for multiplayer, but it's a joy to read & I learned stuff I didn't know.

Edit: There is some outdated information, for example trade routes come now not with commercial hubs, but with the buildings.

Fixed it:
Updated Market Lighthouse.png
 
Excellent guide, seems like you've put a lot of work into it. I never saw the version before it was switched over to the Adobe platform, but it seems like some of the previous information hasn't made it to the current version yet. (People earlier in the thread were mentioning things like recommended starting tiles and some helpful graphs). Do you have any plans to reincorporate those items into the new guide? Or are they in there somewhere, and I just missed them entirely?
 
Excellent guide, seems like you've put a lot of work into it. I never saw the version before it was switched over to the Adobe platform, but it seems like some of the previous information hasn't made it to the current version yet. (People earlier in the thread were mentioning things like recommended starting tiles and some helpful graphs). Do you have any plans to reincorporate those items into the new guide? Or are they in there somewhere, and I just missed them entirely?



Eventually I should. I work on it as much as possible in my free time... unfortunately it's the time of year for me that I don't have much :(

I'll be integrating some short videos which should cover that after I get down all/most of the basic text information which is one of the main reasons I switched to Adobe from Google Docs and they should cover those points but as I said before I'm more interested in finishing the complete transfer from Google Docs to Adobe and to get all the basics out of the way first
 
I was looking through the guide and saw the espionage section mentions you could delete enemy military. Is that a particular mission?
 
Eventually I should. I work on it as much as possible in my free time... unfortunately it's the time of year for me that I don't have much :(

I'll be integrating some short videos which should cover that after I get down all/most of the basic text information which is one of the main reasons I switched to Adobe from Google Docs and they should cover those points but as I said before I'm more interested in finishing the complete transfer from Google Docs to Adobe and to get all the basics out of the way first

Looking forward to any updates, but no rush! :thumbsup:
 
I was looking through the guide and saw the espionage section mentions you could delete enemy military. Is that a particular mission?

Deleting units is a bi-product of bankruptcy

When a Civilization goes below a certain gold value of a unit that unit will disband at the beginning of the next turn.

This is particularly effective right after someone upgrades their units to attempt a timing push against another player
(The target for Siphoning Gold upgrades units and you steal gold from a treasury that is at 0 while they are maintaining expensive, new units)


--


Other effects are also shown there -- a loss of amenities, meaning all yields will be decreased. This compounds extremely quickly as amenities apply a -% modifier to all yields which in turn makes it harder to get gold, which makes you lose more amenities because you're unable to fund your infrastructure and armies.

In the screenshots in Espionage (which isn't filled out I just put those in so people could see the effects)

The player whose military I show as 0 had a military score well in excess of 2,500, consisting of a HUGE navy and a massive submarine force -- I was nuked around 25 times in that game. But because I was utilizing spies in the cities that I could see and properly moved them around, upgraded, planned in advance to use them he could not counter them (even as France) eventually even though he got to nukes first, I got to the required civics in advance, planned my government district around Spies, and leveled up my spies properly so that even after my capital and my first 4 (core) cities fell I won from mere attrition. he was at -18 amenities in his capital and -13 in any city over population 7 with no possibility of recuperation when the game ended
 
Looking forward to any updates, but no rush! :thumbsup:

I'm working on a small section a day currently. Districts > Aerodromes are my current project.

I'll be filling out the Espionage section next and then individual Civilizations... Then I can do more detailed strategies :D
 
Really nice guide!
Coming from civ 5 I still have a lot of questions about civ 6, when do you make your first settler? I see a lot of people going for a settler as soon as they hit pop 2.
And you talk a lot about early agression with swordsman, do you rush for iron working without researching any other tech other than mining and bronze working? And do you wait for double oligarchy and a great general or earlier is better?
Sorry if I'm asking too much, and thanks for the guide.
 
@Golario

There's not really a specific time when you should do anything -- it's all dependent on the game... however that being said generally you're going to want to get out 2 cities as soon as possible just to secure territory around your capital.

Yes regarding Swordsmen I do rush directly for bronze working as described in General Goals but I'll only rush for Iron working after that if I have the ability to get Iron online (meaning if I see any iron anywhere that I can settle) if I do not then I rush straight for Horseback Riding for defenses.... if I have neither Iron nor Horses then I'll be rushing out 3 promotions on Magnus for the Black Marketeer upgrade so that I can at the least hard build some units for city defense while my other cities pump out filler units (spearmen, heavy chariots, archers)
 
Thank you for writing this! I personally prefer a written guide to the current trend of making videos. And your guide exceeds the quality of the published game guides I've seen in years past.
 
Thank you for writing this! I personally prefer a written guide to the current trend of making videos. And your guide exceeds the quality of the published game guides I've seen in years past.

Thanks :) I'm glad you've enjoyed it!
 
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