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Civ3 NES 1

Discussion in 'Never Ending Stories' started by Daftpanzer, Jul 30, 2006.

  1. Contempt

    Contempt The Barbarian Warlord

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    Ulak – NPC
    Colour: Dark Green
    Culture Group: Asian
    UU’s: Horse Archers, Keshiks
    Status: emerging power
    Background: These fairly primitive people are developing a strong horse-riding tradition, and may well be a future rival of Altyn-Kanalat. Culture in real-world terms is turkish/mongol.
     
  2. das

    das Regeneration In Process

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    You sure you really want them? :p
     
  3. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    DAMNIT!

    So much for peace...
     
  4. alex994

    alex994 Hail Divine Emperor!

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    If it makes you feel any better, know that tactics don't mean squat in Civ 3 :p
     
  5. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Argghmmm well this is all going to have to be very vague and ‘iffy’, I hope you can trust me to add things depending on what I think is appropriate, and to do it fairly and evenly for all civs.

    I don’t want to split up spend points, if that’s okay… Id rather keep it simple as possible :)

    = = =

    *Orders and pm’s received* Thanks…
    I was going to update tonight, but didn’t end up with enough time. Will post update and screenies tomorrow.

    Former NPC nations that now have players:
    Taejon – alex994
    Argosian Empire - TerrisH
    Ulak - Contempt

    Preventing wars between these nations (for the time being):
    Taejon, Ormash and Panga
    Zekul and Anguile (not currently at war, it must have been barbarians doing that unit damage)

    Occasional sharing of techs between these nations:
    Taejon, Ormash and Panga

    NPC diplo:
    From Kairon, to Argosian Empire
    In response to your request, we are pleased to grant you these generous terms for your surrender:
    1, The city of Herakleia (city on isthmus between two seas) will be handed over to us.
    2, Your entire army must disband.
    3, You must pay a large annual tribue in gold, from now until the end of time.
    4, Your emperor must come to our capitol and publicly prostrate himself before our great leader, queen Chehoten. In doing so, you will acknowledge us as your overlords and protectors, and recognise our culture as superior to your own.
    5, Statues of our queen Chehoten must be built in every city of your empire, and your people must gather to worship her every day. Thus, your people will gain the forgiveness and blessing of our superior gods, and will be spared from their terrible wrath.

    We trust you will accept these generous terms…

    OOC: Your military advisers would say that you have a stronger military and a good change of winning, so long as nobody else goes to war with you at the same time.
     
  6. TerrisH

    TerrisH Mischief?

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    To Kairon
    ... and here we though you might be Everything but the first request is unaceptible. Infact, Points 4 and 5 are just rude. you, have just killed any chance you had of getting peace.
    EVER.
     
  7. alex994

    alex994 Hail Divine Emperor!

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    Gone until friday, basically continue what I said in the PM with some variety in techs/war. Please and thanks daft :)
     
  8. das

    das Regeneration In Process

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    I zee you, Daft-Panzyr.
     
  9. Daftpanzer

    Daftpanzer There may be more posts after this.

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    Rushed job, hope this makes some sense...

    2000BC – 1750BC

    Rulers came and went, barbarians raged, innumerable battles were fought… but things remained relatively stable during this time period.

    Military

    Countless wars were fought between the Kairon and Argosians. The Kairons butted their heads against the walls of Herakleia, to no avail. Their invasions and coup attempts against Rhodes also failed. Nonetheless, the Kairon seemed to hold the upper hand for almost a century.


    Then a new breed of emperors arose in Argos, and began to launch their own aggressive campaigns. It seemed the gods of war were turning against the Kairon. Oryx was besieged countless times, and the island of Buto came close to falling. But despite their superior numbers, the Argosians couldn’t quite seem to press home the attack. In the end, a stalemate situation continued, with no real loss of territory, though countless soldiers had been killed on both sides.


    However, a large new force of Argosian hoplites, archers and chariots has just set out…


    Elsewhere, rogue Taejon forces raided into eastern Ormash, and there were numerous small battles. But the previous peace treaties were eventually enacted, the rogue Taejon generals were exiled, and full scale war was avoided. Order was restored in the borderlands with the help of Panga’s Riskien Legions.

    Other Events

    Ormash settlers establish the splinter colony of Ginash, far to the north of their original homeland. As a result, contact is established with Rayam, an ancient and mysterious civilisation in the north west (see new NPC contacts). Although officially still loyal to Ormash, The people of Ginash struggle to keep contact with the capitol, and it is feared that they are falling under the sway of the Rayamese culture.

    Meanwhile, a great project is underway in Ormash. Rumour has it that a giant bronze statue is being built in the capitol, and will soon be completed…


    Elsewhere, the reviving Taejon empire is coming into contact with Yaktan kingdoms in the east (see new NPC contacts). Each claims to be the true inheritor of the other’s land and cities. Conflict may not be far away…


    A large volcanic eruption took place near Kairon, could this be a bad omen for the people of that land?

    Spending points results
    Argosian Empire:
    Despite their lack of military success, the Argosians still had something to celebrate. Their emperors began an enormous project to restore the ancient Pyramids, great monuments built over a thousand years ago by some of the first civilised peoples, which had since fallen into ruin. Vast resources were focused on this task, and the wonder of the world was finally restored to new glory after a hundred years of work. With large numbers of experienced masons and builders now available, the building program was extended to other cities. These great public works helped create a new sense of culture and unity for the empire, keeping the underlying resentment and anger at bay for now.
    +Pyramids production was speeded up, +temples in Mycenae and Ephesos. +Argosian Empire does not suffer any revolts this time!

    Almoth:

    Under a succession of powerful queens, Almoth becomes a leading military power in the region. The Almothians have developed iron working techniques superior to anything else in the world. Mercenaries flock to the city of High Almoth to buy and sell iron weapons and tools…
    +Barracks and Walls in High Almoth, + Iron working tech, +3 veteran chariots, +2 veteran Chainedswords(UU), +2 veteran Hoplites and +2 Bowmen (mercenaries from the Mediterranean), +good chance for more free units in times of war!

    Taejon:
    Efforts are underway to create a unified leadership. Through arranged marrages between the ruling families of different cities, and other methods, it is hoped that a new imperial dynasty will take shape. Good progress has been made, but leadership remains somewhat divided.
    +Taejon does not collapse into anarchy this time!

    Ys:

    The people of the Ys league have made great efforts to establish trade with the Mediterranean powers. But the distances are a bit too far for the primitive boats to cover easily, whilst also carrying goods. So far, only trade with Karion has been established (which, incidentally, encourages the Karionians to found the colony of Lihst, dangerously close to the expanding borders of Anguile).
    +centre of trade in Ys (see Notes), +road infrastructure (I cant get the ai to build colonies :( ), +400 gold, +300 gold for Kairon, +Curragh (modded for transport ability). (No extra city, because that takes a whole spending point, at this point in time :) )

    Ormash, Altyn-Kanalat, Zekul, Anguile:
    +each received a free city and a couple of defensive units

    Ulak, Panga, Libira:
    +1 spending point saved up

    Contacts with new NPC nations:
    Yaktan - NPC
    Colour: Very dark gray/green
    Culture Group: Asian
    Status: emerging power
    Background: Founded by a warrior aristocracy of similar origin to Altyn-Kanalat. Unable to find a place for themselves in the north, they returned to the eastern fringes of the former Taejon empire after it began to collapse into anarchy. Here they found weak, squabbling city-states amidst the ruins, and they easily took control over them. The culture of Yaktan is now a mix of middle-eastern and various asian peoples.

    Samar – NPC (I decided these are unplayable, I have special plans for them)
    Colour: brown
    Culture Group: mid eastern
    Status: small empire
    Background: They are descended from fierce nomadic peoples, who gradually became influenced by the city-builders in the south and east. However, they are still ruled by a warrior nobility, and have a strong horse-riding tradition. Culture is a mix of asian and real-world east european.

    Rayam - NPC
    Colour: Purple
    Culture Group: Asian
    Status: small empire
    Background: The mysterious and rather isolated Rayam civilisation is also one of the oldest in the world. But unlike the other main centres of civilisation, the Rayam have so far avoided any major catastrophes. They continue to develop at a slowly and steady pace, carving an empire out of the surrounding jungle and swamp. Culture is a mix of real-world indian and khmer/cambodian

    Notes:
    * most player civs have auto-spawned a settler and build one other city by now

    * I made a small wonder to act something like centres of trade in regular NES’s. They give the trade bonus in all squares, as well as act like a marketplace, but they don’t have any culture bonus. They cant be built by the AI, but I can place/remove them when I edit the savegame. Ive made similar things for science and other effects which can be turned on and off as the game goes on.

    Maps to come momentarily, in following post…
     
  10. Daftpanzer

    Daftpanzer There may be more posts after this.

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  11. Disenfrancised

    Disenfrancised Beep Beep

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    Very Nice! Pity about the AI crappiness with conquering cities though ;).
     
  12. Daftpanzer

    Daftpanzer There may be more posts after this.

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    indeed :( well it doesnt help that i gave walls to those cities either
     
  13. das

    das Regeneration In Process

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    Good, good...

    *basks in Altyn-Kanalat's obvious cultural supremacy over everybody else, as only we have place names*
     
  14. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    How many turns until Ormash is finished the colossus?
     
  15. jalapeno_dude

    jalapeno_dude AKA Panda Judo Eel

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    7 compared to your 57. Don't even think about it, or all deals are off...
     
  16. Lord_Iggy

    Lord_Iggy Tsesk'ihe

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    A number is covered JD. I'd like to get info from the guy who's running the game, not the people who can only see a seven (IE: All of us)

    Although I could easily switch wonders, this IS civ3 after all. Not Civ4...
     
  17. Warman17

    Warman17 NES Grandpa

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    I just noticed I can see uranium i nthe volcano screenshot.
     
  18. das

    das Regeneration In Process

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    Thats because he's playing the polar bear observer cis, highly advanced and capable of locating various hidden resources all over the map.

    Btw, will there be polar bear interventions and stuff like that? After all, if you actually create a polar bear civ, that's pretty much a must have... ;)
     
  19. Insane_Panda

    Insane_Panda Deity

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    I want a polar bear update, thats what I want.

    *hides own NES*
     
  20. IronMan2055

    IronMan2055 Korra 2011

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    Yaktan - Ironman2055
    Colour: Very dark gray/green
    Culture Group: Asian
    Status: emerging power
    Background: Founded by a warrior aristocracy of similar origin to Altyn-Kanalat. Unable to find a place for themselves in the north, they returned to the eastern fringes of the former Taejon empire after it began to collapse into anarchy. Here they found weak, squabbling city-states amidst the ruins, and they easily took control over them. The culture of Yaktan is now a mix of middle-eastern and various asian peoples.
     

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