Updates so far… 2000-1750 BC 1750-1500 BC 1500-1350 BC 1350-1200 BC 1200-450 BC (1st boring time) 450-350 BC 350-300 BC Current Civ Stats Spoiler Stats : Note: The ‘spending points’ listed is the total accumulated over the course of the game, not the number per turn. And I’ve only listed UU’s that are likely to be active now or in the near future. Communal UU: Kian Guard are descendents of the old Riskien Legions, now with more modern weapons and employed more formally. As well as Panga, Onga and Yaktan can also build them. In the game, they are a 2/2 spearman replacement with higher HP. Umidia – Andis-1 Spending points banked: 1 Colour: yellow Culture Group: Mid Eastern Size / Status: average, stable UU’s: Bowmen, War Chariot and Horse Bowmen (stronger horsemen) Background: Inheritor of the older Kairon culture. In real-world terms, it is a mix of African, Egyptian, Carthaginian, and various European cultures. Anguile – Insane_Panda Spending points banked: 3 Colour: Spanish blue Culture Group: European Size / Status: large, strong military, confident UU’s: Grognard (warrior with spearman’s defence), Campagnard (swordsmen with two moves and higher HP) Libira – NPC Colour: light pink Culture Group: European Size / Status: small, weak Pangari – Lord_Iggy Spending points banked: 2 Colour: Red Culture Group: Asian Size / Status: large, stable UU’s: Kian Guard Background: A scouting force of Penguinska fell into a planet's gravity well upon emerging from hyperspace, and crashed, irreversersibly destroying the ship and killing all but three. A penguin named Risk, the highest-ranking survivor, declared himself Emperor of the landed force and devised a plan to escape. He would take control of the tribe they had crashed into and develop them into an advanced race capable of building a spaceship that would carry the penguins back to the stars. When the two other penguins pointed out that it would take as long as 5050 years to do this, the plan was finalized. Ormash – NPC Colour: Dark Red Culture Group: Asian Size / Status: average, strong military UU’s: Uberscout, Imperial Guard (swordsmen with higher attack) Ulakam - NPC Colour: Dark Green Culture Group: Asian Size / Status: large, strong military, much undeveloped land UU’s: Horse Archers (stronger horsemen) Background: Culture in real-world terms is turkish/mongol, also with strong Indian influence. Taejon – Alex994 Spending points banked: 1 Colour: dark green/yellow Culture Group: Asian UU’s: ‘Flag Spears’ – 3/2 with high HP Size / Status: large, stable Background: Culture is mix of real-world north chinese and korean. Zekul – Luckymoose Spending points banked: 4 Colour: Purple Culture Group: European Size / Status: small, fanatical military Altyn-Kanalat – NPC Colour: Mongol sandy yellow Culture Group: Mid Eastern Size / Status: average, stable UU’s: Utrigurk Warrior (warrior with spearman’s defence) Background: "Having in the ancient days lived near the Taejon Valley, the Kozars and the other Turuks (steppe people) have learned much from that civilization, but mostly remained unassimilated and barbaric. Driven eastwards by the rising states of Taejon, must Turuks persisted in their barbaric and nomad ways, but the Kozars who have strayed from the rest and settled in the lands of the great lake Altyn-Kule. There, they became sedentary and created a new civilization of their own, mixing Turuk and Taejon ways, the cult of the Eternal Blue Sky and the concept of the Heavenly Mandate, and finally created the Golden Empire, Altyn-Kanalat, which, ironically, is eastern civilization's first line of defense against the western Turuk barbarians." Mycenae – TerrisH Spending points banked: 1 Colour: Dark Blue Culture Group: Mediterranean Size / Status: average, strong military UU’s: Raider cavalry (stronger horsemen) and Eagle Hoplites (stronger in attack and defence) Background: The descendent of the former Argosian Empire, inheriting the best of its traditions, but with a much stronger leadership. Ys League – Disenfrancised Spending points banked: 2 Colour: White Culture Group: European Size / Status: large, strong navy and economy UU’s: Kornden Militia (spearmen with higher defence) Almoth – North King Spending points banked: 4 Colour: Persian Teal Culture Group: European Size / Status: small, strong military UU’s: Slave (more efficient worker), Chained Swords (replaces swordsmen, enslave creates Slaves, doesn’t require iron) Background: Almoth is a rather egalitarian society... or at least, some parts are. The gender divide is still there, but it doesn't make anyone unequal to anyone else--the genders merely have different pursuits in life. As such, despite the fact that the men are warriors, the women are the rulers. Yet, despite the apparently more tolerant society, it has a darker side: Almoth will likely be the last nation on Earth to outlaw slavery, as their culture is more or less based on it. Yaktan - IronMan2055 Spending points banked: 1 Colour: Very dark gray/green Culture Group: Asian Size / Status: large, strong military UU’s: Brutes (much stronger horsemen), Kian Guard Background: Founded by a warrior aristocracy of similar origin to Altyn-Kanalat. Unable to find a place for themselves in the north, they returned to the eastern fringes of the former Taejon empire after it began to collapse into anarchy. Here they found weak, squabbling city-states amidst the ruins, and they easily took control over them. The culture of Yaktan is now a mix of middle-eastern and various asian peoples. Samar – NPC* (I decided these are unplayable, I have special plans for them) Colour: brown Culture Group: mid eastern Size / Status: small, strong cavalry UU’s: Horse Archers (stronger horsemen) Background: They are descended from fierce nomadic peoples, who gradually became influenced by the city-builders in the south and east. However, they are still ruled by a warrior nobility, and have a strong horse-riding tradition. Culture is a mix of asian and real-world east european. Rayam - NPC Colour: Purple Culture Group: Asian Size / Status: average, stable UU’s: Silver Blades (swordsmen with higher defence) Background: The mysterious and rather isolated Rayam civilisation is also one of the oldest in the world. But unlike the other main centres of civilisation, the Rayam have so far avoided any major catastrophes. They continue to develop at a slowly and steady pace, carving an empire out of the surrounding jungle and swamp. Culture is a mix of real-world indian and khmer/cambodian. Picts - NPC / LittleBoots Colour: Brown Culture Group: European Size / Status: average, stable UU’s: Pictish Warrior (swordsmen with higher HP) Aahnnad Empire – Das Spending points banked: 1 Colour: Green Culture Group: Mid Eastern Size / Status: very large, strong economy and military, stable UU’s: Hoplites and Three-Man Chariots Motria – NPC / BananaLee Colour: Brown Culture Group: European Size / Status: struggling, determined military UU’s: Battle Wagon (stronger chariot with high HP) Saxony – The Farow Spending points banked: 1 Colour: Turquoise / Teal Culture Group: European Size / Status: average, strong military UU’s: Axemen (swordsmen with higher HP) Background: The Saxons were a nomadic group that migrated from the North into Europe building small communites. Recently united at the city of Dresden the Saxons have become a new force to be reckoned with. Finnystan – NPC Colour: light green/brown Culture Group: European Size / Status: *Currently conquered by Almoth* Judea – NPC / goodsmell Colour: Light Blue Culture Group: Mid Eastern Size / Status: small, stable UU’s: Oved (more efficient worker) Onga – NPC Colour: Turquoise / Teal Culture Group: European Size / Status: *Currently conquered by Panga and Yaktan* UU’s: Kian Guard Background: Seperatists from Panga, who have developed their own independent culture, mixed together with various foreign influences. Catalya – NPC Colour: Lighter Purple Culture Group: Mediterranean Size / Status: average, strong economy UU’s: Catal Infantry (higher defence than swordsmen, but with lower HP) Background: Seperatists from Panga, who have developed their own independent culture, mixed together with various foreign influences. Tusca – NPC Colour: Orangey Red Culture Group: Mediterranean Size / Status: *Currently conquered by Mycenae* UU’s: Legion The game Explanation of concept behind this can be found in this thread Basically, it is a low-budget NES attempt played using civ3 itself. The AI controls all the nations (except my ‘observer’ cheating debug civ). I will use save editors to mod the game, implementing orders and random events etc. Notes: This game will use a special scenario with custom rules, and with the custom civs, UU’s, buildings etc that people posted in the original thread. I may switch to a new scenario later on, which will be a chance to add new custom things and edit the game in any way. For now I will use only save editing, which does not allow new rules to be used. Settlers: Settlers cannot be built by the AI in this scenario, to prevent the early and unrealistic flooding of the world with cities. Instead they are produced by special small wonders. Civs will gain or lose these small wonders depending on what I think is appropriate – a large empire may begin to lose its ability to colonise, for example. All player civs an have equal rate of settlers at the start, and NPC's have fewer or none. I can also edit settler units manually into the game. Spending points: Each player has spending points, which can buy certain in-game effects for their civ (using save game edit and debug mode). Spending points accumulate at a slow rate. Usually one for every update, perhaps more for special achievements. Exactly what you spend these on is up to you, but these are some ideas: * Military – get a bunch of advanced, elite units, get barracks/walls etc, force a state of war against another civ, get extra units to launch a special attack against another civ * Trade – increase treasury, receive trade buildings, force favourable trade negotiations with other civs for special luxuries/resources etc. * Science - receive science buildings, receive free techs * Political – create rebellions in other civs (changing city ownerships), protect your own cities from similar rebellions * Colonise – get free settlers and cities * Explore – reveal more of the world, make contact with new civs, * Something else - the save editing allows a lot of possibilities, but is quite limited in some areas. Diplomacy: Anything agreed between two players (or with me as an NPC) can be done without spending points. Pretty much anything can be done here, changing city ownerships, changing techs, giving money, as well as creating any normal in-game civ3 diplomacy deals, including starting and ending wars. Updates: No set schedule at this point, I’ll play for a bit and then wait a day or so for any ‘orders’. I don’t expect everyone to send orders each time (in fact I expect some will never send orders ) but the AI will keep chugging along. The World: It’s a heavily edited random map. Basically, much like earth, in that there is one ‘asia’ and one ‘africa’ and one ‘mediterranean’, but otherwise very different geography. Civs: NPC Civs are available to play at any time, if anyone wants to join. ‘Hidden’ civs could also be played. There are 29 'proper' civs in the game. 1 is for my neutral civ, and 1 is for rebels and barbarians. Some civs are hidden at the north pole until they come into play.