SemperFi2382
Mitten Marauder
Ed just said Settlers have +1 sight range.
Rooster Teeth
Encampments have hit points like cities.
Settlers see one extra tile away.
Also, seems that they also get a ranged attack, and walls are a pre-req to getting that?
wow. Ed B said that the game remembers where battles took place in the early game and marks it for archaeology later. So archaelogy sites will actually be the same location as a past battle that a civ fought.
wow. Ed B said that the game remembers where battles took place in the early game and marks it for archaeology later. So archaelogy sites will actually be the same location as a past battle that a civ fought.
They said that about Civ V BNW too.
wow. Ed B said that the game remembers where battles took place in the early game and marks it for archaeology later. So archaelogy sites will actually be the same location as a past battle that a civ fought.
Well, let's hope it works this time. That would be a very cool feature.
"maybe" the technology for knights helps you unlock the Chivalry civic. Unit stacking (armies, etc.) unlocked in civics tree. Archaeology unlocked in civics tree (sounds the same as in Civ V - digging up artifacts generated from past battles).
Wasn't this already a thing? I'm pretty sure I've found dig sites like that in Civ 5.
I guess I forgot about it. I don't seem to remember the game telling me anything about a dig site being a site of an actual in-game battle that was fought.
It never said anything, but the sites seemed to correspond with where things died. For example, under where a barbarian camp used to be, etc.