Mordachai
Warlord
- Joined
- Feb 10, 2006
- Messages
- 113
I keep finding it not-worth-while to switch away from slavery.
I get that slavery should be a core part of civilizations early on. But by late Renaissance there ought to be better choices, no? At least in the form of "less raw production, but increased happiness and commerce"?
Questions/Issues:
1. Slavery is just better. I mean, Mercantile is still a huge financial hit. Free Market might be almost as good. Everything prior seems flat-out worse. Mercantile would cost me more than -250, Guilds -20, Coinage -100, and all of that is on-top-of losing all that production and local +10% economy per city.
2. Isolationism is just better. Again, nothing comes close - there is no trade penalties for Isolationism, which makes very little sense (to me). Why choose any other if I can make mad stacks and have no negative hits with other nations by just leaving it at Isolationism forever?
Maybe Slavery needs -25% for domestic and -50% foreign trade?
Perhaps Slavery needs to get an additional 1 unhappy face per era after classical?
And Isolationism needs like -75% foreign trade... or no foreign connection at all (I'm looking at protectionism - which should have foreign trade but doesn't - real-world protectionism puts tariffs on foreign goods to make local goods more competitive... but the AND2 kills all foreign trade. Maybe Protectionism is what should be the initial default? Or bribery? Most nations require a lot of bribes to move goods or get anything done domestically...
PS: Sorry to harp on the negative. This has always been one of my fav. mods, and the changes in AND2 are awesome! Lots of great work, tons of talent, tons of great ideas well executed. Thank you everyone who've made this what it is!
EDIT: Maybe slave markets should generate a large negative to great persons? or, the civic itself should be -50% great person rate? You're enslaving a significant chunk of your populace - so folks who might be a Mozart are instead a trench-digger.
I get that slavery should be a core part of civilizations early on. But by late Renaissance there ought to be better choices, no? At least in the form of "less raw production, but increased happiness and commerce"?
Questions/Issues:
1. Slavery is just better. I mean, Mercantile is still a huge financial hit. Free Market might be almost as good. Everything prior seems flat-out worse. Mercantile would cost me more than -250, Guilds -20, Coinage -100, and all of that is on-top-of losing all that production and local +10% economy per city.
2. Isolationism is just better. Again, nothing comes close - there is no trade penalties for Isolationism, which makes very little sense (to me). Why choose any other if I can make mad stacks and have no negative hits with other nations by just leaving it at Isolationism forever?
Maybe Slavery needs -25% for domestic and -50% foreign trade?
Perhaps Slavery needs to get an additional 1 unhappy face per era after classical?
And Isolationism needs like -75% foreign trade... or no foreign connection at all (I'm looking at protectionism - which should have foreign trade but doesn't - real-world protectionism puts tariffs on foreign goods to make local goods more competitive... but the AND2 kills all foreign trade. Maybe Protectionism is what should be the initial default? Or bribery? Most nations require a lot of bribes to move goods or get anything done domestically...
PS: Sorry to harp on the negative. This has always been one of my fav. mods, and the changes in AND2 are awesome! Lots of great work, tons of talent, tons of great ideas well executed. Thank you everyone who've made this what it is!
EDIT: Maybe slave markets should generate a large negative to great persons? or, the civic itself should be -50% great person rate? You're enslaving a significant chunk of your populace - so folks who might be a Mozart are instead a trench-digger.