Walter Hawkwood
RI Curator
Might be a simple task of tweaking LSystem entries, but to provide meaningful input, show us where you're currently at.
It was me (too)It's been a while. I promised someone here a cityset with flying houses
OK. So now it makes sense.I probably won't work with it now, but let's try to unify our thoughts.
1/ These are buildings converted from civ5, right?
2/ You put them in a civ4 cityset and you don't like that they look like the civ4 city look.
3/ I think, as Walter already wrote, the L system of civ5 will be different. I have no idea how significantly
There will definitely be several ways. The hardest one assumes decentralizing NiNodes (for example into circles) to change the overall look of the city.
Then there is the option to cluster buildings. That's what I'm doing now with the new Preancient_eu_cityset.
I've already tried it with an_africa. I managed to break the regular look of the city from huts.
I'll send a picture
Regarding your problem, show some screenshots of your cities and pictures from civ5 for comparison, so we know what you want to achieve.
As I wrote before, I quickly ran away from civ5. It's a stupid schematic washing machine for my private time and the sixth is almost the same.
The beautiful cities are in the seventh, but that's a different league![]()
That is correct. I basically just slotted the buildings onto any given area, as my understanding of the ?x? system is rather basic...Basically, see the building shadows as a proof that it's working as intended - see the shadows in your first two screenshots fitting together quite neatly. The LSystem "allocates" a certain configuration of "tiles" to a building, from 1x1 to stuff like 2x3 (a "leaf" of LSystem), and then a city is assembled, tetris-style, from those tiles. All buildings you converted look as if they'd work best on a 1x1 LSystem leaf, whereas you're probably using unchanged LSystem entries from the original cityset that has a variety of building sizes (you can see 1x2 and 2x2 buildings in your last screenshot). You should either try matching the building size to the assigned plot (they are even named in respective ways inside the nif file, and the shadow can be a rough guide for the expected size) or you rewrite the LSystem entries to all point to 1x1 leaf nodes.
I think that makes sense to me. If that is the case, then I will apply the larger buildings to 1x2, and smaller to 1x1. I hope it will fix the issue, and I will let you know of the results.I wanted to write something last time, but it seemed stupidly obvious to me. I'll write it now. Sorry if it sounds strange.
I wrote about merging buildings in one Node because it's one of my ways of solving it.
From the looks of it, it seems to me that for the needs of civ4, civ5 houses mainly offer 1x1 and 1x2. That's why there are holes there. That's why in the case of larger Nodes (2x3, 3x2, 2x2, 1x3 and 3x1) I would supplement them or replace them with larger buildings.
By the way, Matsuda, you still haven't given me an answer to the question of what specifically fascinates you about civ5 cities. I tried to guess it above, but I'd like to hear it from you.