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MoreTech

Discussion in 'Mods Repository' started by TheOneHitPupper, Mar 17, 2020.

?

Since this mod doubles the tech tree, how long should a Standard game last? (Normally 500 turns)

  1. 2x as long (1000 turns)

    12 vote(s)
    52.2%
  2. 1.75x as long (875 turns)

    5 vote(s)
    21.7%
  3. 1.5x as long (750 turns)

    4 vote(s)
    17.4%
  4. 1.25x as long (630 turns)

    2 vote(s)
    8.7%
  1. TheOneHitPupper

    TheOneHitPupper Chieftain

    Joined:
    Jun 15, 2017
    Messages:
    84
    MoreTech
    The Tech Tree just got 2x bigger



    Overview
    For almost as long as I've played Civilization V, I've consistently felt that the vanilla Tech Tree was too short and was missing large swaths of human history. I noticed there were a few mods out there that expand the Tech Tree, but would only expand it in one way. For example, the Enlightenment Era mod by Pouakai only adds in the Enlightenment Era and is incompatible with other Tech Tree mods such as Prehistoric Era Reborn or Future Worlds. I wanted a mod that covered all history to the present day and the future. I eventually set out to make my own. After roughly 6 months of compiling code, graphics, and bug-testing, I'm finally ready to release this overhaul mod. I hope for it to become a communal project of sorts, akin to the Community Project (with which it was built alongside and is dependent on).

    With this overhaul mod, you will start in the year 50,000 BC as a nomadic tribe doing their best to survive the harsh realities of the prehistoric world. Make your way through history as you find a foothold for your empire to unfurl. Will you build an empire that stands the test of time?


    Features
    - 166 Technologies (84 NEW)
    - 330+ Buildings (178 NEW)
    - 157+ Units (86 NEW)
    - 152 Wonders (99 NEW)
    - 16 Eras (8 NEW)
    - 5 NEW Projects/Resolutions
    - 14 NEW Improvements


    New Eras
    From vanilla, this mod encompasses 8 new eras into Civilization V. These include (in order): Paleolithic Era, Mesolithic Era, Neolithic Era, Ancient Era, Classical Era, Medieval Era, Renaissance Era, Enlightenment Era, Industrial Era, Modern Era, Atomic Era, Information Era, Knowledge Era, Automation Era, Consciousness Era, and the Interplanetary Era.


    New Mechanics
    • Health & Plague: Based on the Health & Plague mod by FramedArchitecture. Adds a new Health yield which affects city growth. Your populace can be put at risk if a disease sweeps through your cities. Dangerous in the early-game to mid-game. Doctor specialists can be put to work in your cities for extra :c5science: Science and City Health.
    • Global Warming: Another mod by FramedArchitecture. Adds a background mechanic that measures global emissions by certain buildings and improvements. Affects the landscape of the world in the mid to late-game.
    • Prehistoric Hunting: Using Wildlife Reborn as the base, Barbarians spawn animal units exclusively until around the Neolithic Era. Animals are typically much faster and stronger than early-game units, so be careful with early-game scouting! Killing these units yields substantial :c5food: Food for your tribes.
    • Slave Trade: Based on UncivilizedGuy's mod. Until you reach the Renaissance Era, capture civilian or military units to transform them into maintenance free, but non-specialized workers. In the Ancient Era, build Slave Auctions to gain the Slave resource, which allows you to build Laborer units.
    • Great Works of Film: Based on the Great Works of Film mod by JFD. Unlocked at Cinematography, Great Directors fill new Great Work slots with their respective cinematic works. Mid to late-game Great Person. Director specialists can be put to work in your cities for extra :c5culture: Culture.
    • Medic units: Based on the Medical Civilian Units by Dark Nihilius. Adds mid to late-game medical units capable of healing nearby units. Limit of 4 per player.
    • More Spy-centric Buildings/Wonders: A variety of offensive/defensive bonuses are unlocked in the Knowledge Era to aid in your Espionage capabilities.
    • Defensive Nuclear Capabilites: Laser Defense Missile Systems and the Missile Shield national wonder are unlocked at Quantum Computing, which adequately defend against Nuclear Missile attacks.
    Screenshots
    MoreTech Tree.jpg
    Fermentation.jpg Harmony.jpg Ropemaking.jpg VR.jpg Cinematography.jpg


    Latest Version (Alpha 6)
    Release date: April 8, 2020
    Download file size: 127 MB


    Gameplay
    I am going to list all the available game components (old and new) here.
    Spoiler :

    • Technologies
      Spoiler :

      Simple Tools
      Complex Tools
      Fire
      Gathering
      Hunting
      Rituals
      Cooking
      Harmony
      Social Structure
      Scouting
      Tool Specialization
      Harpooning
      Language
      Warfare
      Leadership
      Idols
      Painting
      Archery
      Music
      Cooperation
      Religion
      Art
      Ropemaking
      Agriculture
      Trading
      Copper Forging
      Trapping
      Pottery
      Animal Husbandry
      The Wheel
      Mining
      Fishing
      Calendar
      Military Theory
      Construction
      Bronze Working
      Sailing
      Writing
      Mathematics
      Masonry
      Mineralogy
      Iron Working
      Drama and Poetry
      Philosophy
      Code of Laws
      Engineering
      Currency
      Metal Casting
      Education
      Theology
      Chivalry
      Physics
      Steel
      Civil Service
      Guilds
      Compass
      Machinery
      Fermentation
      Banking
      Printing Press
      Astronomy
      Gunpowder
      Chemistry
      Architecture
      Sovereignty
      Acoustics
      Exploration
      Metallurgy
      Humanism
      Economics
      Navigation
      Flintlock
      Music Theory
      Scientific Theory
      Manufacturing
      Warships
      Fortification
      Romanticism
      Sanitation
      Railroad
      Telegraph
      Steampower
      Rifling
      Archaeology
      Fertilizer
      Industrialization
      Dynamite
      Military Science
      Biology
      Electricity
      Corporations
      Replaceable Parts
      Flight
      Combustion
      Plastics
      Radio
      Cinematography
      Urbanization
      Sonar
      Ballistics
      Penicilin
      Refrigeration
      Atomic Theory
      Radar
      Combined Arms
      Electronics
      Computers
      Nuclear Fission
      Rocketry
      Sabotage
      Ecology
      Satellites
      Advanced Ballistics
      Mobile Tactics
      Environmentalism
      The Internet
      Telecommunications
      Robotics
      Lasers
      Stealth
      Genetic Engineering
      Globalization
      Surveillance
      Mobile Computing
      Particle Physics
      Biometrics
      CRISPR
      Yellow Journalism
      Mass Media
      Memetics
      Virtual Reality
      Cyberwarfare
      Cloning
      Distributed Computing
      Additive Manufacturing
      High-Energy Physics
      Nanomaterials
      Orbital Development
      Ecotheory
      Implants
      Cognitive Tech
      Holography
      Microscale Engineering
      Artificial Environments
      Transgenics
      Neural Interface
      Quantum Computing
      Autonomous Systems
      Nuclear Fusion
      Arcologies
      Designer Genetics
      Biomodification
      Cybernetics
      Artificial Intelligence
      Nanotechnology
      Adamantium
      Human Augmentation
      Digital Society
      Smart Materials
      Energy Theory
      Hyperstructures
      Terraforming
      Homo Superior
      Computronium
      Space Colonization
      Future Tech
    • Eras
      Spoiler :

      Paleolithic
      Mesolithic
      Neolithic
      Ancient
      Classical
      Medieval
      Renaissance
      Enlightenment
      Industrial
      Modern
      Atomic
      Information
      Knowledge
      Automation
      Consciousness
      Interplanetary
      Future
    • Buildings / National Wonders
      Spoiler :

      Stone Shelter
      Tree of Life*
      Causeway
      Tribe's Campfire*
      Midden
      Hunter's Hut
      Totem of the Goddess
      Totem of the Stone Spirit
      Totem of the Forest Spirits
      Totem of the Sea God
      Totem of the Sky God
      Totem of Spiritual Humanism
      Totem of Atheism
      Totem of Animism
      Totem of the War Gods
      Totem of the Plains Spirit
      Totem of the Haleness Spirit
      Firepit
      Stone Circle
      Chieftain's Hut*
      Boundary Marker
      Food Storage
      Dock
      Tribe's Meeting Place*
      Palisade
      Lectern*
      Hero's Hut*
      Shrine
      Shaman's Circle*
      Cave Paintings
      Target Range
      Rock Gongs
      Council
      Megalith
      Monument
      Process Food
      Market
      Apothecary
      Weapon Molds*
      Tool Molds*
      Jewelry Molds*
      Circus
      Slave Auction
      Granary
      Chariot Racing Stadium
      Corral
      Watermill
      Well
      Herbalist
      Vineyard
      Barracks
      Process Defense
      Walls
      Town Hall
      Butchery
      Lighthouse
      Library
      Scrivener's Office
      Border Charter
      Arena
      Circus Maximus*
      Jewelry Merchants
      Stone Works
      Heroic Epic*
      Forge
      Arts Conversion
      National Monument*
      Amphitheater
      Writer's Guild
      Temple
      School of Philosophy*
      Courthouse
      Jail
      Aqueduct
      Palace*
      Caravansary
      Slave Market
      Brothel
      Process Wealth
      Foundry
      Baths
      University
      Chancery
      Oxford University*
      Process Research
      Garden
      Grand Temple*
      Stable
      Castle
      Armory
      Workshop
      Customs House
      Artists' Guild
      East India Company*
      Harbor
      Fish Market
      Ironworks*
      Tailor
      Brewery
      Bakery
      Tavern
      Bank
      Printing Press
      Observatory
      Grocer
      Gallery
      City Hall
      Constabulary
      National Assembly*
      Opera House
      Musician's Guild
      Salon
      Windmill
      Inn
      Fire Brigade
      Gunsmith
      Conservatory
      Zoo
      Public School
      Cloth Mill
      Weigh House
      Drydock
      Bastion
      Hermitage*
      Museum
      Menagerie
      Hospital
      Sewer System
      Wastewater Treatment
      Hotel
      Train Station
      Telegraph System
      Police Station
      Seaport
      Agribusiness
      Factory
      Correctional Facility
      Arsenal
      Deep Mine
      Military Academy
      National Health Committee
      Refinery
      Electric Grid
      International Finance Center*
      Corporations
      Wire Service
      Naval Base
      Fire Department
      Filling Station
      Research Lab
      Palace of Culture and Science*
      Broadcast Tower
      Foreign Bureau
      Cinema
      Director's Guild
      Stock Exchange
      Theme Park
      National Health Office
      Mine Field
      Fishery
      Hall of Honor*
      Medical Lab
      Center for Disease Control*
      Stadium
      Biofuel Refinery
      Manhattan Project*
      Airport
      Recycling Center
      Drive-in
      Nuclear Plant
      Strategic Defense System
      Enrichment Facility*
      Military Base
      National Intelligence Agency*
      Solar Plant
      Hydroelectric Power
      Wind Plant
      Airbase
      Launch Facility*
      Geothermal Plant
      Tidal Plant
      E-commerce Server
      National Visitor Center*
      Video Rental
      Articulated Factory
      Cellular Imaging Lab
      Advanced Worm System*
      Particle Accelerator*
      Biometric Database
      National ID System*
      Gene Therapy Lab
      Perception Management System
      Server Hub
      Entertainment Centre
      VR Café
      VR Training Centre
      Honeypot System
      Internal Defense Mechanism*
      Aquaculture Lab
      Cloning Lab
      Research Server
      Autoplant
      Milling Center
      Information Hub
      Nanomaterial Plant
      Space Station
      Research Module
      Engineering Module
      Comm Module
      Biofactory
      Ecosanctuary
      Smart Grid
      Implant Clinic
      Network Backbone
      Undersea Mining Platform
      Holographic Theater
      Revival Hall
      Converter
      Geofront
      Vertical Farm
      Tidal Array
      Transgenic Nursery
      Cyberclinic
      Laser Missile Defense System
      Missile Shield*
      Dronehive
      Borehole
      Fusion Reactor
      Distribution Hub
      Orbital Refinery
      Aerospace Complex
      Orbital Habitat
      Central Command*
      Biogenesis Pod
      Mycoprotein Vats
      Genejack Facility
      Bioenhancement Lab
      Telepresense Hub
      Mnemosyne Facility
      AI Network
      Nanoforge
      Nucleonic Foundry
      Birthing Pods
      Brain Uploading Facility
      Utility Fog Generator
      Spaceship Factory
      Moon Base
      Metroplex Hub
      Floating Islands
      Europa Hub*
    • Wonders
      Spoiler :

      Theopetra Cave
      Wonderwerk Cave
      Avebury
      Skara Brae
      Ggantija Temples
      Cave of Altimira
      Kupgal Petroglyphs
      Newgrange
      Nazca Lines
      Petra
      Stonehenge
      Great Sphinx
      Karnak
      Great Pyramids
      Temple of Artemis
      Mauseleum of Halicarnassus
      Statue of Zeus
      Great Lighthouse
      Great Library
      Hanging Gardens
      Roman Forum
      Terracotta Army
      Parthenon
      Oracle
      Solomon's Temple
      Code of Hammurabi
      Great Wall
      Malwiya Minaret
      Angkor Wat
      Shwedagon Paya
      Colossus
      University of Sankore
      Mont Saint-Michel
      Hagia Sophia
      Borobudur
      Al-Masjid an-Nabawi
      Alhambra
      Machu Picchu
      Forge of Damascus
      Forbidden Palace
      Chartres Cathedral
      Cathedral of St. Basil
      Itsukushima Shrine
      Notre Dame
      Krak des Chevaliers
      Public Works
      Brewer's Hall
      Medici Bank
      Kinkaku-Ji
      Globe Theatre
      Chichen Itza
      Himeji Castle
      Leaning Tower of Pisa
      Porcelain Tower
      Taj Mahal
      Hotel de Toulouse
      Topkapi Palace
      Versailles
      Sistine Chapel
      Summer Palace
      St. Peter's Basilica
      The Global Exploration Expedition
      Red Fort
      Uffizi
      Wat Phra Kaew
      Hudson's Bay Company
      Gripsholm Castle
      Torre Del Oro
      Durs Egg Manufacturing Company
      Paris Conservatory
      Boulton's Soho Manufactory
      Kronborg
      Fasil Ghebbi
      Smithsonian Institute
      Chelsea Waterworks
      Neuschwanstein
      Brooklyn Bridge
      The Associated Press
      Slater Mill
      Browning Arms Company
      Louvre
      Monte Carlo Casino
      Trafalgar Square
      Palace of Westminster
      Eiffel Tower
      Panama Canal
      Brandenburg Gate
      Empire State Building
      The Motherland Calls
      Prora
      Highland Park Ford Plant
      Cristo Redentor
      Palace of the Soviets
      Broadway
      Rockefeller Center
      Hollywood
      Statue of Liberty
      Antikabir
      White Sands Missile Range
      Millau Viaduct
      Willis Tower
      Cine Thisio
      Bletchley Park
      Arecibo Observatory
      Apollo Program
      The Sputnik Program
      Pentagon
      Sydney Opera House
      The Millennium Project
      Great Firewall
      CN Tower
      Hubble Space Telescope
      Palm Jumeirah
      Taipei 101
      Alamo Drafthouse
      Human Genome Project
      Burj Khalifa
      Shanghai World Financial Center
      PRISM
      Silicon Valley
      CERN
      Global Initiative for Cancer
      Facebook.com
      YouTube.com
      Google.com
      Tokyo Skytree
      The OASIS
      Stuxnet
      Enrichment Centre
      Helios Microwave Power Satellite
      Utsade Gene Vault
      Virtual Idol
      Pholus Mutagen
      Kalt Geymsla Data Haven
      Jurassic Park
      Skynet
      Bionic Tower
      Nephilim Gene Template
      Shimizu Mega City Pyramid
      Digital Emancipation
      Angelnet
      Citadel Station
      Ultima Tower
      Sky City
      Buenos Aires Forum
      Prometheus Project
    • Units
      Spoiler :

      Autochthon
      Prehistoric Settler
      Primitive Archer
      Firecaster
      Female Firecaster
      [*]
      Caveman
      Hunter
      Priestess
      Pathfinder
      Laborer
      Kon Tiki Raft
      Savage
      Female Savage
      Obsidian Archer
      Warrior
      Shaman
      Galley
      Worker
      Settler
      Caravan
      Scout
      Chariot Archer
      Work Boat
      Horseman
      Companion Cavalry
      War Elephant
      Recurve Bowman
      Spearmen
      Trireme
      Fire Ship
      Cargo Ship
      Emissary
      Catapult
      Skirmisher
      Swordsman
      Composite Bowman
      Dromon
      Missionary
      Knight
      Trebuchet
      Heavy Skirmisher
      Longswordsman
      Pikeman
      Envoy
      Galleass
      Caravel
      Explorer
      Crossbowman
      Pioneer
      Cannon
      Tercio
      Voyager
      Carrack
      Lancer
      Musketman
      Cuirassier
      Line Infantry
      Field Gun
      Frigate
      Corvette
      Zeppelin
      Fusilier
      Howitzer
      Uhlan
      Archeologist
      Diplomat
      Ironclad
      Modern Worker
      Gatling Gun
      Cruiser
      Cavalry
      Colonist
      Combat Medic
      Rifleman
      Foreign Legion
      Paratrooper
      Triplane
      Bomber
      Landship
      Tunnel Boring Machine
      Command Vehicle
      Submarine
      Escort Carrier
      Light Tank
      Artillery
      Anti-Aircraft Gun
      Machine Gun
      Mercenaries
      Ambassador
      Heavy Bomber
      B17
      Fighter
      Zero
      Tank
      Infantry
      Guerilla
      Field Medic
      Carrier
      Atomic Bomb
      Bazooka
      Destroyer
      Guided Missile
      Airborne Forces
      Battleship
      Nuclear Missile
      Mobile SAM
      Rocket Artillery
      Helicopter Gunship
      Mechanized Infantry
      Air Bridge
      Missile Cruiser
      Jet Fighter
      Modern Armor
      Nuclear Submarine
      Stealth Bomber
      Special Forces
      Supercarrier
      Drone UAV
      Missile Destroyer
      Laser SAM
      Mutant
      Vertol
      Arsenal Ship
      Anti-SAM Jet Fighter
      Railgun Armor
      Railgun SAM
      Power Armor Infantry
      Hybrid Drone
      Organic Infantry
      Drone Fighter
      Automaton
      Mech Artillery
      Hypervelocity Missile
      Cybersub
      Advanced Destroyer
      Suborbital Bomber
      Chimera
      Tyrannosaurus Rex
      Triceratops
      Velociraptor
      Biotrooper
      Hovertank
      Robotic Infantry
      XCOM Squad
      Nanohive
      Giant Death Robot
      Battlesuit
      Nexus
      Biodrone
      Bio-Titan
      Genoswarm
      SS Booster
      Crawler
      SS Stasis Chamber
      SS Cockpit
      SS Engine
    • Improvements
      Spoiler :

      Outpost
      Farm
      Camp
      Pasture
      Road
      Mine
      Fishing Boats
      Plantation
      Encampment
      Terrace Farm
      Chop down forest
      Quarry
      Clear marsh
      Fort
      Pontoon Bridge
      Village
      Lumber Mill
      Logging Camp
      Railroad
      Archaeological dig
      Well
      Tunnel
      Propaganda Tower
      Sonar Array
      Offshore Platform
      Nature Preserve
      Communications Array
      Eco-commune
      High-Energy Research Centre
      Generator
      Hydroponics Dam
      Genocentre
      Support Node
      Arcology


    Installation
    1. Download and install required mods from below.
    2. Download MoreTech.7z from the hyperlink above or from here.
    3. If updating, please delete the old MoreTech folder.
    4. Extract the archive using Winrar or 7zip into your Mods folder.
    5. Go to your Documents folder and clear out your game cache.
    6. Launch your game and you should be good to go.

    Required Mods

    These mods are required to run MoreTech without any problems.
    • Community Patch Project. Built around the 3-15-2b release and 4-7 patch. Should be compatible with newer versions however. Used as a framework for MoreTech. Critical that you use the Community Patch.
    • Vox Populi Wonders Expanded (v2). Fills out portions of the tech tree with various Wonders.

    Compatible Mods

    Should be compatible with most mods that do not change the Tech Tree. Do be wary of any mods that add in content, as those will most likely be really unbalanced with this mod. Here are some mods made by the community that I built MoreTech around and will definitely be compatible with.

    Future Updates
    With the advent of quarantine and my place of work closing down, I will have plenty of free-time for the foreseeable future. Make sure to check this thread periodically for updates, as I will likely be uploading balancing changes and bugfixes every few days.
    • Balancing changes
    • Fixing gamespeeds to be more historically accurate.
    • Fixing Civilopedia inconsistency.
    • More early Barbarian variety. Wanting to incorporate more wildlife, specifically for the Marsh terrain (maybe an Alligator unit in the future?)
    • Making UI work with EUI better. Essentially I stripped the Health & Plague mod of all UI elements to make sure it was compatible. Would like to restore the CityView health information but unsure how to edit UI.
    • Incorporate new resources
    • New improvements. Want to implement the Trading Posts Grow Into Towns mod.
    • Working with VP's event system to make unique events that work with added buildings/improvements.
    • Adding Great People and their respective Great Works for future eras. Already have some in place up to the present, but pools for Great People past the Knowledge era are empty.
    • Want all Laborer units to dissolve at the Enlightenment Era.
    • Want to edit the slave system to where there is a limit on how many slaves you can have (to reduce overhead) as well as implementing rebellions. Also trying to figure out how to make capturing slaves only possible if a unit is killed by a melee unit.
    • Need a script that detects unimproved resources/features to make certain buildings attainable only if they're within a city's radius.

    Known Bugs
    • Some incorrect Civilopedia entries
    • Balancing issues
    • Inaccurate game speeds. I mostly play on Quick/Standard. Need testers for other game speeds.
    • Some goody huts do not work. Can't figure out why.
    • Clicking Victory Conditions results in a crash. Likely due to how the Prometheus Program replaces the Apollo Program for the Science Victory.
    • Hollywood wonder Civilopedia page seems to be broken.
    • Bonus resources are being classed as Strategic resources for some reason. Can't figure out why.
    • Cityscape art missing. Seemingly random and affects cities sporadically. Possibly due to different Civs having unique Cityscapes?
    • Early settlement demands resources that are not unlocked yet. Not sure what I need to change to fix that.
    Credits
    Spoiler :
    Mod Components
    Prehistoric Era by @Muppets - original idea for prehistoric era mod
    Prehistoric Era Reborn by @Novu - used as base for entire mod (included units, techs, artwork, etc.)
    Enlightenment Era by @Pouakai - original idea for enlightenment era mod
    Enlightenment Era (Vox Populi) by @Infixo - used code and artwork
    Future Worlds by @bouncymischa - used code and artwork
    Beyond the Future by @ArbogLi - used for new techs inspiration
    The North Atlantic: Pagan Religious Units by @Renlav - used code and artwork for a few new units
    Village Essentials Mod (v2) by @Mekbots - used code and for inspiration
    Pontoon Bridges by @Techpriest & @Enginseer - incorporated into mod
    Slave Trade (v3) by @UncivilizedGuy - incorporated into mod with slight edits
    Ranged Scouts by @Clever_Advisor - used code and for inspiration
    Resolution code by @LastSword & @LeeS - helped write lua script for Global Exploration resolution
    Medical Civilian Units by @DarthNihilius - used code and unit artwork for the Field Medic and Air Bridge units
    UH-60 Black Hawk by @Nomad or @what - used code and unit artwork for the Air Bridge unit
    Tunnel Boring Machine by @whoward - used code and unit artwork for the Tunnel Boring Machine unit
    Escort Carrier by @Sman - used code and unit artwork for the Escort Carrier unit
    Wildlife Reborn by @LeeS and @Xarsus - incorporated into mod with slight edits
    Mammoth unit by @Deliverator - incorporated with slight edits
    JFD's Gameplay - Great Works of Film by @JFD - used code and artwork for the Great Works of Film mechanics
    Health & Plague for BNW by @FramedArchitecture - used code and artwork for the Health & Plague mechanics
    Strategic Resource Buildings by @Kel - used code and for inspiration for buildings
    Advanced SAM Units by @Sman - used code and artwork
    Global Warming by @FramedArchitecture - imported mod into MoreTech
    Wild Weasel Jet Fighter by @Sman - used code and art for Anti-SAM Jet Fighter unit

    Wildlife Reborn by @LeeS & @Xarsus
    Mammoth Unit by @Deliverator

    Testers
    Anyone who's really helped with the direction of this mod will be placed here.
    @amateurgamer88
    @AndreyK

    Disclaimer
    This mod is still very much in early alpha stages of release. I have done minimal testing in regards to balance (especially in the mid to lategame), but it seems to be stable.

    I do not take any credit for any of the mods that I used or made any edits to. Full credit goes to the original developers.

    Help Wanted!
    I would like the community to recommend changes as well as any users who would like to help continue development. I am primarily looking for any ideas that could supplement any of the Eras, though it would be beneficial to have modders who are proficient at importing 3D models/animations for the game or anyone adept at working with Lua. Those have been my main constraints with adding content to the mod so far. Also anyone who'd like to try their hand at fixing any of the bugs would be a lifesaver haha.

    If you would like to look over the framework of the mod, I made a very intricate and organised spreadsheet that will be under the Development folder in the download link or feel free to PM me with any questions/comments.


     
    Last edited: Apr 11, 2020
  2. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    1,169
  3. kenneth1221

    kenneth1221 Warlord

    Joined:
    Apr 18, 2016
    Messages:
    203
    This is very ambitious! If you want this to be a community thing, perhaps you should make a github for bug reports and longevity?
     
    TheOneHitPupper likes this.
  4. Nefarian222

    Nefarian222 Chieftain

    Joined:
    Dec 20, 2018
    Messages:
    41
    WOW! THATS PIG!
     
  5. Bordukov

    Bordukov Chieftain

    Joined:
    Sep 5, 2019
    Messages:
    12
    Gender:
    Male
    Location:
    Russia
    This is a very large- scale and ambitious project! Very cool.

    You need to be very careful in balancing policies and beliefs that give bonuses as a multiplier depending on the era.
     
    TheOneHitPupper and SwirlSlayer like this.
  6. TheOneHitPupper

    TheOneHitPupper Chieftain

    Joined:
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    Alpha 2 hotfix inbound. Fixed load savegame bug. Will need to start a new game unfortunately. Spent all morning trying to figure that one out. Improved on some Civilopedia entries as well. Download link is above or here.
     
  7. KittyKat3120

    KittyKat3120 Chieftain

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    Hi I was curious if other modmods on vp is compatible with this amazing and enticing modmod?
     
  8. TheOneHitPupper

    TheOneHitPupper Chieftain

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    I'm actually not too well-versed on how Github works. But I wouldn't be too opposed to the idea in the future if I receive enough feedback :)

    I actually built it around a few modmods that will definitely make the experience better. I will post a list of mods I used above. But it should be compatible with pretty much any mod that works with VP excluding any mods that adjust the tech tree of course. Do be wary of using any mods that add in content such as new buildings and the like as they will most likely be off-balanced compared to things.

    Definitely a major concern of mine. Will need feedback on this area. Should be releasing an update soon to mitigate that inbalance.
     
    Last edited: Mar 18, 2020
  9. FoxOfWar

    FoxOfWar Prince

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    Wow. This is definitely ambitious. Will have to give it a try as I love my super-long games.

    I play with enough content-adding mods that things should certainly get... interesting. <.<


    EDIT: Oookay, a bit of problem. I play on Marathon-Emperor, and it seems that the AI A-B-C bonuses make them skyrocket ahead due to the added turn time. As in, a policy tree half-filled before I have my first policy, before hitting Ancient. There's no catching up to that.

    Also, basic buildings obsoleting before I have time to build more than one or two of them is a major feelbad, also probably because on Marathon and the build costs are super-high compared to how long it takes to tech.
     
    Last edited: Mar 18, 2020
  10. Heinz_Guderian

    Heinz_Guderian Chieftain

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    Wow that is so exciting. Above all I really like the extention even further back in time, love the early game and low tech feel. Getting to something that even resembles balance would be pretty amazing with a mod with this big a scope
     
  11. TheOneHitPupper

    TheOneHitPupper Chieftain

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    Alpha 3 update released. Should have preliminary coding for different gamespeeds. Rebalanced Marathon specifically :) Changed the Totem icons and added a new Totem dealing with early-game Health. Changed the Hunter unit to be a very basic scouting unit. Fixed some Civilopedia entries as well. Download link is same as above.
     
  12. FoxOfWar

    FoxOfWar Prince

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    Will give another go when I can.
     
  13. InkAxis

    InkAxis Chieftain

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    Wow! With so many techs and such a long game, this could be like the civ 5 version of Caveman 2 Cosmos. Are you planning on adding even more eras, or are you just going to refine the ones you currently finished? Either way, it looks amazing.
     
  14. ThrawnTheHeir

    ThrawnTheHeir Chieftain

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    Something like this will be a nightmare to balance. I would also hope that any new content added would go into making the new eras feel more unique or mesh better with VP.
     
  15. InkAxis

    InkAxis Chieftain

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    Yeah, I definitely agree that it would be a big balance issue. I was just wondering what the plans were. And I haven't played with it yet, but do social policies only get unlocked at the ancient era? As liberty gives bonus to wide play, and you can't build settlers till ancient (which I think is a good thing - represents how the starting human communities were small villages) it would seem strange.
     
  16. TheOneHitPupper

    TheOneHitPupper Chieftain

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    For the time being, I'm not planning to add any more Technologies/Eras. The most important thing now in this stage of development is getting balanced gameplay. I would however be open to adding more buildings and especially more units that will blend into the eras better. I feel like a few eras are lacking in particular, but I can't think of any new ideas for them. However, my working with 3D models is severely lacking and I'm not able to make adequate in-game assets that don't look horribly out of place.

    As of now, policies are being unlocked around the Mesolithic/Neolithic eras, which I do plan to change to the Ancient. I'm working on policy costs to fix this at the moment. Update should be live soon.
     
  17. pineappledan

    pineappledan Deity

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    I really like this, very ambitious mod.

    With so many more technologies and the resulting increase in game length, I think you will have to look at adding more mechanics than you currently have in order to keep the new eras from becoming stale.
    I notice you have the following:
    • pontoon bridges
    • mountain tunnels
    • Medic units
    • Global Warming
    • Slave Trade
    I wonder if you should look into importing some of JFD's sovereignty mechanic or something as well?
     
    danymatrix likes this.
  18. TheOneHitPupper

    TheOneHitPupper Chieftain

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    Unfortunately there is compatibility issues with JFD's mods and VP. To make them work well with each other would be a project of its own haha.

    As far as features go, there are 14 new improvements, most of which are spread throughout the future eras. I've also incorporated the Health & Plague mod, which should add some drawbacks to various buildings and improvements, especially in the early-game. There is also the mid to late-game Great Director, which acts similarly to Great Musicians. I'm also planning to add artificial islands as a new improvement, but unsure where to place it in the Tech Tree. Eventually, I want to work with VP's event system to make unique events that cater to all the new buildings and other game mechanics as well.
     
    vyyt, danymatrix and pineappledan like this.
  19. InkAxis

    InkAxis Chieftain

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    TheOneHitPupper likes this.
  20. danymatrix

    danymatrix Chieftain

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    Hi. What are the dependencies of this mod? since it does not allow me to activate it despite having active VP. thanks
     

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