I'd actually like it if they made combat even less involved than civ 4. Just point to where you want your generals to fight and let them handle turning your military output into military conquest. Then, put all the complexity in to diplomacy and more internal random events to deal with. Mini quests, internal political strife, etc. Make revolts causing new rival factions and civil wars an integral part of the game.
Yes! Isn't it funny that with all this "streamlining" going on, combat is the one thing they never touch.
Take the Settlers series for example:
The point of the game was originally to build a smooth working trade network. You needed lumberjacks, carpenters and stonecutters to build more buildings, you needed farms, mills and bakeries to feed your miners, you needed coal, iron and gold to produce swords and shields and pay for the military training.
...And then you build 200 swordmen and steamroll the map, right?!
Nope. You just click on the enemy you wish to attack and select how many soldiers you want to send. That's it. The actual combat is completely luck based. There are no battle tactics, you only have one type of unit and you can't even retreat if you're losing the battle.
In my opinion, this was a rather streamlined design. The goal was to build up the economy and since the battles were purely based on luck, the player with the best economy would (almost) always win.
However, in Settlers III they gave you the ability to move your units around. They added new unit types such as archers, spearmen and priets. It suddenly felt a lot more like playing Warcraft. You would even have to worry about building roads. But at least the economy part remained... However, now you could simply use your magic priests to get whatever you were lacking.
But then someone realised that the economy part of the game was far too complex, so they decided to "streamline" that area of the game by removing a lot of the buildings and making it even easier to build a working economy. And of course, they added "heroes" with unique abilities that you could control all the time.
So really, while the developers are talking about "streamlining", this rarely seems to affect the military aspect of the game (though there are rare examples of companies streamlining EVERYTHING, like in the RPG Final Fantasy XIII where towns have been removed and you should walk on a straight line fighting enemies, using the "Auto-Battle" feature). But really, being able to collect 50 units in a SoD and just move it to an enemy city is pretty much my idea of what "streamlining" should be. But no, since we all know that moving troops around is the most fun part of ANY game, let's add depth to that area and streamline everything else. I guess the next step is to include a FPS feature, so that you actually can participate in the combat.
Andulias said:
Yes, of course, obviously. Anyone who disagrees with you was bought. Obviously.
That was kind of a joke. However, since he's been playing the game
for weeks he obviously got an early copy. Writing a negative review = no more early copies. Simple as that.