Exciting stuff! Interested to find out literally anything about the game at this point. Hopefully we get a lot more than a teaser.
You have a reasonable wish.FINALLY! Now pretty please do a dev interview with a blurry poster in the background...
Is Georgia still alphabetically out of order on Wikipedia?You have a reasonable wish.
We need to know whether we'll be getting Tamar of Georgia.
FINALLY! Now pretty please do a dev interview with a blurry poster in the background...
Or have someone open the civilopedia during a livestreamFINALLY! Now pretty please do a dev interview with a blurry poster in the background...
Wonder how far away those are.Or have someone open the civilopedia during a livestream![]()
I'm pretty sure the Steam page will go live today, just like for Civ VI when they released the announcement trailer.
I may get to the semi-baseless speculation right away - the font looks like the serif that was used for Civ VI, the shading on the letters reminds me of how Civ V logo was lit up, the color scheme is somewhat similar too and the floral/geometric patterns remind me of that game's art deco elements. The blue stroke around the letters remind me of Civ IV, but I don't know why (a similar shade was used in the menus i suppose, not much else), and the lengthened mitres on the "V"s are a bold choice from nowhere. I'm curious about this game's direction. Obviously.
Good to see you all again folks.
Can confirm! Excellent game. It was badly marketed but most players give it raving reviews. (Including myself)By the way, Epic Games has "Midnight Suns" as their free game this week. I don't know a great deal about it other than I believe it is regarded quite highly. However, it is a Firaxis game and it is TBS. Marvel strategy game.
To continue on that - if we can indeed extrapolate from the font and style of the logo (and we can; like, who's gonna stop me?) - I'm personally hoping they'll mostly mix the best parts of IV and VI; V I care less about. Probably the biggest points for me would be the tech tree structure of IV, separate tech and culture trees of VI, variable construction costs of IV (and V I guess), some sort of limit on units per tile, but not necessarily as strict as VI (let alone V), and most importantly, attention to detail and immersion. Not everything has to be clean and symmetrical. Give me a War Elephant unit requiring Ivory when no other unit requires it, different ways to improve the same tile (instead of just farms and mines, and maaaaybe a hill farm in the lategame) that I've got to choose between, and so on.
Oh and assuming districts will return: I want them to become more of a mid-late game thing, where you build them to specialize cities, instead of to develop towards a certain yield at all.