Civilization elimination thread

Arabia 22
Aztec 14
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 10
Greece 18 (-2)
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 21 (+1)
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15
Siam 17

Greece: Hate them purely due to the AI. When they stop instantly denouncing me I will tolerate them.

Netherlands: Easy to get along with and when you land in flood plains food becomes infinite,especially when combined with petra.
 
Arabia 23
Aztec 12
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 11
Greece 16
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 15
Siam 17

Ethiopia: Playing my first game with them - not intended to be an OCC, but I lost Harar to Genoa early, and on a duel map with my Songhai enemies allied with every CS I never had an opportunity to expand (plan was to expand just slightly more slowly than Askia). On the plus side, I now get the Ethiopia bonus against Genoa (who kept Harar) as well as Askia... It does make for an interesting "heroic last stand" situation (especially with Defender of the Faith and Himeji Castle thrown in), and I've managed to keep level-pegging with Askia for much of the game so I'm not at a military tech disadvantage (best performance so far on Deity, but being a duel map probably has something to do with that). The civ's not among the best - the stele is great looked at in isolation, but doesn't really complement a slow expansion strategy, let alone OCC. The Mehel Safari's combat bonus isn't that significant unless you play very tall (27% for a pop 24 capital, for instance), however like the landsknect it has low cost in its favour. So I'm mostly upvoting it because it's more fun to play than I expected rather than because it's particularly deserving of remaining in the list.

Greece: I don't have a lot more to say against them that I haven't already, but for all of those reasons they should have fallen some time ago.
 
Arabia 23
Aztec 12
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 11
Greece 17
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 3
Persia 17
Roman Empire 15
Russia 13
Siam 17

I didn't plan on upvoting Greece, thought they were safe, but they can be a great opponent in trying to beat (or humiliating) you.

Downvote goes to Russia this time. I played an Immortal OCC as Korea and Russia was the one that kept DoW all game long and each attempt was pathetically feeble (they had to cross a strait to get to me). I didn't see units, UU or otherwise, that were any good.
 
Arabia 23
Aztec 12
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 12
Greece 16
Inca 30
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 3
Persia 15
Roman Empire 15
Russia 15
Siam 17

+1: Ethiopia. I'm not much of a tall player, but Ethiopia actually gets me excited about playing tall (whereas India has always been pretty meh for me even before the recent nerf). Also - black African civs make me happy.

-2: Persia. In Civ 4, one leader was white, the other black. Which was weird. But where did the black guy go? Am I really supposed to believe the leader of Persia looks that European? (This is my 5th downvote for Persia, so now I'm thinking of minor things I dislike.)
 
persians are from iran which means land of the Aryans.
 
Arabia 23
Aztec 12
Babylon 25
Carthage 20
China 24
England 21
Ethiopia 12
Greece 15
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 3
Persia 15
Roman Empire 15
Russia 13
Siam 17

Upping Inca again. Just love them for any game.

Slashing Greece. Their UU's are pretty good, but I think their UA has faded a bit. With the policies and religion is easier for other civs to keep influence with CS'. Plus I hate if he's in my game because he is so psychotic. At least I know he's not going to be deceptive, just outright coming for me right away.
 
Slashing Greece. Their UU's are pretty good, but I think their UA has faded a bit. With the policies and religion is easier for other civs to keep influence with CS'. Plus I hate if he's in my game because he is so psychotic. At least I know he's not going to be deceptive, just outright coming for me right away.

I wish more civs were that way instead of being too passive or meek. But a lot of people have problems with aggressive opponents unfortunately.
 
Arabia 23
Aztec 12
Babylon 26
Carthage 20
China 24
England 21
Ethiopia 12
Greece 15
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 1
Persia 15
Roman Empire 15
Russia 13
Siam 17

Ottoman UA is interesting but not enough to play often, even with naval stuff being more interesting in GnK. The other naval civs still on the list are more fun to play, imo.

Babs gets another upvote. They are fun at the highest difficulties, imo.
 
I wish more civs were that way instead of being too passive or meek. But a lot of people have problems with aggressive opponents unfortunately.

I do enjoy it, but when he denounces on turn 4, and if he's close he comes at me by around 20. Really throws off my production and expansion when I have to focus on getting military up so quick. Still, at least I know he's coming, not like some others. My current game I started 8 tiles from Attila, and figured he was coming for me right away but instead he plopped a city down right on my caps borders, so I had to eliminate him.
 
Arabia 24
Aztec 12
Babylon 26
Carthage 20
China 24
England 21
Ethiopia 12
Greece 13
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 1
Persia 15
Roman Empire 15
Russia 13
Siam 17

Based on how they are as opponents, i usually get along well with Arabia, they never attack me unless provoked and they usually say yes to my trade proposals.

Greece i don't like, they are always taunting me or denounce, but they'll never attack, they're all bark and no bite, like a small annoying chiuaua.
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 24
England 21
Ethiopia 12
Greece 13
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 1
Persia 15
Roman Empire 15
Russia 13
Siam 17

The Aztecs aren't very interesting to me and the only thing I like about them is their UB, but that isn't enough to make an enjoyable civ.

Playing my first game as Carthage and I'm loving everything about them.
 
I do enjoy it, but when he denounces on turn 4, and if he's close he comes at me by around 20. Really throws off my production and expansion when I have to focus on getting military up so quick.

Imagine that, having to adjust and react to game conditions instead of allowing the human player to dictate the game and be free to play in a predictable pattern (i.e., build/tech/SP order). That's what real opponents should do - not letting others (human player) play their winning game instead of standing aside, be appeased or simply rolling over.

I'm not picking on you specifically, just the general notion that if an AI do anything aggressive (however they do it) or target the human player, then the game must "broken". :rolleyes: As I have said many times before, Civ should be more of a strategy game instead of a simulation where human player is free to do whatever it wants (given the many choices) without being bothered by the mean, unpredicatable, irrational AI. How dare an opponent declare war on the human player and forces him/her to actually build defensive units and fight with them (gasp!).
 
Imagine that, having to adjust and react to game conditions instead of allowing the human player to dictate the game and be free to play in a predictable pattern (i.e., build/tech/SP order). That's what real opponents should do - not letting others (human player) play their winning game instead of standing aside, be appeased or simply rolling over.

I'm not picking on you specifically, just the general notion that if an AI do anything aggressive (however they do it) or target the human player, then the game must "broken". :rolleyes: As I have said many times before, Civ should be more of a strategy game instead of a simulation where human player is free to do whatever it wants (given the many choices) without being bothered by the mean, unpredicatable, irrational AI. How dare an opponent declare war on the human player and forces him/her to actually build defensive units and fight with them (gasp!).

I get what you're saying, and you're right. It does break the pattern, and I usually crank out a couple of warriors and scouts while waiting for the tech to pop on my luxes, but OTOH I like getting at least 3 cities up quick to get the science and money going.
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 24
England 21
Ethiopia 12
Greece 13
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 1
Persia 16 +1
Roman Empire 15
Russia 11 -2
Siam 17

I'm not voting enough for Persia.
I just finished a CV with them and had 115 turns of GA's when I finished. King setting, new strat, but WTH. I was putting out 800 culture every turn at the end. Way more gold, and had a few AI's scared. Very strong civ, imo.

I do not need double horses to beat any civ. :hammer2: Cathy. Especially when Pike and spearmen are so strong and need no resource. She's always a cupcake in my games.
 
Ethiopia: Playing my first game with them - not intended to be an OCC, but I lost Harar to Genoa early, and on a duel map with my Songhai enemies allied with every CS I never had an opportunity to expand (plan was to expand just slightly more slowly than Askia). On the plus side, I now get the Ethiopia bonus against Genoa (who kept Harar) as well as Askia... It does make for an interesting "heroic last stand" situation


That is a mistake I made the first few times I played Ethiopia, trying to expand slow to always have less cities than civs nearby. It's a flawed strategy though because you are sabotaging your own efforts. You have to expand aggressively to get out your first 3 cities at least, after that you can either go for a culture victory, or you can continue to expand a bit more. The UA should be seen as something that'll kick in when you need it, but isn't going to give you a cheap victory by being overpowering, it's best to just play as you always would, ignore the fact you even have a combat bonus UA related to city number and feel some peace of mind knowing if another civ becomes larger than you you'll get a combat bonus against them.
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 25
England 21
Ethiopia 12
Greece 13
Inca 31
Iroquois 13
Korea 25
Maya 24
Netherlands 21
Ottoman Empire 0
Persia 16
Roman Empire 15
Russia 11
Siam 17

Ottoman Empire : I don't know for me but i almost always get bad starting positions with this civ(low production, no river, etc). With also no really useful early bonuses i prefer playing some other civs.

China : Like this one. Libraries with +2 :c5gold:(and no maintenance), more gg and CKNs make this civ a beast in all eras.
 
native american civs, science civs, naval civs, culture/CS civs, combat resource civs, and ranged civs are all represented really well here. this is a really thorough distribution of game flavor. well done, thread.
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 25
England 19
Ethiopia 12
Greece 13
Inca 31
Iroquois 13
Korea 26
Maya 24
Netherlands 21
Ottoman Empire 0
Persia 16
Roman Empire 15
Russia 11
Siam 17

my up vote for korea and downvote for england were not copied earlier.
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 25
England 19
Ethiopia 12
Greece 13
Inca 31
Iroquois 11
Korea 27
Maya 24
Netherlands 21
Persia 16
Roman Empire 15
Russia 11
Siam 17


Iroquois: Still not fond of them. Good UA/UU/UB synergy, but not my cup. Forests must die. (Jungles may live, though. ;))

Korea: Specialist Economy HO!

It is, btw, outrageous that Austria was kicked out so early. Because even without the UA, their coffee house is GREAT. :(
 
Arabia 24
Aztec 10
Babylon 26
Carthage 21
China 25
England 19
Ethiopia 10
Greece 13
Inca 31
Iroquois 12
Korea 27
Maya 24
Netherlands 21
Persia 16
Roman Empire 15
Russia 11
Siam 17


Iroquois: I think the a civ should encourage you to play in a wholly new/unique way, and leaving forests for later certainly is unique.

Ethiopia: Bad UU, bad UA. If not for their UB, theyd be low-low-low on the totem pole.
 
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