Firebug
Not-so Great Engineer
Hey, we're allowed to have fun, aren't we?![]()
What ever do you mean? I wasn't saying you can't.
I was just shamelessly plugging my mods on this thread.
Hey, we're allowed to have fun, aren't we?![]()
What ever do you mean? I wasn't saying you can't.
I was just shamelessly plugging my mods on this thread.
Yeah, they're all pretty hard to code.
You need to be a tiny bit less complex sometimes, i think. Continue your fun, because you seem to love complexity, but if you ever did want any of your ideas done it would have to be from a Lua genius.
and if you take a look at Firaxis' Civs they aren't very complex.
But Firaxis civs aren't the most brilliant ones, are they?![]()
Mongolia's UA isn't bad because it's simple. It's bad because it's bad.But some are too simple. Mongolia for example, has a bad UA. Its even more useless in the scenario.
Mongolia's UA isn't bad because it's simple. It's bad because it's bad.
Athenian RepublicLeader: Pericles
UA: Cradle of the West
Upon adopting asocial policy, all cities receive a unique bonus until the next
policy is adopted based on which
specialist type makes up the majority in that city* Whenever a
Great Person is born in the Empire, receive
culture, increased by your current
happiness.
UU: Trihemiolia(Replaces Trireme)
The Trihemiolia, unlike the trireme it replaces, starts with +3experience for every point of local
happiness in the city it is trained in. In addition to this, while within the borders of a friendly or allied
city state, the Trihemiollia generates
culture equal to its level.
UB: Acropolis (Replaces Amphitheatre)
On top of the regular +2happiness provided by the circus, the Acropolis does not need any specific resources to be built. Upon adopting a
policy, the Acropolis generates +3 of a random yield. This yield is changed upon adopting your next
policy. Furthermore, the Acropolis receives a random
specialist slot upon completion.
ZH, what about this for an Athens focussed on Democracy and Great People? Greek UA should now be going to Thebes under the name 'Hegemony of Thebes'
*Spoiler :Mostly Scientist Specialists - Libraries receive +2culture and all specialists yield +1
science and +1
GS points.
Mostly Engineers - Receive +10%production towards wonders and all specialists yield +1
production and +1
GE points
Mostly Merchants - Trade routes to and from this city yield +2 happiness and all specialists yield +2gold and +1
GM points.
Mostly Artists, Writers or Musicians -Great Works in this city yield +1
tourism and generate +2
science. All specialists yield +2
culture and +1 random
GW, GA or GM points
Note that cities do not receive these bonuses while the empire isunhappy or if you have no
specialists.
My latest civ just gives more food from Plains and Citrus...
Hey, Argos also has that Golden Age effect!
But I do feel that simple civs can be cool too -- I know I do like to tend towards simplicity if I can, although some of my civs have certainly become complex. Still, there's a certain elegance in simplicity, and simple civs can still have plenty of nuance to their gameplay. :3
The Athens design does look cool... wish I could come up with such imaginative ideas. X3
If it helps, I don't think anyone is. Athens had particularly complex because there isn't really any way to represent popular sovereignty and democracy in a game based entirely around playing am omnipotent emnipresent dictatorand thus, it required the ridiculous creation you see before you.
Hong Kong
Leader: Donald Tsang
UA: Fragrant Harbor - City State influence degrades at half the speed while you have a trade route to them and gold gifts are twice as effective. Each city state ally gives you +1 trade route.
UU: Special Duties Unit (Marines) - Has 2 unique promotions that can be gained from different situations.* This represents their special training for different situations.
UB: Finance Center (Stock Exchange): +45% gold rather then +33% and also gives +2 gold from trade. For each trade route from a city with a Finance Center, the city gains +1% more gold.
*Flying Tiger: If it ends its turn on a worker unit it gains +15% combat strength, +1 movement. The worker also gets given +1 movement.
*Water Ghost: When it ends its turn on or adjacent the coast it gains +15% combat strength and gets defense while embarked.
Singapore
Leader: Stamford Raffles
UA: The Lion City - Cost of purchasing buildings and culture cost of acquiring new tiles reduced by 33%. Increase Global Happiness by +1 for every 3 Policies adopted. Start a Golden age when you finish a Policy tree. (Can't build settlers or annex cities)
UB: Street Market (Market) - As well as the usual market bonuses it increases the yield of luxuries by +1 Gold. +2 Tourism at Flight.
UU: Volunteer Corp (Rifleman) - Unique unit that can upgrade into stronger versions of itself at the required techs up until Mechanized Infantry. +25% bonus in friendly territory and -25% combat strength in foreign lands.