Natan35
Mayor of St. Natansburg
A stadium replacement would make more sense than a market replacement.
Ew ew ew post-Rafflesian Singapore ew.
I mean, don't get me wrong, it's a lovely idea, but it's probably best to focus on literally any other point in Singapore's history. If that gets made it will draw aaaaaaaaaaaaaall the crazy out of the woodwork, and rightly so. =]
Here's my take on it:Urartu (Semiramis) (Yes she's semifictional I don't care she's awesome)
Start Bias: Coastal
Capital: Tushpa
UA: Reach Of Argishti
Gain a +2% Military Production bonus in all Cities for each Major Civilization with whom you are trading a Strategic Resource. Generate +2 Faith for each Major Civilization with whom you have a direct land border.
UU: Mare-Man (replaces Chariot Archer)
Unlike the Chariot Archer it replaces, the Mare-man is a melee unit. Also vastly different to the Chariot Archer, it starts with Formation I, +1 Movement, and the unique promotion "Suri of Haldi", which grants a +5% Combat Bonus for every Shrine and Temple in the Empire, to a maximum of +50%. Upgrades to Knight.
UB: Sisi (replaces Temple)
+2 Faith. Costs no Maintenance, and generates +1 Faith for each Military Unit trained or purchased for Faith in the City in which it is built. Each Sisi lowers the cost of purchasing Military Land Units with Faith by 5%, to a maximum of 50%
food from farms next to rivers. +1
food from hills next to rivers.
Defense and +2
Great Engineer Points.
combat strength to all Urartu units for 25 turns after it is expended.Here's my Pergamon. I'm not responding to Cappadocia because the one I made earlier wasn't very good.And since we're doing Black Sea Colonies:
Kingdom of Pergamon:
Leader: Attalus I
Unique Ability: Attalid Builders: Production requirements for buildings reduced by 20% in cities you own if you already have a building constructed in the Capital.
Unique Unit: Thureos Spears: Stronger version of the Spearman of which it replaces.
Unique Building: Holosideros Barracks: Replaces the Barracks. In addition to the traditional benefits of the Barracks, a Garrisoned unit in a city with this building provides an additional 25% combat bonus.
Capital: Pergamon
gold, +2
Happiness, and a randomly decided +1
Great Artist, Writer, or Musician Point when founded.
culture and +2
Great Sculptor Points in addition to normal yields.
production, +2
gold, and +2
culture.PontusPontus (Mithridates VI)
Start Bias: Coastal
Capital:Amaseia
UA: Eupator Dionysus
Generate +20%Culture in the
Capital for each Major Civilization with whom you are at war. Generate +1 Influence per turn with any City-State with whom you have a Trade Route for each foreign Capital you control.
UU: Takabara (replaces Swordsman)
Does not require Iron. Slightly stronger than the Swordsman it replaces (16vs. 14), the Takabara starts with Charge and a unique promotion, "Sagaris", that grants a +25%
Combat Bonus on the first turn they enter combat with an enemy Unit. Double Movement on Hills.
UB: Heroon (replaces Monument)
+2Culture. +1 additional
Culture and
Faith for every City-State whom you are sending a Trade Route..
city-states have no resistance period and exert +4
influence per turn on 5 nearby
city-states. Free city-states may join the Pontian Empire if under the influence of 3 or more conquered city-states. +20%
combat strength versus barbarians.
food and +2
gold. Yields an additional +1
food with Fertilizer and +1
gold with Economics.
faith. Yields additional +1
faith after founding a religion and +1
culture after adopting a Reformation belief. Each Abbey adjacent to a Holy Site doubles the Holy Site's tourism yields.Love the ideas, but Pergamon is a single city, what more cities would they found to make use of their UA.

Love the ideas, but Pergamon is a single city, what more cities would they found to make use of their UA.
I've also been thinking about a Burgundy civ recently and came up with a few things (not doing a UU yet because I haven't researched it). The UA is obviously pretty out there, so I'd welcome any suggestions on how to temper it or smooth it out.
Burgundy
Leader: Hugh III. Capital: Dijon.
UA: Loi gombette. May buy land with faith. After a unit dies, the next citizen born in the nearest city brings a small amount of gold and faith. Burgundian units which die on tiles adjacent to Burgundian lands claim that tile and all surrounding tiles.
UI: Abbey. Available at Theology. May not be built next to a city. May not be built next to another Abbey. Yields +2faith. Yields additional +1
faith after founding a religion and +1
culture after adopting a Reformation belief. Each Abbey adjacent to a Holy Site doubles the Holy Site's tourism yields.
ThebesLeader: Epaminondas
UA: Hegemony of Thebes
City-State
Influence degrades at half and recovers at twice the normal rate. Units which end their turn within
city state borders do not incur an
influence penalty and may heal as though it were friendly territory.
UU: Sacred Band(Replaces Spearman)
The Sacred Band is much more expensive than the Spearman to produce, but begins with the unique promotion 'Band of Lovers' which give it a 1% combat boost for every other Sacred Band in existence. Furthermore if a Sacred Band is killed, adjacent Sacred Bands receive the 'Frenzy' Promotion for 3 turns which grants them +1 attack per turn and +50% combat strength on attack.
UU: Helot Slingers (Replaces Composite Bowman)
The Helot is slightly weaker than the composite bowman it replaces, but are much cheaper. Furthermore, liberating cities instantly provides 2 maintenance-free helots (3 for liberating acity state) and capturing enemy workers has a chance to turn that worker into a maintenance-free helots helot.
Macedonian EmpireLeader: Alexander III
UA: The Boy Who Would be King
Upon making peace with an enemy major civilisation, receiveGreat General points in the
capital for every city captured during the war;
Great General points gained this way decay while at peace. Capturing an enemy city grants
Golden Age points for every city the enemy still hold.
UU: Diadochi(Replaces Great General)
The Diadochi excels at fighting a civ larger than your own, granting an additional 10% combat bonus to adjacent units while at war with a larger civilisation. Furthermore, if born while at war, the Diadochi grantGolden Age points for every unit adjacent to an enemy. While stationed in an
occupied city while at war, removes the
unhappiness penalty.
UB: Companion Cavalry (Replaces Horseman)
The Companion Cavalry receive +1movement over the regular horseman and begin with the promotion Great Generals I, increasing the rate at which the Companion Cavalry generates
Great Generals. In addition, the Companion Cavalry also generate
Great General points from killing enemy units while in enemy territory, alongside regular generation from experience gain.
Homeric GreeceLeader: Agamemnon
UA: Proto-Hellenism
Receive +1Great Writer points in the
capital for every friendly or allied
city state. Connecting
trade routes to friendly
city states generate an additional +1
gold for every
Great Work in the home city and +3
culture if allied.
UU: Stadion (Replaces Colosseum)
The Stadion is much more expensive than the Colosseum it replaces, but comes earlier, at writing. However, the Stadion does not generate any base yield whatsoever. Instead, the Stadion generates+2 happiness and +1
faith whenever a unit is garrisoned in that city. Furthermore, veteran units may 'Compete' in cities with a stadion. This will either grant this unit 1 experience for every allied
city state, trigger a We Love the King Day, boost relations with a random friendly or allied
city state, generate
Great Writer points or disband the unit. Receive
culture whenever this happens.
UB: Equetai (Replaces Horseman)
The Equetai comes slightly earlier than the horseman, at Calendar, rather than Horseback Riding. That said, the Equetai is slightly weaker than the Horseman it replaces. To make up for this, the Equetai increase the yields of the Stadion by 1happiness and increase the experience of units trained in that city if garrisoned.
attacking a city, receive a
production boost towards Naval units. until the industrial era, embarked units fight at full
combat strength(attacking and defending). Infantry melee units units may gain promotions from the coastal raider promotion tree.
combat strength.
happiness. however, it starts a 8-turn WLtKD when you
capture a new city. it also increases the
food and
production from wheat and wine by 1(and also provides 1
happiness if both reasources worked by the city).ToltecsLeader: Ce Acatl Topiltzin
Capital:Tula
UA: Monuments of The Feather Serpent
Cities gain production equal to a fifth of a their culture output.
UU: Coyote (Replaces Warrior)
Bonus against wounded units. +5% combat bonus for each adjacent Atlantes. Obsoletes at Steel.
UI: Atlantes
+2 culture. +1 production for each adjacent Atlantean. Can only be built on hills.
Theres a lack of Toltec in Civ V, so if someone comes up with a good idea
thatianyonegod himselfcan code

Toltec EmpireLeader: Ce Acatl Topiltzin
UA: Patrons of Huitzilopochtli
Upon disbanding a unit in friendly territory, an Atlantean will be constructed on the same tile which yield +1faith and
culture for every level gained by the unit. If at least one city is being
razed in the empire, religious buildings in the
capital yield +2
faith.
UU: Eagle(Replaces Spearman)
The Eagle, unlike the spearman it replaces, starts with the unique promotion 'Blessings of Quetzalcoatl' which grant it a +5%bonus on attack and the ability to generate a small amount of
faith from kills. Upon reaching level 3 Eagles may select the unique promotion 'Blessings of Huitzilopochtli' - granting it a further +10%
attack bonus and no movement penalty in rough terrain. For every unit with this promotion worldwide, receive +1
faith in the
capital while at war.
UI: Atlantean
May be constructed on sources of stone or marble, or through disbanding units. When worked by a city, the Atlantean grants units trained there an additional +3experience points, plus a further +1
experience for every point of
faith the Atlantean yields.