Civilization V Announced!

Hm, expansive diplomacy....

I really hope there are some notable changes.
 
If they drop city radius to just adjacent tiles, then they eliminate the strategy of tile overlap and it turns into infinite city sprawl.

I'm not putting in a pre-order just yet. I have to see the Mod and DRM situation.
 
Great news!

Hex grid is a plus in my book.

Multicore support is tricky and unlikely to be in the game. I guess they could paralellize some of the AI decisions, but not much beyond that.
 
I'm not sure how on earth you can tell that, except via wishful thinking.

There was a mod that made units into small armies in Civ IV... Just like the screenshots in Civ V.
 
Oh, and I hope that abomination known as the WorldBuilder has been scrapped for an external map editor like in Civ 3. They did say that mod tools will be better, so one can hope...
 
For diplomacy, they really just need to bring back some of the features from Alpha Centauri (unit trading, gold borrowing, vote buying, atrocity committing, etc). I don't know why they ever got rid of those.
 
Is anyone else getting the sense that you may not be able to stack units (or at least that there will be a limit?) Is the idea of "armies spreading across the landscape" just a reference to the additional figures/unit or is it something more consequential?
 
Hexes huh? But wow, the terrain looks realistic. Hope my laptop can run it. Also hope that it actually changes things. But removing suicide siege sounds sublime.
 
I'm so happy right now. Also looks like back to the Civ 3 (more challenging)style. YESS
 
Is anyone else getting the sense that you may not be able to stack units (or at least that there will be a limit?) Is the idea of "armies spreading across the landscape" just a reference to the additional figures/unit or is it something more consequential?

Oh I really hope stacks are still in, as armies didn't usually literally spread across the landscape.
 
this news made me so elecrified that i decided to log in after over 2 years of staying offline ;)

there was lots of wishes and discussions abt Civ5. I expect:
- logistics routs implemented in combat system - this will create frontlines without need of zone of control
- employment factor - no more little cities with lots of working buildings; possibility of building multiply factories, banks etc. in big cities
- planet map as a globe /not flat, not toroidal/
- mutliply 'scenarios' on science path
- realistic numer of population versus emplyment and army
 
Is anyone else getting the sense that you may not be able to stack units (or at least that there will be a limit?) Is the idea of "armies spreading across the landscape" just a reference to the additional figures/unit or is it something more consequential?

I heard it will be 1 unit per tile, so obviously no more SoD. Totally just a rumor of course. That's a plus in my book, I hate the idea of building some huge army and stacking them all up.
 
For me, the combat redesign is what will make or break a new civ.

Hexes and new graphics aren't enough (and ooh, ranged bombardment, which is modded back into Civ4 anyway).

They have to make the combat system deeper, and figure out a way to remove the incentives for stacks of doom while still keeping combat simple and elegant.

I think they thought that collateral damage in civ4 would be enough to prevent SoDs, but it wasn't. I hope they don't think that ranged bombardment collateral damage will be enough on its own to prevent stacks of doom for Civ5.

I'm not optimistic though, its a challenging design problem. But that's what Civ *should* be doing.
The economy design works pretty well. The combat design, not so much.
 
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