Civilization VII - 1.0.1 Patch 3

FXS_Sar

Firaxian
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Jul 22, 2024
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We just rolled out 1.0.1 Patch 3 for PC!​


Hey all! Today’s 1.0.1 Patch 3 for PC focuses on addressing key areas of player-reported issues that we can act on most quickly.

We're still actively working on a development roadmap outlining more major updates to the game, including improvements to the UI and other critical areas. Our goal is to share this roadmap in the coming weeks; we appreciate your patience as we determine what we can deliver in the near future.

As always, we greatly appreciate your feedback, so please keep sharing your thoughts on the Steam Discussion forums or our official Civilization Discord Server.

🛠️ Check out the full patch notes here.​


1.0.1 - Patch 3_1920x1080 (1).jpg


Patch Notes

Stability

Windows PC/Mac/Linux/Steam Deck
  • General Stability Improvements and fixes.

Gameplay

Windows PC/Mac/Linux/Steam Deck
  • Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
  • Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
  • Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
  • Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
  • Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.

UI

Windows PC/Mac/Linux/Steam Deck
  • Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches.
  • Improved Font Scaling in the Civilization and Tech Tree screens.
  • Improved Image and Font alignment in the City details menu.
  • Improved spacing and alignment on the War Declaration screen.
  • Addressed an issue that some players reported experiencing with navigating the Civilopedia search results with a controller.
  • Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in Building Breakdown screen.
  • Addressed an issue that some players reported experiencing where unlocalized text appeared when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
  • Improvements to the Age Transition Spend Points screen.
  • Added a notification for when an enemy attacks a player's Unit in single-player.
  • Improved the performance of City Details screen when viewing a large City.
  • Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
  • The Esc key can be used to back out of the Independent Power screen.
  • Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration sukritact!"

Miscellaneous

Windows PC/Mac/Linux/Steam Deck
  • The correct citizen character set is now being displayed for Korean Independent Powers.
 
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I am deeply amused at the thought of a WW1 biplane carrying a nuclear bomb that weighs more than it does and will explode before it can escape the blast radius.
 
Thanks!

Do I need to start a new game to get the patch stuff working ?
We need an official answer, but from games in general it's often so that you can play on, but might experience some wonkiness. I can't imagine they'd require us to start fresh games several times a week though.
 
I am deeply amused at the thought of a WW1 biplane carrying a nuclear bomb that weighs more than it does and will explode before it can escape the blast radius.
Yeah this feels like a stop gap solution to make nukes usable before the game is over but this is the only change I don’t like.
 
  • Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"

@sukritact

I love when the devs are not alien to using a better solution than what they have implemented.
 
Thanks for the update! But seriously the changes to the plot tooltips feel unpolished, the text isn’t centered and the icons are too big. Sukritact’s mod looks so much better. It’s surprising that a studio of this size doesn’t understands basic design principles
 
Thanks for the update! But seriously the changes to the plot tooltips feel unpolished, the text isn’t centered and the icons are too big. Sukritact’s mod looks so much better. It’s surprising that a studio of this size doesn’t understands basic design principles

I imagine polish is currently taking a backseat to functionality.
 
Ahhh that beautiful last point in the UI section
Really appreciate how receptive the devs are to feedback and how quickly these patches are coming. Lots to adjust/fix yet but they have my full confidence and support, v excited for the roadmap :)
 
Thanks for the update! But seriously the changes to the plot tooltips feel unpolished, the text isn’t centered and the icons are too big. Sukritact’s mod looks so much better. It’s surprising that a studio of this size doesn’t understands basic design principles
Currently commuting, but thanks for sharing. Keeping Sukritact’s mod, then.
 
Not sure if this is an issue, but after todays patch in the exploration age my army units couldnt enter into deep ocean. They could before the patch, i know this because my units were half way across in the save i had made yesterday.
I think possibly shipbuilding mastery is needed now, were as before it was incorrectly letting them travel. Is this an unreported part of the patch?
 
Not sure if this is an issue, but after todays patch in the exploration age my army units couldnt enter into deep ocean. They could before the patch, i know this because my units were half way across in the save i had made yesterday.
I think possibly shipbuilding mastery is needed now, were as before it was incorrectly letting them travel. Is this an unreported part of the patch?

I haven't played with the patch yet, but before the patch, army commanders (including if they had units inside them) could traverse the oceans with the bottom starter tech (Navigation? Cartography?), but units themselves (including as reinforcements) needed the Shipbuilding Mastery.
 
Not sure if this is an issue, but after todays patch in the exploration age my army units couldnt enter into deep ocean. They could before the patch, i know this because my units were half way across in the save i had made yesterday.
I think possibly shipbuilding mastery is needed now, were as before it was incorrectly letting them travel. Is this an unreported part of the patch?

I am having this issue too. I have researched Shipbuilding, but military units can only enter ocean tiles when stacked in a commander. Civilian units are fine. I don’t think this is intended?
 
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