Gen.Washington
Anti-communist
- Joined
- Apr 12, 2015
- Messages
- 260
How does this work with AI? Do they use these bonuses?
I would assume not (perhaps an option for SP for the AI to be able to use the options you unlocked for that leader)How does this work with AI? Do they use these bonuses?
This would be great! I'd never heard of him before. Is he a well known figure?I think he might have been revealed with Hawaii….I’m going with Kato Kintu to get revealed with Buganda
No, not at all. I doubt anyone even here knew him before Buganda was announced to be in civ 7.This would be great! I'd never heard of him before. Is he a well known figure?
Also people who dig into these things found a better Buganda leader, Jjunju.No, not at all. I doubt anyone even here knew him before Buganda was announced to be in civ 7.
That's exactly what I was thinking. These are achievements by another name, with a slightly greater reward for achieving them.Maybe this explain why the announced number of steam achievements is so low ?
The entire point of the rewards system is that Firaxis thinks it will make Civ 7 MORE popular, generating MORE sales, and MORE revenue . . . which will let them provide MORE development and Civilizations in the future.The thing about optional cosmetic and gameplay reward progression system like this is that devolopment time, assets, and resources have to be alloted to creating said system.
They could've given us much needed missing leaders for all the effort
If it helps offer a different perspective, while they stressed that they didn't want to encourage playing the game in a certain way, I really dislike having to complete arbitary tasks to level up. More importantly, I hate this trend of adding unimportant tasks in games in order to keep players invested.So much dislike for something that is optional.
Looks good, minor buffs that reward playthrough. And a cap on how many you can use at once, emphasising the choice aspect of Civ.
Of the two my money would be on Kamehameha. The only pacific island rep is Hawai'i and if they can't have a full path on launch they could at least get a leader, kind of like Inca and PachacutiOf these, only John Curtin and Kamehameha could be described as Modern in any way. I don't think it is going to be John Curtain, so either Kamehameha or someone completely new.
While the Hittites seem more likely, I'd be very on board with Lydia. Or any Anatolian civ. (Not you, Ionia or Aeolia.)Hmm, both the Gauls and Lydia are teased. Interesting...
About the challenges like "reach some milestones" and "finish one of unique quest", I'll not say it "a certain way". You will always face it in every match in Civ 7 regardless what you do.If it helps offer a different perspective, while they stressed that they didn't want to encourage playing the game in a certain way, I really dislike having to complete arbitary tasks to level up. More importantly, I hate this trend of adding unimportant tasks in games in order to keep players invested.
So many game nowadays have to constantly keep you hooked, playing 24/7. Am I aware of the irony of claiming that games want to keep you addicted despite talking about a series known for its addictiveness; the very industry itself having its origins be about maxing out on sucking down quarters? Absolutely.
But the difference is that I'm not being encouraged to do miscellaneous things I don't care about. I'm playing a game because it's fun, not because I want to fill up arbitary bars and grind for imaginary points.
I know, I know. I'm just being a grumpy old man. Civ 7's implementation is one of the least offensive so far and lots of people do genuinely seem excited for this.
I think what us grognards don't like is that times are changing. The things we were used to aren't the same anymore. There's a new audience, with different tastes. Maybe we're just a little afraid that the things we like are starting to fade away, bit by bit, and then. It's gone.