Civilization VII Dev Diary #7: Legends & Mementos

I'm surprisingly interested in trying out and unlocking these, any chance to nudge certain bonuses for the game I'm looking for seems nice. As long as they keep that promise to not turn this into a battle pass system and only keep cosmetics as purchable, It's a nice system.
 
Starting a new game with bonuses earned in prior games seems ridiculous to me. On the other hand, maybe I will play all games on deity, take my lumps early to get bonuses that make subsequent games easier. It would be unsatisfying to earn bonuses on lower levels to use them on higher levels.
 
Maybe this explain why the announced number of steam achievements is so low ?
That's exactly what I was thinking. These are achievements by another name, with a slightly greater reward for achieving them.

Optional, can be completely disabled for multiplayer, giving you more goals each game aside from "win", usable across leaders so you aren't punished for trying out someone new (not that these seem to be gamebreaking abilities in the first place). I'm a big fan of RPG progression so this really appeals to me, but I'm also glad they didn't make it too strong for those that prefer the game plays closer to chess than Monopoly.
 
The thing about optional cosmetic and gameplay reward progression system like this is that devolopment time, assets, and resources have to be alloted to creating said system.

They could've given us much needed missing leaders for all the effort
The entire point of the rewards system is that Firaxis thinks it will make Civ 7 MORE popular, generating MORE sales, and MORE revenue . . . which will let them provide MORE development and Civilizations in the future.

Which would increase sales more? Two more Leaders increase sales or a rewards system. Firaxis has made their bet.
 
So much dislike for something that is optional.

Looks good, minor buffs that reward playthrough. And a cap on how many you can use at once, emphasising the choice aspect of Civ.
If it helps offer a different perspective, while they stressed that they didn't want to encourage playing the game in a certain way, I really dislike having to complete arbitary tasks to level up. More importantly, I hate this trend of adding unimportant tasks in games in order to keep players invested.

So many game nowadays have to constantly keep you hooked, playing 24/7. Am I aware of the irony of claiming that games want to keep you addicted despite talking about a series known for its addictiveness; the very industry itself having its origins be about maxing out on sucking down quarters? Absolutely.

But the difference is that I'm not being encouraged to do miscellaneous things I don't care about. I'm playing a game because it's fun, not because I want to fill up arbitary bars and grind for imaginary points.

I know, I know. I'm just being a grumpy old man. Civ 7's implementation is one of the least offensive so far and lots of people do genuinely seem excited for this.

I think what us grognards don't like is that times are changing. The things we were used to aren't the same anymore. There's a new audience, with different tastes. Maybe we're just a little afraid that the things we like are starting to fade away, bit by bit, and then. It's gone.
 
'Minor Buffs'??

I'm not sure why a bunch of posters have called Momentos 'Minor Buffs'.

Firaxis doesn't call them 'Minor' anywhere in their dev diary . . . and many of the buffs they show actually look quite powerful. Especially since you can pick and choose to make the best combinations.

Extra leader attribute points, +25% relationship from diplomatic actions, free gold or influence from doing basic things you would already be doing.

These look really powerful!
 
Of these, only John Curtin and Kamehameha could be described as Modern in any way. I don't think it is going to be John Curtain, so either Kamehameha or someone completely new.
Of the two my money would be on Kamehameha. The only pacific island rep is Hawai'i and if they can't have a full path on launch they could at least get a leader, kind of like Inca and Pachacuti
 
:hmm: Hmm, both the Gauls and Lydia are teased. Interesting...
While the Hittites seem more likely, I'd be very on board with Lydia. Or any Anatolian civ. (Not you, Ionia or Aeolia.)
 
If it helps offer a different perspective, while they stressed that they didn't want to encourage playing the game in a certain way, I really dislike having to complete arbitary tasks to level up. More importantly, I hate this trend of adding unimportant tasks in games in order to keep players invested.

So many game nowadays have to constantly keep you hooked, playing 24/7. Am I aware of the irony of claiming that games want to keep you addicted despite talking about a series known for its addictiveness; the very industry itself having its origins be about maxing out on sucking down quarters? Absolutely.

But the difference is that I'm not being encouraged to do miscellaneous things I don't care about. I'm playing a game because it's fun, not because I want to fill up arbitary bars and grind for imaginary points.

I know, I know. I'm just being a grumpy old man. Civ 7's implementation is one of the least offensive so far and lots of people do genuinely seem excited for this.

I think what us grognards don't like is that times are changing. The things we were used to aren't the same anymore. There's a new audience, with different tastes. Maybe we're just a little afraid that the things we like are starting to fade away, bit by bit, and then. It's gone.
About the challenges like "reach some milestones" and "finish one of unique quest", I'll not say it "a certain way". You will always face it in every match in Civ 7 regardless what you do.
 
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