GeneralZIft
Professional
- Joined
- Feb 25, 2019
- Messages
- 771
I just feel it's predatory more than anything else. Like they really want you to get addicted to the game by adding all these progression systems so that they hope to make you buy more DLC leaders and aesthetic stuff.
So in this way I consider it similar to other games like Halo, Street Fighter, Fortnite, etc. Where these so-called rewards are just addiction hooks.
I wish the industry would wake up and fight these predatory systems, including preorder / edition bonuses, releasing the game unfinished, always-online games, gacha games or games with gambling, and games like Diablo 3 or Counterstrike where selling loot with real life money is common. Or games you don't even own.
So I don't think it's necessary for a single player game to have this system. Let's be honest, they could have given you access to these selectable traits from the start if they wanted, and back in the day they would have done. To have 20+ levels for every single leader, it's a little bit in the realm of Overkill.
So in this way I consider it similar to other games like Halo, Street Fighter, Fortnite, etc. Where these so-called rewards are just addiction hooks.
I wish the industry would wake up and fight these predatory systems, including preorder / edition bonuses, releasing the game unfinished, always-online games, gacha games or games with gambling, and games like Diablo 3 or Counterstrike where selling loot with real life money is common. Or games you don't even own.
So I don't think it's necessary for a single player game to have this system. Let's be honest, they could have given you access to these selectable traits from the start if they wanted, and back in the day they would have done. To have 20+ levels for every single leader, it's a little bit in the realm of Overkill.