pre-release info Civilization VII - Gameplay Trailer/Showcase - Wonders & Buildings

pre-release info
It also has a wonder-building animation, while I think projects don't have a dedicated animation (at least the transoceanic flight doesn't have one).

This is actually super cool - I’ve long felt that the Manhattan Project should involve a visible nuclear explosion, as it did in Civ 4. It’s simply too anticlimactic in Civ 5/6.
 
This is actually super cool - I’ve long felt that the Manhattan Project should involve a visible nuclear explosion, as it did in Civ 4. It’s simply too anticlimactic in Civ 5/6.

I actually quite like the way it's done in Humankind - you need a test site for the bomb (a large space away from your urban centers) and denote it, basically repeating the Trinity Test. It's a very impressive feeling. (Just that all the tiles of the test site will be rendered entirely useless and remain radioactive for the rest of the game.)
 
It seems to be a synthesis of various world's fair buildings. The globe is similar to the Unisphere in New York for instance.
Or possibly the World Exhibition in Paris in 1889, which featured a 'central dome':

1738687342213.png

Not an exact copy - the original is even fancier than the in-game graphic! - but possibly one of the inspirations for it.

Of course, in that case you should get a bonus for building it next to the Eiffel Tower, which was the other Great Construction of the 1889 Exhibition.
 
Or possibly the World Exhibition in Paris in 1889, which featured a 'central dome':

View attachment 717977
Not an exact copy - the original is even fancier than the in-game graphic! - but possibly one of the inspirations for it.

Of course, in that case you should get a bonus for building it next to the Eiffel Tower, which was the other Great Construction of the 1889 Exhibition.
Looks more like a very modified Palace of Metallurgy and Mines of the Paris World's Fair of 1900.

ca98b4474b62a82b07239f72593c3435.jpg
 
- Which might mean a better term for the structure would be "Workhouse" rather than "Dungeon".
In game description even said that 'Dungeon' (as a prison) is actually part of existing building. Purpose built jailhouse (and even the 'years in prison' penalty) are Modern Age thinkings (as a product of The Enlightenment).
And ingame layout is actually 'modern prison turns medieval'. with sunken basements dug.

But if it generates 'influence'. the actual name should be Castle and should also provides a free wall to act as fortifications (Likewise Donjon UQ should also comes with Free Walls if BOTH Motte, and Bailey are built in the same tile.)

Did the term 'Workhouse' existed in the Middle Ages? and even the use of penal labor before 15th Century which Galley Slaves came to be.
 
+5 Happiness For Everyone Else.
In actual game. it became production.
What? Penal Labor being hold in a fortified containment while the facility itself is NOT considered 'fortified district' and gives no advantages to defender? An entire battalion needed to purposely guard these supermax without any ability to fight armed opponents outside?
 
They actually made a "Dungeon" building, lol.
View attachment 705567
And it has raised central tower. and actually modern prison turns medieval.
IRL dungeon is actually part of actual castle, at the basement. Castles began as either residence or military compound, and has prison cells underneath. Proliferizations of Bombards and Siege Cannons in 14th-15th Century removed fortification functions of castles entirely, with this many castles were repurposed entirely as jailhouses, and handed over to civil service.

it is misnamed. and misdesigned buildings. the actual name should be 'castle'. and it should acts as fortified district.
 
And it has raised central tower. and actually modern prison turns medieval.
IRL dungeon is actually part of actual castle, at the basement. Castles began as either residence or military compound, and has prison cells underneath. Proliferizations of Bombards and Siege Cannons in 14th-15th Century removed fortification functions of castles entirely, with this many castles were repurposed entirely as jailhouses, and handed over to civil service.

it is misnamed. and misdesigned buildings. the actual name should be 'castle'. and it should acts as fortified district.
If you look closely at the model, the cells *are* in the basement.
 
If you look closely at the model, the cells *are* in the basement.
But real life dungeons are not really as exposed as shown here. As i said earlier, prison cells are 'integral' part but not THIS purpose built. In truth castles (and 'dungeons') began as multipurpose buildings and even compounds.
given a proportions. this building should still be renamed 'castle'. and re designed to look exactly like that.
 
It is perhaps worth noting before you continue on about how dungeons are always underground prisons that the very first definition of dungeon in the Merriam-webster dictionary online is as a synonym of "Donjon". Which is most definitely the central keep of a castle.

Which is in fact the *original* meaning of Dungeon, and the meaning the word had in medieval time (it'S literally just the anglicized form of French Donjon, which meant the central keep of a castle). It *later* acquired the meaning of underground prison, and the original French word (Donjon) became more commonly used for a central keep, but the dungeon = donjon meaning is still present in modern english (although rare). And since they're using "donjon" for the Norman unique quarter, well, they can't exactly use it for this building.

Representing a dungeon in a way that looks like the central keep of a castle may not be usual, but it's not wrong.
 
Actually, no.

If anything should change, it's the Norman unique quarter that should be a Castel, because neither the Bailey nor the Motte are actually part of a Donjon, but together they do make up a castel.

The Dungeon, since it's meant to evoke both meaning of Dungeon, should stay exactly what it is, or at most be renamed Donjon.

Your insistence that there is anything wrong with using "dungeon" for the building in the game is, simply, misinformed.
 
But real life dungeons are not really as exposed as shown here. As i said earlier, prison cells are 'integral' part but not THIS purpose built. In truth castles (and 'dungeons') began as multipurpose buildings and even compounds.
given a proportions. this building should still be renamed 'castle'. and re designed to look exactly like that.
Have you considered that the dungeon being exposed is artistic liberty taken for the purpose of letting the player *see* the dungeon parts? Like, imagine playing The Sims while stuck in max zoom level always showing your house with the roof on.
 
Have you considered that the dungeon being exposed is artistic liberty taken for the purpose of letting the player *see* the dungeon parts? Like, imagine playing The Sims while stuck in max zoom level always showing your house with the roof on.
- Or, trying to depict the Sistine Chapel as a Wonder when all you can see from the outside is another stone Italian building. There's a reason it hasn't appeared as a Wonder in Civ since the game started focusing on distinctive and individual graphics for all the Wonders . . .
 
- Or, trying to depict the Sistine Chapel as a Wonder when all you can see from the outside is another stone Italian building. There's a reason it hasn't appeared as a Wonder in Civ since the game started focusing on distinctive and individual graphics for all the Wonders . . .
The Temple of Artemis and Zeus in Civ VI even cut part of the roof out to show the statue inside. For a ceiling you can't even use that trick though...
 
Have you considered that the dungeon being exposed is artistic liberty taken for the purpose of letting the player *see* the dungeon parts? Like, imagine playing The Sims while stuck in max zoom level always showing your house with the roof on.
But dungeon as purpose built penitiary compound is at the end of middle ages. and it doesn't have any 'fortified districts' property AT ALL. While original 'Dungeon' is indeed prupose built as a fortress not only to prevent unwanted escape. but also unintended, uncontrolled entry.
 
Actually, the original dungeon is built ONLY to prevent forced entry. Preventing escape was a late addition.
 
Actually, the original dungeon is built ONLY to prevent forced entry. Preventing escape was a late addition.
too bad the civilopedia description chose penitary functions over defensive ones.

and modern RPG games even give out different meanigns entirely. it means 'any desolated compound infested with 'monsters' (any hostile occupants) and sometimes a place where 'a boss' (unusually strong hostile) dwells.

Gary Gygax even popularized that it also housed a mighty 'dragon'.
 
And by too bad we mean that like many other words this one has than one meaning. This is really not the end of the world.
 
Back
Top Bottom