Thenewwwguy
Deity
@CivLuvah you covered so much of what I was thinking with this post in a way that's a lot more organized than I've been able to express it, lol. I have a couple of thoughts, however.
But yes, this is probalby my biggest complaint with this new system. I don't want to be forced to "replace" my indigenous civ with its settler-colonial successor state. I'm not a huge fan of the rhetoric used in the reveal of this mechanic either...The genocide of the Aztecs, or the Maori, or the Cherokee was not them "failing to adapt" to changing times. It was them being genocided.
I think the key difference here is Jose Rizal had a political role in the Philippines' independence. Lao Tzu defined Taoism as a guiding philosophy for thousands of years of Chinese history, but I don't think it makes sense to use him as the leader representing China because your civ leader should've actually *led* the country, in my mind. Even the leaders in the modern civ games who aren't explicit political leaders had political weight, hence why they make senseI have no problems with cultural, scientific, or philosophical personalities as leaders. The Philippines, in real life, has a novelist as its national hero. Who's to say Lao Tzu can't lead China?
Just to add on, the guided paths are equally as problematic in cases whcih don't have anything to do with colonialism because a lot of civs striaght up don't have direct successor civs. So Aksum and Egypt directly leading to Songhai is ridiculous, and to go from Songhai to Buganda is jsut as bad, if not worse.However, despite these "improvements" to the mechanic, I fear players would still feel alienated by what they're playing as. I'm not going to say the words "break immersion", because having America exist in 4000BC in previous games is already immersion-breaking in itself. Furthermore, as @Thenewwwguy pointed out (which I did not consider in my very first thoughts), the implications of this restrictive version of the Humankind succession mechanic for pre-colonial and indigenous societies is...Ironically, Humankind was better in that aspect, in my opinion.
But yes, this is probalby my biggest complaint with this new system. I don't want to be forced to "replace" my indigenous civ with its settler-colonial successor state. I'm not a huge fan of the rhetoric used in the reveal of this mechanic either...The genocide of the Aztecs, or the Maori, or the Cherokee was not them "failing to adapt" to changing times. It was them being genocided.
This is really key for me because the implication of the new system is apparently that your gameplay is fully reset in between eras, down to the buildings and districts...which means your progress in the ancient and exploration eras is all for naught. Very interested to see what this will mean for win conditions since a good ancient or classical playthrough can often snowball all the way to a win pretty easily as things standWe don't know what the victory conditions will be yet, nor how they'll be tied to the new civ-changing system.
Seems like some of the Ancient "independent peoples" like the Magyars and Slavs are direct predecessors to civs in their own right. I wonder if unused civs in a game might show up as independent peoples, or we'll have AI-only civs which can pop up from Independent Peoples, since Hungary and Poland/Russia could directly spawn from those.I really like the idea that separate settlements might form independent from your civilization. That's what I wanted/expected from Civ6 with their loyalty mechanic. What they'll turn into, though, we have to see.