Civilopedia Improvement ModMod

I think the War Chariot is called Wereryet in HR. Xyth usually aims for names in the civ's respective language so looking at that mod may help you in general.
 
Nah, I just don't want to add a bunch of things that I then also have to keep track of when making changes.

Which is basically my catch all reason for not caring about the civilopedia that much.
I've traveled into the past to answer your question.
 
It's cheap to say yes, so I'll say yes.
 
Updated Corporation Screen to Merjins Terminology. Changed Male Great General, Male Great Statesman and Female Great Statesman so that they all have green backgrounds to match the other Great People. Changed Temple of Solomon Icon to not have a Jewish icon in the background. Changed the Fazenda to a different button from the Hacienda. Changed the Phoenician Glassmaker and the Porcelain Tower to have rounded border on their icons.
 
I made a small update to the unitpedia in the meantime. (Show female art button) Here is the new file:

Spoiler :
:aargh: And why is everybody calling me merjin? It's merijn! (Don't feel offended. I'm used to it by now. I just wonder why my name is written wrong some many time)
 
I made a small update to the unitpedia in the meantime. (Show female art button) Here is the new file:

Spoiler :
:aargh: And why is everybody calling me merjin? It's merijn! (Don't feel offended. I'm used to it by now. I just wonder why my name is written wrong some many time)

Well I've always thought your name is Merjin. Maybe because it's easier to pronounce. Dutch names are funny(no offense), names like Rijk reminds me of Riemannian Geometry and tensors.
 
You don't have to pronounce it, just type it. ;)
But it's not that surprising. The ij-digraph is typically Dutch.

I agree that some Dutch names are funny. There is a radio station that has a yearly competition for the funniest name a real person has. (It's usually a funny combination of the first name and surname.)
 
This update:
  • Adds all Unit Strategy texts
  • Splits Carthaginian and Phoenician Vassal Names (was only partially split)
  • Corrects a few text bugs in dynamic names and added missing TXT_KEYS
  • Organizes the dynamic name file a little
  • Adds all optional tags to the building and unit files for easier modding
  • Organized text files for easier future translating (removing outdated tags, removing incorrect tags, splitting some text files in two)
  • Fixed UHV_EPIC and UHV_MARATHON text bugs
  • Added help text to air units that says what damage they do to enemy units when air bombing.
  • Added a Seljuk Unique Building (the Celts get one why don't the Seljuks)
  • Various text fixes
 
  • The "Cannot enter Jungle, Rainforest, Marsh" has been removed and I have instead added "Can enter Jungle, Rainforest, Marsh" to all units that can do so. This is purely a text change.
  • "Cannot enter Cape (until Tech)" has been fixed to correctly display the required tech.
  • Units that replace other units that only appear as barbarian spawns have "Unique Unit for the Barbarians" added.
  • Added Hills, Mountains and Lead by Warlord promotion to the civilopedia.
  • Promotions that only unique units can access have had the unique units unitcombat removed and instead the unique units button is added.
  • Indian Bamboo Bowman and Albion Legion can now access the II and III of their respective promotions (Woodsman and City Raider).
  • Interception promotion now shows what units can gain it since most gunpowder and air units couldn't gain it.
  • Fixed the tundra terrain "cannot found cities here unless they are coastal or" in the civilopedia
  • The dike building displays "Requires access to the coast or a river"
Complete Feature List:
Spoiler :
  • Cleaned and added missing tags to all XML files and Public Map folders to be neater and easier to mod.
  • Cleaned text tiles for easier translating
  • Removed Indian Fast Workers from the 600 AD map.
  • The "Cannot enter Jungle, Rainforest, Marsh" has been removed and I have instead added "Can enter Jungle, Rainforest, Marsh" to all units that can do so. This is purely a text change.
  • "Cannot enter Cape (unit Tech)" has been fixed to correctly display the required tech.
  • Units that replace other units that only appear as barbarian spawns have "Unique Unit for the Barbarians" added.
  • The dike building displays "Requires access to the coast or a river"
  • Space ship projects now display that some of them increase the spaceships strength and speed.
  • Fixed the tundra terrain "cannot found cities here unless they are coastal or" in the civilopedia
  • Added Hills, Mountains and the lead by lead promotion to the civilopedia
  • Added the Celts and the Seljuks to the civilopedia
  • Fixed all "TXT_KEY_UHV_MARATHON" Text Keys
  • Added a Seljuk Unique Building
  • Separated Carthaginian and Phoenician dynamic names completely
  • Made projects and new building effects display in the civilopedia
  • Made Required State religion for wonders appear all the time in the civilopedia
  • Great Palace appears in the National Wonder page since it acts like a national wonder in all ways except that it can be built several times
  • Spanish and Portuguese trading company National Wonder is invisible and only appears as part of the unique power text
  • Hides buildings, units and leaders that aren't used in the civilopedia
  • Secular and Pantheon victory appears in the civilopedia
  • Pantheon, Secularism and Republic show what wonders they allow in the civilopedia
  • Added what techs the civilization starts with as well as what leaders they have to the civilopedia
  • UHV's and URV's have links added for easier understanding
  • Corporations display what affects their spread in the civilopedia
  • Features and Terrain have a background section in the civilopedia
  • Leaders display what makes them appear in the civilopedia
  • Favourite Civic and Religion appear as butons
  • Fixed project text spilling over the box
  • Promotions that only unique units can access have the unique units unitcombat removed and instead the unique units button is added.
  • Indian Bamboo Bowman and Albion Legion can now access the II and III of their respective promotions.
  • Interception promotion now shows what units can gain it since most gunpowder and air units couldn't gain it
  • Religions now show what buildings, wonders and units they allows in the civilopedia
  • Specialists show what buildings and civics affect them and provide them
  • Fixed Air units text spilling over the box
  • Added numerous help texts to Techs, Terrains, Units and buildings to explain what they do better
  • Added numerous missing text keys
  • Corrected numerous text keys to better display what they do or to fit in with other text keys
  • Corrected all strategy and pedia text files
 
Update:
Added Platypedia instead of Sevopedia.
Fixed and Standardized various Building and Unit tags. (e.g. remove culture on conquest, capture rate, sound)
Various fixes big and small that I can't remember.

The Game Info section isn't quite finished so expect a few errors there.
The Civilopedia doesn't work in the main menu unless you load a scenario and then quit to main menu; I'm not quite sure why.
 

Attachments

If you wrote some DLL code for the civilopedia, it might not work in the main menu because you added something that requires a player context without making sure you actually have it.
 
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